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#1 Lordspawn69

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Posted 25 March 2013 - 06:57 PM

Hello,

I just wanted to ask what is with the newer games coming out that are FTP.. in Beta... that have a cash shop already up? I thought beta was there to help test the game and in return players get to preview content before the final version. Wouldn't it would be a good idea to give your testers unlimited money to buy/test/break your game before it goes live?

The reason why i ask is because i just downloaded this game and it seems to be pretty buggy still. I can forgive that because it is a beta but i would have a diffrent view if i purchased anything from a cash shop. IMO if you open a cash shop during beta, as a customer, it feels like a cry for help/money. You want people to pay for a broken expirence instead of polishing a game and releasing a final product that players can add to.

I'll be back after this game goes live to see what the final product is like. It just dosen't feel rewarding enough to test a game and put up with bugs to get half the products expirence.

#2 Grand Ayatollah Kerensky

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Posted 25 March 2013 - 07:02 PM

View Postlordspawn69, on 25 March 2013 - 06:57 PM, said:

Hello,

I just wanted to ask what is with the newer games coming out that are FTP.. in Beta... that have a cash shop already up? I thought beta was there to help test the game and in return players get to preview content before the final version. Wouldn't it would be a good idea to give your testers unlimited money to buy/test/break your game before it goes live?

The reason why i ask is because i just downloaded this game and it seems to be pretty buggy still. I can forgive that because it is a beta but i would have a diffrent view if i purchased anything from a cash shop. IMO if you open a cash shop during beta, as a customer, it feels like a cry for help/money. You want people to pay for a broken expirence instead of polishing a game and releasing a final product that players can add to.

I'll be back after this game goes live to see what the final product is like. It just dosen't feel rewarding enough to test a game and put up with bugs to get half the products expirence.


Think of it as a pre-order. You don't have to contribute money towards development, but if you do, you get the benefits immediately instead of after release.

#3 jakucha

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Posted 25 March 2013 - 07:02 PM

They already did the unlimited money thing in closed beta. It's sort of in a alpha/beta hybrid state right now, but it's definitely still having core content added to it. Dunno if they need money or not, but it's finally starting to come together nicely if they keep this pace going.

#4 xxx WreckinBallRaj xxx

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Posted 25 March 2013 - 07:04 PM

View Postlordspawn69, on 25 March 2013 - 06:57 PM, said:

Hello,

I just wanted to ask what is with the newer games coming out that are FTP.. in Beta... that have a cash shop already up? I thought beta was there to help test the game and in return players get to preview content before the final version. Wouldn't it would be a good idea to give your testers unlimited money to buy/test/break your game before it goes live?

The reason why i ask is because i just downloaded this game and it seems to be pretty buggy still. I can forgive that because it is a beta but i would have a diffrent view if i purchased anything from a cash shop. IMO if you open a cash shop during beta, as a customer, it feels like a cry for help/money. You want people to pay for a broken expirence instead of polishing a game and releasing a final product that players can add to.

I'll be back after this game goes live to see what the final product is like. It just dosen't feel rewarding enough to test a game and put up with bugs to get half the products expirence.


This isn't really a beta anymore. That's just a bolony tag. When it was in beta, they did give us free MC to spend and had resets. That ended last fall. This is basically a released game, regardless of whatever tag they want to put on it.

#5 Soulscour

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Posted 25 March 2013 - 07:04 PM

View Postlordspawn69, on 25 March 2013 - 06:57 PM, said:

Hello,

I just wanted to ask what is with the newer games coming out that are FTP.. in Beta... that have a cash shop already up? I thought beta was there to help test the game and in return players get to preview content before the final version. Wouldn't it would be a good idea to give your testers unlimited money to buy/test/break your game before it goes live?

The reason why i ask is because i just downloaded this game and it seems to be pretty buggy still. I can forgive that because it is a beta but i would have a diffrent view if i purchased anything from a cash shop. IMO if you open a cash shop during beta, as a customer, it feels like a cry for help/money. You want people to pay for a broken expirence instead of polishing a game and releasing a final product that players can add to.

I'll be back after this game goes live to see what the final product is like. It just dosen't feel rewarding enough to test a game and put up with bugs to get half the products expirence.


An interesting perspective. I personally think the game is worth playing right now and am enjoying it. While you wait for a finished product to begin playing, I think I will enjoy the advantage of more experience as well as an acumulation of mechs to choose from. I think more likely, you just dont like this game.

Heres a hint. If you dont like the game right now, you probably will not like it ever.

Edited by Soulscour, 25 March 2013 - 07:24 PM.


#6 INSEkT L0GIC

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Posted 25 March 2013 - 07:05 PM

The cash shop helps fund it out of beta for "gold" release. If the cash shop fails then the game dies in beta. No money means no new content and no servers remaining up and running. The more money you have coming in the more resources you can throw into development & stability. Same goes for crowd funded games.

