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P!mp My Ride {Mech Optimization Thread}


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#601 NoNameJoe

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Posted 22 April 2013 - 01:25 PM

I changed the engine for the xl300.

I changed ff for es.

Maxed out armor,

Installed ams, its ammo and case for it.
got this...

I don't really like hs on arms, but, case can not be placed on arms, so...

CPLT-K2

EDIT: i forgot to say thanks c:

Edited by NoNameJoe, 22 April 2013 - 01:26 PM.


#602 Chalkman

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Posted 22 April 2013 - 02:42 PM

View PostNoNameJoe, on 22 April 2013 - 01:25 PM, said:

I changed the engine for the xl300.

I changed ff for es.

Maxed out armor,

Installed ams, its ammo and case for it.
got this...

I don't really like hs on arms, but, case can not be placed on arms, so...

CPLT-K2

EDIT: i forgot to say thanks c:


http://mwo.smurfy-ne...9d7aa3407882546

I took out the BAP because I don't like it. If you need it you can put it back in.

I dropped the case and moved the ammo to the head. If you are getting shot in the head enough to make your ammo explode, you are already pretty much screwed.

I dropped 6 points of armor off of the legs to get an even ton and then exchanged the engine for a 315 XL. Obviously this is expensive as heck, but this is an optimization thread dammit!

Added heatsinks because why not?

Your build is very solid, this is what I would do to make it a tiny bit better. But your build is fine if you don't want to buy another big XL engine, which is understandable.

Edited by Chalkman, 22 April 2013 - 02:43 PM.


#603 POOTYTANGASAUR

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Posted 22 April 2013 - 02:48 PM

View PostGidonihah, on 30 March 2013 - 04:28 PM, said:


Looking at the differences between the two, Protections has higher sustained DPS and Higher Alpha. 30 alpha vs 40 and 2.7 DPS vs 2.93 DPS.
For a sniper MinRange, ams and armor are not that important, Max range is, but not as much as you might think on maps other than Alpine and Desert.

One notable advantage is the Headshot threshold. 4 PPCs to the head is enough to kill in one shot, 3PPCs misses this threshold. (The threshold is above 30, I think its 34 or something)

But also max range is greatly increased, where regular ppcs drop off erppcs are just getting started

View PostNoNameJoe, on 22 April 2013 - 01:25 PM, said:

I changed the engine for the xl300.

I changed ff for es.

Maxed out armor,

Installed ams, its ammo and case for it.
got this...

I don't really like hs on arms, but, case can not be placed on arms, so...

CPLT-K2

EDIT: i forgot to say thanks c:

CASE with an xl engine is worthless. It doesnt contain the explosion it contains it to that body part ie ammo explosion with xl side torso is still lost.

#604 Zoghak

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Posted 22 April 2013 - 04:24 PM

View PostUlricNinebreaker, on 22 April 2013 - 12:42 PM, said:


oh sorry didn't even see that button here is a working link
http://mwo.smurfy-ne...2d6742ee16f16b1


i am currently running this 9-D
CN9-D

as chalkman pointed out srm4 dont spread as much as srm6

#605 SuperBroHeroFella

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Posted 23 April 2013 - 12:27 AM

Hey Guys.

Im away from home atm but rebuilt my Jagermech, here's what it looks like:

http://mwo.smurfy-ne...8728a1414aaece0

Im wondering if I really choose the right settings for this one.. its not the fastest thing and i go down pretty quickly, sadly. Trying to support mostly which works pretty well, i dont even know if im running the right engine on this one..

If anyone has Input I would really appreciate it, thanks!!

Edited by Pilot of the Cock Pit, 23 April 2013 - 12:28 AM.


#606 RazarG

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Posted 23 April 2013 - 01:24 AM

Hey Guys,

IVe got a Flame, that im currently running an xl360 with 4 med lazers and a gauss rifle.

Could you please do me a config with a standard engine with out losing much speed and still pack punch?

#607 Dauphni

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Posted 23 April 2013 - 01:38 AM

View PostPilot of the **** Pit, on 23 April 2013 - 12:27 AM, said:

Hey Guys.

Im away from home atm but rebuilt my Jagermech, here's what it looks like:

http://mwo.smurfy-ne...8728a1414aaece0

Im wondering if I really choose the right settings for this one.. its not the fastest thing and i go down pretty quickly, sadly. Trying to support mostly which works pretty well, i dont even know if im running the right engine on this one..

If anyone has Input I would really appreciate it, thanks!!

