Jump to content

Following The Lore Timeline


50 replies to this topic

Poll: Do you care about preserving the timeline? (136 member(s) have cast votes)

What are your thoughts?

  1. Yes, I like that PGI is following the lore and adding content accordingly (106 votes [77.94%])

    Percentage of vote: 77.94%

  2. No, I would prefer them to just add content regardless of when it's implemented in the lore (30 votes [22.06%])

    Percentage of vote: 22.06%

Vote Guests cannot vote

#41 xhrit

    Member

  • PipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 976 posts
  • LocationClan Occupation Zone

Posted 26 March 2013 - 12:19 AM

View PostKhanCipher, on 26 March 2013 - 12:10 AM, said:


ummm, double heat sinks were a "must have" in TT (and that's why we don't have all DHS are 2.0 DHS, all because the devs didn't want them "mandatory"), the Gauss Rifle was another "must have" weapon (how many nerfs it's gotten in MWO is enough to prove it)

if anything, DHS is probably the cause of the power creap in TT



Yeah. I did not mean 3050 gear was balanced against the old gear. 3050 gear was way more powerful then older gear, in 3050 you needed to use 3050 gear.

My point was all the gear in the 3050 book was balanced. Gauss Rifles were not more powerful then clan erppcs, because it did the same damage and double heat sinks made heat a non-issue. Gauss rifles and clan erppcs were balanced.

Clan LRMS and Clan SSRMS were more powerful then IS versions, but they were balanced against each other.

MRM40s on the otherhand, were just OP. The gear after 3063 was not only more powerful, but also, not balanced against anything.

Edited by xhrit, 26 March 2013 - 12:22 AM.


#42 slide

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,768 posts
  • LocationKersbrook South Australia

Posted 26 March 2013 - 12:40 AM

Considering the great raft of changes mentioned and made already, discarding the timeline would remove the last bastion of lore that makes this game mechwarrior.

Hopefully with CW the timeline becomes relevant again. If it doesn't then, welcome to giant stompy robots online, because it will not bare any similarity to mechwarrior anymore.

#43 xxx WreckinBallRaj xxx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,852 posts

Posted 26 March 2013 - 12:47 AM

Does anyone read the QAs anymore? One answer said they know about certain weapons that exist but just haven't yet put them into the game. Another said they have no intent to roll back the timeline. Read the updates, people.

#44 KuruptU4Fun

    Member

  • PipPipPipPipPipPipPipPip
  • 1,748 posts
  • LocationLewisville Tx.

Posted 26 March 2013 - 04:55 AM

This is from a topic I created some time ago:

I'm taking most of my information off of this link:

http://bg.battletech...iverseGuide.pdf
Starting on page 13, I'll abbreviate as best I can. The Clan invasion started in March of 3050, hammering the Draconis Combine, Free Rasalhauge Replublic and the Lyrian side of the Federated Commonwealth. Then in October of 3050 a Rasalhaugian pilot slammed her ship into a Clan Flagship, Killing the Clan's war leader known as the IlKhan. From that point the Clans pulled out of the Inner Sphere to debate who the new Ilkhan would be. This created some time for the IS to join forces against the Clans whose return came in November of 3051. From that point the Clans declared their intent was to conquer Terra. This attack by the Clans culminated to the battle of Tukayyid in May of 3052, which brought the Clan invasion to a halt.

So what can we take from this as a possibility for the introduction of the Clans? Simply that the larger possibility that the Clans invasion will be "told" to us in the IS until October of 3050. It's likely that from March to September that PGI will introduce the mechs that will be available in the beginning of October. Giving PGI time to create the models needed in order for us to actually play. Once that starts the Clan mechs will be able to fight IS troops for around 6 months, then go to infighting among themselves for quite some time. If PGI intends to follow the history and timeline of the BT universe (which they are required to do unless given permission. Their only choice from that point would be to change their 1:1 timeline into something faster to bring about the advance of newer technologies.

If you have an opinion, by all means let's discuss.

#45 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 26 March 2013 - 05:00 AM

View PostJohnoBurr, on 25 March 2013 - 01:58 PM, said:


The problem is we have an extreme amount of stagnation as is. Maybe not everyone will agree, but it's definitely there.

That is due to limited number of people making content, and how long it takes to generate that content. I would love to have more Mechs and Maps, but not at the cost of lower quality than we already get (Take that as you see fit).

Edited by Joseph Mallan, 26 March 2013 - 05:00 AM.


#46 KuruptU4Fun

    Member

  • PipPipPipPipPipPipPipPip
  • 1,748 posts
  • LocationLewisville Tx.

Posted 26 March 2013 - 05:53 AM

View PostJoseph Mallan, on 26 March 2013 - 05:00 AM, said:

That is due to limited number of people making content, and how long it takes to generate that content. I would love to have more Mechs and Maps, but not at the cost of lower quality than we already get (Take that as you see fit).


Exactly, PGI does not have the available resources of companies like Valve, Blizzard, or ID or Bethesda. If they get the support from us for even a fraction of those mentioned then those possibilities open up.

#47 JohnoBurr

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 294 posts

Posted 26 March 2013 - 11:59 AM

View PostJoseph Mallan, on 26 March 2013 - 05:00 AM, said:

That is due to limited number of people making content, and how long it takes to generate that content. I would love to have more Mechs and Maps, but not at the cost of lower quality than we already get (Take that as you see fit).


So you can honestly say that the reason we don't have weapons such as additional UACs is because they don't have enough people? They already have the baseline weapons. They have the UAC5. It would no doubt be very easy to create the UAC2, UAC10, and UAC20. Same with many of the other weapons. Most would simply be stat changes. Granted, I suppose a lot of this stuff is to be coming with the Clans, but who knows when that will actually happen.

#48 KuruptU4Fun

    Member

  • PipPipPipPipPipPipPipPip
  • 1,748 posts
  • LocationLewisville Tx.

Posted 26 March 2013 - 03:11 PM

View PostJohnoBurr, on 26 March 2013 - 11:59 AM, said:


So you can honestly say that the reason we don't have weapons such as additional UACs is because they don't have enough people? They already have the baseline weapons. They have the UAC5. It would no doubt be very easy to create the UAC2, UAC10, and UAC20. Same with many of the other weapons. Most would simply be stat changes. Granted, I suppose a lot of this stuff is to be coming with the Clans, but who knows when that will actually happen.


I'd say start reading here to find out what's on their plate.
http://mwomercs.com/...dated-march-26/

#49 anonymous175

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,195 posts

Posted 26 March 2013 - 03:24 PM

;)

#50 JohnoBurr

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 294 posts

Posted 26 March 2013 - 05:02 PM

View PostKuruptU4Fun, on 26 March 2013 - 03:11 PM, said:


I'd say start reading here to find out what's on their plate.
http://mwomercs.com/...dated-march-26/


Am I supposed to find this helpful? Most of it is just speculation.

#51 KuruptU4Fun

    Member

  • PipPipPipPipPipPipPipPip
  • 1,748 posts
  • LocationLewisville Tx.

Posted 26 March 2013 - 05:19 PM

I would take that as what they are looking at for the foreseeable future. The Missile/Energy/Ballistic rollback weapon stats will likely need to be pretty close to final. Might as well get what you have tuned as best as possible, adding new stuff into the mix before than is just going to make people think that the whole system needs an overhaul in the middle of a mess already being overhauled.





4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users