#7 Davers

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Posted 25 March 2013 - 07:10 PM

Pretty sure every f2p game has a working cash shop in Beta.

#8 Nathan Foxbane

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Posted 25 March 2013 - 07:14 PM

View PostDavers, on 25 March 2013 - 07:10 PM, said:

Pretty sure every f2p game has a working cash shop in Beta.

Pretty much. This is a feature that every dev team wants functional with minimal to no bugs from day one of official release. No working cashshop in an F2P title, no cashflow and one soon to be very dead game.

#9 INSEkT L0GIC

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Posted 25 March 2013 - 07:15 PM

View PostBluten, on 25 March 2013 - 07:04 PM, said:


This isn't really a beta anymore. That's just a bolony tag. When it was in beta, they did give us free MC to spend and had resets. That ended last fall. This is basically a released game, regardless of whatever tag they want to put on it.


It should be in Open Beta until they get all the items posted in the Dev Blogs into the game & working, the big one for that being Community Warfare.

#10 Team Leader

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Posted 25 March 2013 - 07:16 PM

View PostNathan Foxbane, on 25 March 2013 - 07:14 PM, said:

Pretty much. This is a feature that every dev team wants functional with minimal to no bugs from day one of official release. No working cashshop in an F2P title, no cashflow and one soon to be very dead game.

That's actually a good point. If the cash shop was buggy, I doubt there would be very much of a game left to buy stuff for lol

#11 Davers

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Posted 25 March 2013 - 07:22 PM

I have an idea for the cash shop. How about a game CD case sized MWO cover you can tape on to one of your other games? :)

#12 jakucha

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Posted 25 March 2013 - 07:31 PM

View PostJackson Jax Teller, on 25 March 2013 - 07:27 PM, said:


hence the 3rd person shoehorn decision



It hasn't been shoehorned as it's not even in the game right now. You can't judge the quality of something without having seen or heard how it will work, even if you don't think you'll like it.

#13 Lordspawn69

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Posted 25 March 2013 - 07:35 PM

Is this an indie game? I see that it has a publisher and im guessing sponsorship by Nvida. My major concern was support. With FTP how much support can you really demand? It's in beta so bugs are expected. If they opened up a cash shop while in beta they may be hurting for money... do i want to invest in a game that may fail anyways? I have an i5-3570k not overclocked, 32gb ram, with AMD Radeon HD 7900 and the game will not run more than 5-6min (without fixing it myself). I'm an older gamer that probably has more money than time now. Tribes was a great release and the cash shop was priced fairly. Planetside was pretty fun. Hawken just left a bad taste in my mouth so im being cautious.

I guess im having problems with entitlement for support. If im having problems running the game right out of the gate then maybe i should wait before i buy anything. To me beta was always a cop out to experiencing bugs. The same thing with free to play. No ownership then no right to support the devs will get to it when they get to it.

#14 Tickdoff Tank

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Posted 25 March 2013 - 07:47 PM

I have had great response from support, and so have most of the people that I have spoken with (both founders and free to pay players). Others have not had good experiences, but I truly think that they are the exception rather than the rule.

The game is getting better, much better than it was in August. That does not mean that there are not setbacks and other issues that need to be addressed. All in all I think PGI is doing a good job and things are looking good, but aw always, others disagree (some quite strongly).

I suggest that you give it a try, but be aware that one of the major concerns right now is the "new player experience", it needs some more work. But once you get into the game and start learning how to kill other mechs this game is addictive.

#15 Mechwarrior Buddah

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Posted 25 March 2013 - 07:58 PM

View PostTickdoff Tank, on 25 March 2013 - 07:47 PM, said:

I have had great response from support, and so have most of the people that I have spoken with (both founders and free to pay players). Others have not had good experiences, but I truly think that they are the exception rather than the rule.

The game is getting better, much better than it was in August. That does not mean that there are not setbacks and other issues that need to be addressed. All in all I think PGI is doing a good job and things are looking good, but aw always, others disagree (some quite strongly).

I suggest that you give it a try, but be aware that one of the major concerns right now is the "new player experience", it needs some more work. But once you get into the game and start learning how to kill other mechs this game is addictive.


The only time Ive talked to support was a month and a half after the game went OB. A month before it went OB my grandfather (whom I lived with for nine years) died. I went up to Maine for the funeral and during the time I was up there, hurricane Sandy hit and I got stuck up there an extra month. Prior to leaving, Id sent in a email saying I wanted my refund, I didnt like the way the game was going. Where I was in Maine I didnt have access to the internet. I was stuck there a total of two and a half months. During that time apparently, as I said, the game went OB, and apparently that meant my refund request was negated.
Even though I was out of contact with the internet attending a funeral. But apparently thats not a good enough excuse.

Edited by Mechwarrior Buddah, 25 March 2013 - 07:58 PM.