I think what's killing you is the combination of your slow speed with low centre torso armour. Really, 42 points isn't going to cut it. I'd say spring for an XL300, that way you can max out your centre torso armour. I also see you're running single heat sinks. While you won't really be running into much trouble on account of your heat efficiency, upgrading to doubles will give you the extra slots and tons to make it work. Personally, I'd make it like this: http://mwo.smurfy-ne...73d6c1147788c0e

Alternatively, you could go with an XL280, and get a lot more armour on your legs, or a little more armour and an extra ton of ammo, which is always nice. 2xAC20 isn't that scary at 50 km/h with gimped armour, but if you're going 80+ km/h (tweaked 300 engine!) with full armour, it really starts demolishing people.

Edited by Uite Dauphni, 23 April 2013 - 01:43 AM.


#608 Delchev

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Posted 23 April 2013 - 01:42 AM

View PostPilot of the **** Pit, on 23 April 2013 - 12:27 AM, said:

Hey Guys.

Im away from home atm but rebuilt my Jagermech, here's what it looks like:

http://mwo.smurfy-ne...8728a1414aaece0

Im wondering if I really choose the right settings for this one.. its not the fastest thing and i go down pretty quickly, sadly. Trying to support mostly which works pretty well, i dont even know if im running the right engine on this one..

If anyone has Input I would really appreciate it, thanks!!


With two AC20 you probably want an XL engine. Yes it makes you quite fragile, but at least you are fast enough to get close and kick-***. Double heat sink would suit well with bigger engine.

In addition, I think it is very bad move, to save 1 ton by reducing armor on center torso.

Example with XL300:
http://mwo.smurfy-ne...9c689cc332cadc1

XL280 (available if you bought say Ilya, or Cataphract 3D):
http://mwo.smurfy-ne...c865f1e3197ce68

You can do it with XL255, but it is less interesting in my opinion.

If you want to keep your STD200, then go Double Heat Sinks. You will have additional two medium lasers in such a way. But it is really really slow.
http://mwo.smurfy-ne...a56e890c31bd48c

You can always chose more ammo instead of med lasers.

#609 SuperBroHeroFella

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Posted 23 April 2013 - 01:49 AM

View PostUite Dauphni, on 23 April 2013 - 01:38 AM, said:

I think what's killing you is the combination of your slow speed with low centre torso armour. Really, 42 points isn't going to cut it. I'd say spring for an XL300, that way you can max out your centre torso armour. I also see you're running single heat sinks. While you won't really be running into much trouble on account of your heat efficiency, upgrading to doubles will give you the extra slots and tons to make it work. Personally, I'd make it like this: http://mwo.smurfy-ne...73d6c1147788c0e

Alternatively, you could go with an XL280, and get a lot more armour on your legs, or a little more armour and an extra ton of ammo, which is always nice. 2xAC20 isn't that scary at 50 km/h with gimped armour, but if you're going 80+ km/h (tweaked 300 engine!) with full armour, it really starts demolishing people.


Alright, thanks a bunch! - I'll be testing it out.

Thank you, too, Delchev!

Edited by Pilot of the Cock Pit, 23 April 2013 - 01:50 AM.


#610 Delchev

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Posted 23 April 2013 - 01:51 AM

View PostRazarG, on 23 April 2013 - 01:24 AM, said:

Hey Guys,

IVe got a Flame, that im currently running an xl360 with 4 med lazers and a gauss rifle.

Could you please do me a config with a standard engine with out losing much speed and still pack punch?


I really think you need an XL engine in a flame.

#611 Jaded Jasper

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Posted 23 April 2013 - 06:57 AM

View PostRazarG, on 23 April 2013 - 01:24 AM, said:

Hey Guys,

IVe got a Flame, that im currently running an xl360 with 4 med lazers and a gauss rifle.

Could you please do me a config with a standard engine with out losing much speed and still pack punch?

Not feasible, and an XL engine is a good fit for Dragons anyway since their side torso is so small.

I'd drop down to a 350XL and get some more heatsinks though:
FLAME


I guess you could go something like:
FLAME

but I wouldn't recommend it. The 89 -> 104 speed difference is crucial, the heat sinks make a noticable difference, and you're by far most likely to get cored CT anyway. Seriously, scope out the side torso hitbox in the loadout screen -- very hard to aim for unless you come to a full stop.

Edited by Jaded Jasper, 23 April 2013 - 07:03 AM.


