Jagermech Cores Awesome In 3 Shots
#61
Posted 26 March 2013 - 10:34 AM
So..
As a more useful, and less incendiary suggestion:
Increase torso armor as per previous post.
Change loadout for:
SRM's in regular mode are not that useful - agreed.
SRM's in artemis mode are pretty fantastic. Seriously, seriously worth it. I beat the pants off of AC20 jagers in my centurion w/ 3xSRM6+Artemis. Obviously the mobility is higher on a cent. If you're that much of an aficionado than I'd recommend a PB for the increased mobility and decent availability of SRMs/comparable loadout. I can imagine 4xSRM6+Artemis being pretty amazing, especially when interspersed with energy weapons to pepper an enemy from range. At worst, at least you'll improve how much you hurt them before you die, which if you hate Jagers that much then I think it'd be worth it.
#62
Posted 26 March 2013 - 10:46 AM
Royalewithcheese, on 26 March 2013 - 10:34 AM, said:
Awesomes aren't really competitive, but Stalkers are, and a weapon/heatsink set-up that works on a Stalker can be modified to work on an Awesome.
no it can't.
and i don't want a stalker.
move along
other guy:
wish i had MC i would buy a pretty baby, but sadly no.
i think awesome should be as viable as it was before the 19th of this month, and right now it isn't.
keep your catapult keep your atlas. the only thing i want nerfed is the new mech, you spent some cash on it? sorry.
Edited by Mazzyplz, 26 March 2013 - 10:48 AM.
#63
Posted 26 March 2013 - 10:54 AM
#64
Posted 26 March 2013 - 10:56 AM
Mazzyplz, on 26 March 2013 - 10:46 AM, said:
no it can't.
You can't think of a way to make an Awesome with a bunch of LLas and heatsinks? Or one that combines SRM6+Artemis + MLas + lots of heatsinks into something effective?
(This actually might be a problem that would be better handled on the Battlemechs sub-forum. Check out Protection's "P!mp My Ride" thread.)
Edited by Royalewithcheese, 26 March 2013 - 10:58 AM.
#65
Posted 26 March 2013 - 11:01 AM
You're welcome.
Max size *Standard* 300 engine.
Endo.
DHS.
13 heat sinks.
4x SRM6+artemis.
600 rounds of ammo placed in locations that won't ammo kill/crit you.
2 large lasers.
1 medium laser.
59 point alpha strike (not counting the 40-80% from splash damage for the missile portion).
Edited by Gevurah, 26 March 2013 - 11:02 AM.
#66
Posted 26 March 2013 - 11:13 AM
U dont follow an argumentation in general, u just argue ur and only ur style of play.
Dont u see that there is no ultimate mech and u maybe ve found ur nemesis. Search the forum - ull find every mech is op. Thats pointless.
Just to agree with u: a double ac20 with 70 kph is very disgusting. and i dont wanne meet with it. In some way I can understand ur peeve.
Come on let the spiders in ur team scout and kill it. Brawl someone else and ur team wins. Maybe u die in moment of surprise, in a narrow edge - its the Jageres situation. Who cares.
#67
Posted 26 March 2013 - 11:17 AM
5 Large Lasers?
20 DHS?
Max armor?
300 STD engine?
WHAT IS THIS WITCHCRAFT
And seriously this is not an amazing robot. This is a tweaked version of one of the comp Stalker builds on the RHOD thread that I slapped together in 5 minutes. It's not amazing but it will be able to kill a Jagermech with an XL if you can aim.
#68
Posted 26 March 2013 - 12:09 PM
Step 2) Put a couple of ER-PPCs and 3(or 4) SRM-6s with Artemis on any applicable Awesome.
Step 3) Eat the Jagermech's lunch.
Step 4) Gloat.
--
Troggy
#69
Posted 26 March 2013 - 12:58 PM
try again.
4-5 large laser is the kind of thing a hunchback would boat.
have you not seen the terribad 7 large laser hunchback build?
in any case i like to have long(er) range weapons since i pilot a fire support mech (not to say it should be immediately annihilated in a brawl, that's not how it should work)
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are you a dev? no you're not. don't speak in their behalf.
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i'm using PPC [REDACTED] quit ignoring my previous posts. and how do you expect me to use AC if the AWS can't use AC at all? are you daft? using srm too, they're useless now that they've nerfed them.
ppc to the torso does zilch, to my own torso- to the jagermech torso.
twin ac20 WRECKS center torso, and moving a lot faster than i do.
