Here's what a Tripwire president John Gibson thinks about today's FPS community
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It’s this weird dichotomy between, you know, single-player is getting much more depth, and players are just eating it up. They’re loving that. They’re buying these FPS-RPG single-player games like crazy. But multiplayer, “Ooh, don’t take my training wheels off.” I hate that. So we’re trying... we’re giving a little bit of training wheels, but we’re going to take them off occasionally in the shooters that we’re making, and hopefully we’ll get some of those people to branch out. I think for me though, I wouldn’t say I’ve completely given up on all of those players, but I’m not gonna try to make a game that tries to be Call of Duty at the expense of having fun gameplay that actually has depth.
Sorry, but Red Orchestra is good in its own way, without catering to CoD players that require training wheels to play.
Rising Storm is in development meaning that RO2 did actually succeed in creating profit for Tripwire.
What do you learn from this? Stick to the initial goals and cater to the community that you have, not the one that you might have if you dumb down the game.