#16 Yastiandrie

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Posted 26 March 2013 - 12:27 AM

You assume that the game is going to actually leave Open Beta

There are a few F2P games out there that have been OB for years. That way they can do massive changes to the game and don't have to refund anyone

#17 Koniving

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Posted 26 March 2013 - 09:31 AM

View Postjakucha, on 25 March 2013 - 07:02 PM, said:

They already did the unlimited money thing in closed beta. It's sort of in a alpha/beta hybrid state right now, but it's definitely still having core content added to it. Dunno if they need money or not, but it's finally starting to come together nicely if they keep this pace going.


The company almost went under developing the original mechwarrior 5 while Microsoft kept insisting that they turn it into MechAssault 3 with no customization, exterior views, etc. It got dropped. They turned to the contracted production of Duke Nukem, though it failed to impress despite the quality that existed in it, the job saved the company. The founder's program not only saved the company again but allowed them to actually hire some people that had some clue as to what they were doing. A lot of improves have occured over the original, and their team has expanded quite a bit. Personally I think it was worth spending money early.

Edited by Koniving, 26 March 2013 - 09:33 AM.


#18 mailin

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Posted 26 March 2013 - 09:56 AM

View Postlordspawn69, on 25 March 2013 - 07:35 PM, said:

Is this an indie game? I see that it has a publisher and im guessing sponsorship by Nvida. My major concern was support. With FTP how much support can you really demand? It's in beta so bugs are expected. If they opened up a cash shop while in beta they may be hurting for money... do i want to invest in a game that may fail anyways? I have an i5-3570k not overclocked, 32gb ram, with AMD Radeon HD 7900 and the game will not run more than 5-6min (without fixing it myself). I'm an older gamer that probably has more money than time now. Tribes was a great release and the cash shop was priced fairly. Planetside was pretty fun. Hawken just left a bad taste in my mouth so im being cautious.

I guess im having problems with entitlement for support. If im having problems running the game right out of the gate then maybe i should wait before i buy anything. To me beta was always a cop out to experiencing bugs. The same thing with free to play. No ownership then no right to support the devs will get to it when they get to it.


Sorry, but if those are your system specs and you're not able to run it for more than 5 or 6 minutes there's an issue with your computer or your settings. I have a 5 year old system using a Q6600 Quad core with 8 gb of DDR2 ram and a 512K 8800GTS and I run the game for several hours at time with 50-60 fps.

#19 HighTest

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Posted 26 March 2013 - 10:38 AM

View Postlordspawn69, on 25 March 2013 - 07:35 PM, said:

Is this an indie game? I see that it has a publisher and im guessing sponsorship by Nvida. My major concern was support. With FTP how much support can you really demand? It's in beta so bugs are expected. If they opened up a cash shop while in beta they may be hurting for money... do i want to invest in a game that may fail anyways? I have an i5-3570k not overclocked, 32gb ram, with AMD Radeon HD 7900 and the game will not run more than 5-6min (without fixing it myself). I'm an older gamer that probably has more money than time now. Tribes was a great release and the cash shop was priced fairly. Planetside was pretty fun. Hawken just left a bad taste in my mouth so im being cautious.

I guess im having problems with entitlement for support. If im having problems running the game right out of the gate then maybe i should wait before i buy anything. To me beta was always a cop out to experiencing bugs. The same thing with free to play. No ownership then no right to support the devs will get to it when they get to it.


Tech support here actually works fairly well, at least the fellow I have worked with a couple of times. Although, that said, my issues were not for 'technically-get-the-game-to-actually-run' issues... for me, the game has always run quite well on my older Ph2-1045T and ATI 6870 hardware.

Give them a try -- they can probably help you through it.

This game really doesn't at all play like Hawken. And none of the mechs here look like TVs with legs, which is a huge bonus in itself. :o

#20 Lheo

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Posted 26 March 2013 - 11:32 AM

View Postlordspawn69, on 25 March 2013 - 06:57 PM, said:

Hello,

I just wanted to ask what is with the newer games coming out that are FTP.. in Beta... that have a cash shop already up? I thought beta was there to help test the game and in return players get to preview content before the final version. Wouldn't it would be a good idea to give your testers unlimited money to buy/test/break your game before it goes live?

The reason why i ask is because i just downloaded this game and it seems to be pretty buggy still. I can forgive that because it is a beta but i would have a diffrent view if i purchased anything from a cash shop. IMO if you open a cash shop during beta, as a customer, it feels like a cry for help/money. You want people to pay for a broken expirence instead of polishing a game and releasing a final product that players can add to.

I'll be back after this game goes live to see what the final product is like. It just dosen't feel rewarding enough to test a game and put up with bugs to get half the products expirence.


Well PGI need money to run the servers and pay the employes....(im sure YOU dont work for nothing ^^)





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