#612 Yig

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Posted 23 April 2013 - 07:40 AM

View PostUlricNinebreaker, on 22 April 2013 - 12:42 PM, said:


oh sorry didn't even see that button here is a working link
http://mwo.smurfy-ne...2d6742ee16f16b1



This is what I've done with it:

CN9-D

Added DHS, moved ammo to legs and added some armor.

You could also switch to regular SRM4.

#613 l3elthaz0r

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Posted 23 April 2013 - 09:41 AM

Hi guys, based on some research I came up with something I'd like to put into my Catapult K2, but I'm not sure if it's a feasible build. A Gauss rifle explosion will most likely end up destroying the XL engine. I'm open to other configurations for the K2, like multiple large lasers, PPCs etc. This will be my first custom mech:

http://mwo.smurfy-ne...d9a5e04c8a9b15d

#614 Baozi

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Posted 23 April 2013 - 10:41 AM

Bit of a general purpose Highlander 733c build with the intent of not being completely cut to pieces at range while strolling into melee.

http://mwo.smurfy-ne...189ed88c39b58b4

AC20, 4xSRM4s, 2xLLas, XL325, 4xJJ, 13 DHS.

Anything I can do to it to make it better, or more effective?

#615 Delchev

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Posted 23 April 2013 - 12:35 PM

View PostBaozi, on 23 April 2013 - 10:41 AM, said:

Bit of a general purpose Highlander 733c build with the intent of not being completely cut to pieces at range while strolling into melee.

http://mwo.smurfy-ne...189ed88c39b58b4

AC20, 4xSRM4s, 2xLLas, XL325, 4xJJ, 13 DHS.

Anything I can do to it to make it better, or more effective?


It's a solid build. The only thing you can do is to exchange all jump jets and some armor to have standard engine instead of XL, if you like close-up brawl. But it is just a trade-off.
http://mwo.smurfy-ne...5ce9d622024e2b5

#616 Just wanna play

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Posted 23 April 2013 - 01:08 PM

View Postl3elthaz0r, on 23 April 2013 - 09:41 AM, said:

Hi guys, based on some research I came up with something I'd like to put into my Catapult K2, but I'm not sure if it's a feasible build. A Gauss rifle explosion will most likely end up destroying the XL engine. I'm open to other configurations for the K2, like multiple large lasers, PPCs etc. This will be my first custom mech:

http://mwo.smurfy-ne...d9a5e04c8a9b15d

Seems fine to me, i just recommend putting your ams ammo in your head just in case, and might as well put your guass ammo near something you dont want getting hit (guass ammo doesnt explode so some people use it to reduce the chance of other stuff getting hit)

the usefulness of ams right now is arguable, after the lrm nerf they haven't been very common/effective so you wont see them or take to much dmg from them lately


imo lrge laserz are so heavy that they shouldn't be used on anything unless its being put on an assualt mech or you just need that extra range

With 4 Medium Laserzand bigger std engine:
http://mwo.smurfy-ne...e10b69433ca4488

Does anyone know if case can help prevent dmg to the ct?? Maybe you could squeeze that into the Lt to save you from a guass explosion

Also imo you should try with and without ams to see if the crit space and tonnage sacrifice is worth it

#617 Teh Beastor

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Posted 24 April 2013 - 07:34 AM

Hey All,
I am working my way through Ravens right now and have been using the 4x as of late. I can't decide on a decent weapons loadout for it. I have tried larger lasers+streaks, medium lasers plus ACs, LRMs and various other loadouts. Running an XL245 engine with it atm. It sucks not being able to go bigger engine like the Raven 3L, the extra speed is really helpful.

#618 Squigles

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Posted 24 April 2013 - 01:19 PM

View PostJust wanna play, on 23 April 2013 - 01:08 PM, said:

Seems fine to me, i just recommend putting your ams ammo in your head just in case, and might as well put your guass ammo near something you dont want getting hit (guass ammo doesnt explode so some people use it to reduce the chance of other stuff getting hit)

the usefulness of ams right now is arguable, after the lrm nerf they haven't been very common/effective so you wont see them or take to much dmg from them lately


imo lrge laserz are so heavy that they shouldn't be used on anything unless its being put on an assualt mech or you just need that extra range

With 4 Medium Laserzand bigger std engine:
http://mwo.smurfy-ne...e10b69433ca4488

Does anyone know if case can help prevent dmg to the ct?? Maybe you could squeeze that into the Lt to save you from a guass explosion

Also imo you should try with and without ams to see if the crit space and tonnage sacrifice is worth it


http://mwo.smurfy-ne...d9bbf4a0b08917f

There's my modification to your standard engine build.

