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Community Mapping Contest - Help Mw:o's Content!


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#1 Victor Morson

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Posted 25 March 2013 - 12:58 PM

I'm going to repost this from another thread:

View PostAllfex, on 25 March 2013 - 01:49 AM, said:



Me too. For personal-learning with cry-engine i'm building a map that fits mwo. With al the assets PGI already has they could press out a ton of map's :P.

http://mwomercs.com/...cry-sdk-fanmap/

For example: In a short amount of time i have done 3 Maps as "WIP'S" with nearly the same "theme". 2x 2k terrain-res 1x 4k.

From zero to this it took me round 5-6 hours and maybe 1,50 Eur energy-cost :wub:

Posted Image

Here is the same map, build a little further with the use of PGI'S assets but with an other terrain-texture-technic... maybe 10-14 hours of work so far.

Posted Image

For the same maps in night i need...maybe 2 hours to tweak the "Time of Day" Settings.

The snow version is one customtexture aplyed to all assets and some snowy terrain-textures.

I know... PGI have to do all the textures and assets, pay the artists, test these maps and so one a BUT 3 months and 250k???

Remember: I'm do it alone and i'm a bloddy amateur with cry-engine.

Cheers


This is not an uncommon story. Even one of the Aces that never touched Crytek before made a stellar map for Living Legends in the past, in around a week.

While I love the newest maps and how they feel, we could get a HUGE influx of maps if a community mapping contest was held, including some that are likely far superior to the initial MW:O maps overall.

It's already easy for Crytek mappers to use MW:O's assets, even though there is no way for the community to actually get the maps in MW:O right now. This seems like a great solution to diversify the maps, without breaking PGI's bank. A few thousand dollars beats hiring another level designer, given there's so many mappers that would love to even get their map in this game.

Again, I'm not saying to accept unprofessional quality. It's just that with Crytek and outside maps, professional quality is something that shows up easily.. offering prizes would just up that ante even more. I would be entirely happy with a "Community map of the month" being added into the game as well, as long as quality control standards remained high.

I mean look at that map - just ONE example from an admitted amateur - and tell me that you wouldn't like to see more of this in the future?

#2 Timuroslav

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Posted 22 June 2013 - 12:59 PM

Bumping For the Glory of Man.

Completely love this idea. I'm glad I'm not the only one who believes in amateur contests. People can be Amazing Artists. Besides, Artists have to start some where.

I also agree on the idea of Not Accepting in-completed or Gimmick Maps. Like the Instant Respawn 300 meter Square maps.

I love your idea on Rewards, I'd prefer MC Rewards as that it will make people much more competitive, but I guess a Unique Bob Ross Mech Paint Job wouldn't hurt either. :)

The Rules could be like: "Make a 2kilometer Square Map that is designed for a 12v12 Conquest, in the Theme of a Lush Moon in Spring."

Plus it will help the Community create an Outlet, that will help the Mechwarrior Community Flourish.

Edited by Timuroslav, 22 June 2013 - 01:13 PM.






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