Instead, I would like to throw the following ideas out:
"Battle" game mode: Opposing sides start in similar fashion to Assault mode, but with no bases. The objective is to destroy as many of the opposing forces as possible within a set time frame, like a deathmatch... but there is a twist.
Real-life battles rarely involve one side being completely wiped out, so once half the mechs (in total, counting both sides) are destroyed a 60-second timer starts. If that timer goes off, the team with more surviving mechs wins... and the only way to reset the timer is for a mech to hit an opposing mech with weapons fire. That means the timer won't go anywhere while the battle is 'hot', but if one team or the other disengages then the side with superior remaining forces wins - unless the underdogs try and force to keep the fight up.
This sort of fits real-life warfare: how often does one army completely destroy the other? It is usually the case that both sides take losses, and the side taking the worse losses pulls out (loses).
"Defend" game mode: One side is assigned to defend a base from either capture or destruction. This way the teams have a single goal, instead of having to try and fill both the attack and defense roles. It is rare in battle for both sides to have important bases in such close proximity, so this more closely matches one side attacking the other. I'd call it "assault", but that name is already taken.
Also, a few possible tweaks:
- Base destruction rather than capture: have a few buildings that need to be destroyed, with several hundred HP at least, instead of capture. This makes 'hit and run' a viable strategy, and gives the attacker an edge (when otherwise the defending team generally has the upper hand).
- Unknown base location: have it so that the attacking team has to actually scout out to find the base first, giving the smaller mechs a purpose (scouting, or anti-scout screening). You could even have people set up groups of decoy mechs, looking like they are defending something that may be a base but upon closer look is just a distraction.
- Multiple bases: have a few targets that the defenders are trying to protect, and see how many the attackers can take out within a given time period.
Forum Mods - I understand that I am technically 'suggesting' something, and if you want to move it to Suggestions I understand... but please consider leaving it here in the more populated forum for a bit of discussion first