CASE does in fact stop any excess ammo/Gauss Rifle explosion damage from transferring into the CT. The way CASE works is, when ammo or GR goes boom, all the damage is assigned to the holding location. If there is damage left over after completely destroying that location it transfers into the internals of the next location towards the CT unless you have CASE. If you have CASE the extra damage is just vented into nothingness. It should be noted CASE only affects damage moving OUT of a location, not into it. So a CASE in the side torso does nothing to protect you from an explosion in the arm, unless there's enough damage to destroy the arm and side torso and still have left over. At that point it would stop the arm boom from going into the CT.

Also, I moved your Gauss ammo into the left torso so you don't lose 75% of your ammo if the torso the gun isn't in gets blown. They can also potentially soak damage away from the rifle even better then the DHS that was moved to the engine, as it's 3 crits 30 hp instead of 3 crits 10 hp.

Also, unless the guy really wants it, I'd trade that AMS system for another DHS and a bit more armor, or for a jump to a standard 300 if you're a fiend for every last bit of speed.

Edited by Squigles, 24 April 2013 - 01:24 PM.


#619 Zerberus

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Posted 24 April 2013 - 02:43 PM

My first (and now only) Commando, my 2D..... I really like the way it plays, but other than dropping a ton of armor and going for a MPL I really don`t have many Ideas what else I could do with it.... Maybe you do... Considered a TAG, but no backup weapon is not really an option for me.... I considered artemis for the faster lock times foir the streaks, but I don`T see me finding 3 tons to spare anytime soon....

If it`s any concern, primary roles are fast scouting, capping, and light brawling /******* off people that can squash me like a bug /countering enemy ECM cover. Mobility is of the essence, but seeing as I`m primarily an assault pilot this thig is already bordering on too fast with tweak. i reduced the armor a bit in some places because, let`s be honest with ourselves: anything bigger than a medium that can actually hit me will instantly kill me anyway, no matter how much armor I pile on. ;)

I know the BAP is "semi-useless" as it stands, but combined w/ the sensor range module and target info it really is a boon to scouting effectiveness and thereby directly affects my survivability by giving me more time to decide which way to go and why. Don`t really want to lose it, but I`m open for suggestions

Here`s the baby atlas as it sits in my mechbay: http://mwo.smurfy-ne...7dcbc09f730f8f5

Edited by Zerberus, 24 April 2013 - 03:06 PM.


#620 l3elthaz0r

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Posted 24 April 2013 - 04:04 PM

View PostSquigles, on 24 April 2013 - 01:19 PM, said:


http://mwo.smurfy-ne...d9bbf4a0b08917f

There's my modification to your standard engine build.

CASE does in fact stop any excess ammo/Gauss Rifle explosion damage from transferring into the CT. The way CASE works is, when ammo or GR goes boom, all the damage is assigned to the holding location. If there is damage left over after completely destroying that location it transfers into the internals of the next location towards the CT unless you have CASE. If you have CASE the extra damage is just vented into nothingness. It should be noted CASE only affects damage moving OUT of a location, not into it. So a CASE in the side torso does nothing to protect you from an explosion in the arm, unless there's enough damage to destroy the arm and side torso and still have left over. At that point it would stop the arm boom from going into the CT.

Also, I moved your Gauss ammo into the left torso so you don't lose 75% of your ammo if the torso the gun isn't in gets blown. They can also potentially soak damage away from the rifle even better then the DHS that was moved to the engine, as it's 3 crits 30 hp instead of 3 crits 10 hp.

Also, unless the guy really wants it, I'd trade that AMS system for another DHS and a bit more armor, or for a jump to a standard 300 if you're a fiend for every last bit of speed.


Thanks for the replies guys, but I realized by trying to stuff a Gauss rifle into the torso and trying to preempt a rifle explosion the K2 seems to be punching a little under weight. I was thinking of going for something with a little bite from range, but not afraid of getting in someone else's face. I'm currently running a 2 x Large Laser + 2 PPC build with stock engine, a little more armor and heatsinks than stock while I save up for a better engine:

http://mwo.smurfy-ne...0fb8723440b6376

It runs hot if I'm not disciplined with firing control, and I was wondering if someone could suggest an improvement to this build to make it a good all range battler because firing PPC in close range makes me feel cross eyed. In my previous design I thought to put in a Gauss rifle for long range with a mix of large/medium lasers but the rifle explosion seems like a big risk.





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