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Autocammon Suggestion


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#1 MasterErrant

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Posted 25 March 2013 - 02:50 PM

I've been pretty clear that I'm not fond of many of the weapon as they are in the game...exspecially ACs I've been thinking about this and have an idea.AC2 which are a small minor weapon in the TT have one of the highest DPS in the game. (That's ACTUAL DPS not the paper dps as for missiles.)

my suggestion is this.
Take an AC (lets start with the AC2) Give it a higher ROF say 10 doing .2 dam per shot. increase the ammo count so that it gets the same shots per tom(Xten. or just count each shot as ten submunitions)
I also don't have a problem with weapons shooting beyond their "Long" range. it's realistic...but accuracy should be highly reduced. beyond "Long" range the shot should start to spread like a missile salvo just as the LB10X does.
this brings the AC2 into balance keeps it's role and actually isn't reall far from the TT pattern.
it would be even more in line to give it a five shot "Burst" (Doing >4 dam per shot) firing at a rof of 10-16 RPS and a cooldown of whatever is left of the second either gives the weapon a DPS of 2.

it would look something like this


AC2 rof 16 five shot burst (.3125 seconds) cooldown .6875 seconds 1 heat. 450 shots peer ton long range 720M extreme range 2160M
(In this format the ac2 doesn't need the ammo buff.

AC5 rof 12 (5round burst) 1DAM per shot (.4166 sec) cooldown .5833 DPS 5

this is in line with the game and the fast combat and would encourage more balanced mech builds and bring them in line with the way lasers have been nerfed. My personal opinion is the the recycle times should be even longer around 2,5 seconds. that would bring them into line with the heat system and put them back into balance with energy weapons.

By the way this actually increases the damage of all ballistics except the ac2 and the MG and bring the way the damage is done into lime with the nerfing done to lasers.
Comments?
thno mater what the balanceing done the AC2s DPS should be one tenth that of the AC20 not eight tenths. (The DPS of the current AC2 built is 4 the ac 20 is 5)


god a blind man with fat fingers...(Can't edit the title sorry.

Edited by MasterErrant, 25 March 2013 - 10:15 PM.


#2 Pinselborste

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Posted 25 March 2013 - 04:06 PM

yeah, we really have to nerf weapons that are way harder to shoot than lasers, have limited ammo and weight more.

Edited by Pinselborste, 25 March 2013 - 04:06 PM.


#3 MasterErrant

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Posted 25 March 2013 - 10:03 PM

View PostPinselborste, on 25 March 2013 - 04:06 PM, said:

yeah, we really have to nerf weapons that are way harder to shoot than lasers, have limited ammo and weight more.

this actually increases the damage of every AC but thew 2

if they were that hard to hit with folks wouldn't be picking body partsoff at 1000 meters plus with regularity. this merely gives them parity with what was done to lasters.
Goo to one of the mechlabs and "Look" at the numbers. lasers are no where hears as powerfully as you think. they hav to be held on target for a full second to do their listed damage. AC2s do FORTYtimes the damage they did in CB...medium lasers do 3.33 if the whole shot hits. ppcs do 3.3
AC5s do 5.88 ac 20s and Gauss do 2.5......this makes the AC2 the most powerful weapon in the game all the harping about LRM and SRMs and they look like a joke when you do the math...





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