

Pgi, Give Every New Player A Flea
#21
Posted 25 March 2013 - 04:08 PM
#22
Posted 25 March 2013 - 04:09 PM
Nathan Foxbane, on 25 March 2013 - 03:59 PM, said:
Remember that everyone's ELO starts at 1400 or so. Not 0 so they will be going up against people with some time behind the controls.
Explain to me how that is any different than periods of time when the Commando is a Trial Mech.
#23
Posted 25 March 2013 - 04:09 PM
Signal27, on 25 March 2013 - 04:07 PM, said:
I already told you: To screw around in the MechLab with at a much lower price than having to purchase a more expensive mech. They can mess with it, then drive it around the Testing Grounds to see how the changes take effect, and learn mech design that way.
If they actually want a viable mech then they should use the trial mechs - provided the developers will actually provide a trial mech that is at once newb-friendly but at least somewhat competitive.
Are you going to not let them take it into the game? If you let them play with it they're going to play with it. If they play with it they're going to get destroyed. If they get destroyed they are going to quit because the game gave them a pile of crap and their experience isn't enjoyable.
Also, the trial mechs aren't even remotely viable. I'd take a flee over any of the stock dragons.
#24
Posted 25 March 2013 - 04:09 PM
Nathan Foxbane, on 25 March 2013 - 04:06 PM, said:
Never said this would be a tutorial replacement. They can have both a tutorial and the Flea. Hell, make the free Flea the tutorial, where pop-ups guide you through the process: "Click and drag this out. Now click and drag this weapon into the mech. We don't recommend an XL engine at this time."
#26
Posted 25 March 2013 - 04:11 PM
Shumabot, on 25 March 2013 - 04:09 PM, said:
If a new player quits that easily then there is no hope trying to hold their attention at all. It shouldn't take them long to figure out "I don't like this mech, let me try this one instead..."
Quote
So, again I have to repeat myself: This is provided the devs make trial mechs that are new-player friendly and competitive as well.
#27
Posted 25 March 2013 - 04:14 PM
Signal27, on 25 March 2013 - 04:09 PM, said:
Never said this would be a tutorial replacement. They can have both a tutorial and the Flea. Hell, make the free Flea the tutorial, where pop-ups guide you through the process: "Click and drag this out. Now click and drag this weapon into the mech. We don't recommend an XL engine at this time."
That might work.
#28
Posted 25 March 2013 - 04:15 PM
#29
Posted 25 March 2013 - 04:17 PM
#30
Posted 25 March 2013 - 04:19 PM
Signal27, on 25 March 2013 - 04:11 PM, said:
If a new player quits that easily then there is no hope trying to hold their attention at all. It shouldn't take them long to figure out "I don't like this mech, let me try this one instead..."
People like you are exactly why this game is venting players and can't recruit new ones. You have no idea what you're talking about. Most players won't give the game that fair a shake, and they shouldn't. There's plenty of competition. MWO isn't some magic game that deserves players, it needs to make itself accessible to them.
Quote
That would require either removing double heat sinks from the game or giving them to all trial mechs. Double heat sinks (and general build quality) are what makes mechs good.
Edited by Shumabot, 25 March 2013 - 04:22 PM.
#31
Posted 25 March 2013 - 04:20 PM
Not the best idea I have to say! The Flee will be one of the lightmechs which is hard to master because it has nearly no armor
#32
Posted 25 March 2013 - 04:22 PM

#33
Posted 25 March 2013 - 04:23 PM
Xenroth, on 25 March 2013 - 04:20 PM, said:
Not the best idea I have to say! The Flee will be one of the lightmechs which is hard to master because it has nearly no armor
It's also going to be the worst mech in the game since you can't fit anything useful in 20 tons.
#35
Posted 25 March 2013 - 04:25 PM
Shumabot, on 25 March 2013 - 04:19 PM, said:
People like you are exactly why this game is venting players and can't recruit new ones. You have no idea what you're talking about.
Nay, good sir. While I do agree the game needs to be more new-player friendly, we don't want to cater to the absolute bottom-of-the-barrel attention deficit disorder crowd. There's already a legion of posts about catering to the "Cowadooty instant gratification" crowd. There is something to be said about starting out near the bottom and working your way to the top. World of Tanks does it - they hand you a bunch of free crappy tanks. Apparently there's a lot of players who are willing to spend some time in literally the worst tanks in the game in order to get to the next tier.
Quote
WAT?? Why? Trial mechs could have double heat sinks. That trial-heavy-mech-design-competition thingy allows for any and all tech to be incorporated into the design.
Edited by Signal27, 25 March 2013 - 04:27 PM.
#36
Posted 25 March 2013 - 04:25 PM
#39
Posted 25 March 2013 - 04:30 PM
#40
Posted 25 March 2013 - 04:30 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users