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lol.
for the 20th time, already using srm6+artemis, 4 of them. they scratch the paint on the jagermech. on all mechs lately. (since nerf)
something effective? i already have it, in spades. that doesn't have to do with the subject at hand. i can kill that stalker build you posted about with my awesome build. so what? the jagermech is still doing 80 damage in 8 seconds. going 80kph. go troll somewhere else.
troggy - actual advice about stop using reverse, appreciated. - the alternatives are to show my back to it (horrible idea) or keep shooting it (i'm outgunned in this instance)
torso twisting is a good way to get my weaker sidetorsos blown, losing weapons (and thus the fight) or having my XL engine (if i'm carrying one) explode instantly.
having it hit my arms would be a good bet, if it was wide enough, it's wide enough to eat some missiles but any ballistic can just ignore that portion and aim for my sidetorso or even ct at an angle.
it would be HARD to hit an arm with ballistics instead of what you're aiming for, even if i ONLY show you my profile
so while it does work against splatcats and atlas (when they were useful - more so now)
against ballistic this is a terrible tactic.
sadly no, srm + artemis doesn't kill it. it takes like 5 salvos from 4xSRM6 + artemis. i'm dead by then.
and i can't use the PPC in conjunction because it shuts me down faster than you can say "fromage"
i am already boating as many SRM and as many PPC as i can in all my builds. srm are a joke and ppc (read above)
besides the ER version, i use it but it's incredibly hot. something the jager doesn't have to deal with (heat)
again - i'm just gonna keep posting the same thing since your responses don't address the issue
awesome was quite balanced regarding the other chassis before the 19th.
come the 19th - jager is powerful but it's head is big and the srm can wreck it.
a few days later and through some horrible buffs to the jager and nerfs to missiles, the result is a useless awesome chassis.
srm bays don't do diddly squat.
ppc can't compete except barely at great ranges
keep ignoring previous posts, i'll ignore new ones.
and i'll just copy paste the same thing, seems legit:
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Edited by Helmer, 27 March 2013 - 09:30 AM.
Ad Hominem
#70
Posted 26 March 2013 - 01:10 PM
Mazzyplz, on 25 March 2013 - 08:02 PM, said:
it's a completely broken game mechanic, players can't avoid it since the awesome is slow as molasses
it seems like the Jager pilots have to give up quite a bit to make this work. I can core out an ac20 Jager in three shots with four large pulse lasers.
#72
Posted 26 March 2013 - 01:23 PM
4 3xLPL alphas don't do it.
maybe he's down to his last breath by then but i'm dead anyhow.
the build lets me win against a variety of other chassis though! so i know it's good.
or if not then it's a fair fight most of the time against any chassis, except jager.
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Edited by Mazzyplz, 26 March 2013 - 01:29 PM.
#73
Posted 26 March 2013 - 01:34 PM
it's an effective shield from missiles because they SPREAD.
jager can shot me there, where i drew the red circle, and boom. no sidetorso, half my guns gone, xl engine? i'm dead. 2 shots. no spread. this is not LBX we're talking about.
and this is if i ignore the HUGE shoulder that is also part of my sidetorso. so this is only if i show them my profile at a perfect 90 degree angle. (not gonna happen)
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Edited by Mazzyplz, 26 March 2013 - 01:38 PM.
#74
Posted 26 March 2013 - 01:39 PM
Mazzyplz, on 26 March 2013 - 12:58 PM, said:
have you not seen the terribad 7 large laser hunchback build?
I'm not sure if you're familiar with competitive builds, but Large Laser setups definitely do get run. The robot I posted is essentially the same as the Stalker from the RHOD build thread with a slightly lower alpha and slightly faster speed. It's something I slapped together in 5 minutes and is not an amazing robot (it has tonnage issues and firing group issues) but it is an example of an Awesome build that will be able to core an XL Jagermech in 2 alphas if you can aim.
Seriously, check out the RHOD thread. There are plenty of effective energy builds there, and since it seems like you might need to re-examine your build decisions, that's a good place to start.
Mazzyplz, on 26 March 2013 - 12:58 PM, said:
How many, supported by how many DHS and what backup weapons? ERPPC or PPC?
Mazzyplz, on 26 March 2013 - 12:58 PM, said:
You need to torso twist to spread damage around. If your armor is gone in your CT, you almost always want to take the damage from the next shot on your RT/LT. And it's better to take one 40 pt. alpha on each torso than three alphas on any single torso.
