Well originally I saw absolutely no reason to change the current dynamic. SHS did not need to have any validity, as DHS was supposed to be superior. Every topic that suggested such annoyed me. In fact I was upset when DHS were changed from "true 2.0" heat dissipation. Well a thread about new player retention got me thinking about the inferiority of trial mechs. Compared to premades they will forever be inferior because of heat management, thus a horrible dps. The sole purpose of even considering trial mech viability is new player retention. We must keep new players coming and playing if we want MWO to continue to succeed.
How do heat sinks currently function within MWO?
Thomas Dziegielewski said:
EXTERNAL
Single : 0.1 heat dissipation per heatsink per second. Heatbase -1.0 per heatsink.
Double : 0.14 heat dissipation per heatsink per second. Heatbase -1.4 per heatsink.
INTERNAL - each engine has a set amount of internal heatsinks depending on its strength.
Single : 0.1 heat dissipation per heatsink per second.
Double : 0.2 heat dissipation per heatsink per second.
As you can see external SHS dissipate heat at a 0.10 level with a threshold of 1. While external DHS dissipates at 0.14 with a threshold of 1.4. Great! Now, internal to the engine, SHS functions exactly the same. However, DHS instead dissipate heat at a 0.2. That means a XL300 engine comes with 10 "true 2.0" DHS built-in. No wonder premade builds are considerably superior to trial mechs. This is more or less a free benefit that allows the builder to circumvent DHS one flaw, the 3 crit slot capacity.
Suggestion #1
To fix this I propose the following:
- Internal engine DHS dissipate at 0.14 (0.2 -> 0.14)
- External DHS dissipates at 0.2 with a threshold of 2.0 (0.14 -> 0.2/ 1.4 -> 2.0)
- pilots must invest in additional DHS in order to truly reap benefits
- trial mechs will become more viable on the field
- larger engines can benefit by allowing for additional installation of DHS (at 2.0 level)
Edit: This is what I got messing around in the mechlab:
I was surprised how the STK-3F turned out, the same. Everything else had slight changes:
- -5% for Jenner
- -1% for Hunchback
- -5% for Catapult
Suggestion #2
Here's an idea I've seen discussed. Have heat threshold directly correlate to heatsink total, disregarding if it's SHS or DHS. Note: The current heat dissipation will remain the same as currently in-game.
I don't currently have any supporting data. However, the theory is:
- SHS are smaller thus more can be packed in a mech, which potentially result in higher heat thresholds
- DHS are larger, taking up 3 crits a piece, thus less flexibility to stuff them in mech without aid of engine heatsink slots. The good thing is they would maintain their edge in heat dissipation.
Suggestion #3
Simply a combination of suggestions 1 and 2.
Well, what do you think? Is it anything I am overlooking?
Edited by StalaggtIKE, 28 March 2013 - 07:06 AM.
Yes or No! No "but..." in the poll options allowed