Utilyan, on 26 March 2013 - 08:23 PM, said:
I like the idea of combining ctf with a destructible escort flag. So like you might have to get a slow moving truck home, the truck is the flag. Folks can shoot the truck then it respawns at its own house. Could make it a hovercraft truck for more aquatic places.
That is a decent idea, but respawns feel out of place to me in MechWarrior. I mean, if the stuff in the truck was so important and yet it got blown up why would it suddenly reappear? That is why I like the idea of 'downloading sensitive info' more, since that could be re-done (or even done by both teams) and still make sense.
However, there is small adjustment you could make to your truck idea that could be really cool. Lets say that when you get to wherever it is located you have to 'capture' the truck (like current base cap mechanics) before it starts to move in the direction of your base. Then the enemy team can either destroy it (resulting in a draw, since neither side got whatever it was carrying) or they can try to drive off your defenders and 'capture' it themselves... at which point it begins moving back to their base instead. Then there is just the one truck / 'flag', and whoever captures it wins... but if destroyed its a draw.