#75
Posted 26 March 2013 - 01:39 PM
Use your eyeballs.
Scout more.
Use a faster mech. Much faster!
If you do all of the above... You'll be able to avoid many of those "OH @%**:" Jaeger in the face moments. When you do have a Jaeger in the face... Don't stand there and fight it, because if you do number 3... you can run away and live to fight another day. You might not be shiny anymore. You might have huge damage from a shot or two from it. But you'll live... usually... and you might even be able to get revenge on that guy in the same game.
#76
Posted 26 March 2013 - 01:41 PM
Mazzyplz, on 26 March 2013 - 01:23 PM, said:
4 3xLPL alphas don't do it.
It should, actually. That's 90 damage, which is significantly more than it takes to core an XL Jagermech.
How many DHS are you running?
#77
Posted 26 March 2013 - 01:49 PM
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way to completely miss the point of the thread, i don't want to pilot something else.
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then it's a bug. i shot them 3 times with 3xLPL (which is as much as i can really do before losing any weapons) and it still kills me. 4 if i'm lucky but if i'm not holding the laser for the whole duration in a very specific component, then it's all for naught.
and you're assuming i'm in perfect condition going into this battle right? even though i'm a huge target for even a light with lasers running around. but let's go with it.
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i sure as hell don't. i have builds that i made some months ago that are GREAT when fighting the older mechs, even down to the trebuchet last month. as of the 19th, they were great builds; with my main one being 4srm6+artemis with 2 erppc on an 8r, filled with heatsinks on a xl300. now i can't run xl engines, not because i'm a noob who doesn't know how to build. i repeat, it was fine before.
but keep patronizing please, you must be the best player in the world
and even if you were some sort of builds guru, you said yourself the awesome is not competitive.
so you're thinking it's trash right off the bat. i know they're not used in 8 man.
i was still wrecking everything else before this last "hotfix".
Edited by Mazzyplz, 26 March 2013 - 01:58 PM.
#78
Posted 26 March 2013 - 01:57 PM
Mazzyplz, on 26 March 2013 - 01:49 PM, said:
and you're assuming i'm in perfect condition going into this battle right? even though i'm a huge target for even a light with lasers running around. but let's go with it.
Lasers spread damage over their entire firing duration, so you need to hold them on the section you want to damage. 3xLPL seems really light to me for an 80 ton robot, but even that should get the job done if you track efficiently. What other weapons are you running, and how many DHS are you supporting them with?
#79
Posted 26 March 2013 - 01:59 PM
Royalewithcheese, on 26 March 2013 - 01:57 PM, said:
Lasers spread damage over their entire firing duration, so you need to hold them on the section you want to damage. 3xLPL seems really light to me for an 80 ton robot, but even that should get the job done if you track efficiently. What other weapons are you running, and how many DHS are you supporting them with?
enough not to shut down. it's not about heatsinks, i do great against all other chassis. so it's not about heat.
it's about damage per shot, speed and durability -
it's not light for an 80 ton because i also mentioned i carry on top of that a ER large laser for the big maps (new maps) so at mid range i only shoot the 3LPL.
at any rate i'm not here for you to assess my builds, i know they're good because they were good until this hotfix. i have no problems with any of the mechs except the new one that just got a buff.
so my builds can't be bad. that's not the problem.
you keep ignoring my newfound inability to use XL engines, where i could do it before. you keep ignoring that pic with the huge gaping hole in my side.
this conversation is quickly going nowhere
Edited by Mazzyplz, 26 March 2013 - 02:07 PM.
#80
Posted 26 March 2013 - 02:06 PM
Mazzyplz, on 26 March 2013 - 01:59 PM, said:
enough not to shut down. it's not about heatsinks, i do great against all other chassis. so it's not about heat.
It actually might be, if 3xLPL is all you can afford to fire in close-range on an 80-ton robot.
IMO your main issue is that SRM stacking is now a lot less viable than it was pre-hotfix, which makes some robots comparatively less powerful, the 8R being one of them, and forces you to lean more heavily on a weapon type (lasers) that it sounds like you're a lot less comfortable with. If it were me with this problem with a particular set-up, I'd get more comfortable with accurately firing my lasers, and possibly shift the build more in that direction in general.
Edited by Royalewithcheese, 26 March 2013 - 02:10 PM.
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