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After Missile Downgrade, What Are Commandos Worth?


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#21 Voidcrafter

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Posted 26 March 2013 - 03:01 AM

View PostKhobai, on 26 March 2013 - 12:17 AM, said:

Commandos were retardedly overpowered before the streak nerf. I for one am glad that Commandos are no longer running around doing 800+ damage and soloing the whole enemy team by themselves.

Seriously look at this nonsense:

<some screenshots here>



You know what I noted, btw?
From all the screenshots you posted there were just ONE game having a Raven-3L on the oposite team.
Makes you wonder ,doesn't it :D
Before that patch the raven was dominating and if you played in any other light mech, you basically pray, that there's not an 3L on the other team, and you know that.
Now - they fixed hitboxes, streaks do near as none damage, so ravens aint that scary anymore(in light-against-light terms) - you all should admit that.
So the logic thing to do?
Go with lasers pew-pewing stuff, cause that's the stuff that works.
And we'll be seing alot more jenners these days.
Well untill the current missile state stays unchanged :D
So - it's cool you made those games, it's insane stats for a light mech, but still I wanna see the same stats with a 2/3 Raven 3-Ls on the other team, before the missile nerf and hitbox adjustments, before I agree with your statement, cause these days, to drop on a game without raven was like to jump in the air and hope to not hit the ground you know.

#22 jeffsw6

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Posted 26 March 2013 - 03:06 AM

If it makes you feel any better, I used to have 3xLRM15 on my D-DC, and I could one-shot Commandos pretty frequently. Can't do that anymore, and that's a good change.

#23 Roadbuster

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Posted 26 March 2013 - 03:20 AM

View Posthammerreborn, on 25 March 2013 - 09:32 PM, said:

Don't use streaks? Put 3 srm6s or at least 3 srm4s, learn to aim, enjoy much higher damage?

Pssst. Don't tell him. Streak users don't want to aim. They want to run their light mech through your legs while firing and shaking their torso around like one posessed.

Dear OP. Is that really an honest question?
Light mechs, especially with ECM have other, very important, roles they can fill.
How about scouting where the opponents are? Disturb their LRM boats with your ECM, make them chase you.

A light mechs best weapon are its speed and maneuverability. Not it's alpha strike.
Use these weapons and help your team and they will thank you.

And PGI, implement more rewards for actions not related to dealing damage or buff the existing ones to encourage this playstyle.

#24 Johnny Morgan

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Posted 26 March 2013 - 03:31 AM

Long time commando pilot here, super happy with the *hotfix* (which is NOT the permanent fix for this issue).

missiles will be tweaked and right now loving the changes to LRMs, the commando has been buggy with splash damage issues for ages, it's nice to know why they died so easy to missiles.

#25 Moonsavage

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Posted 26 March 2013 - 04:39 AM

My Com-2D got backshot by a Jenner at the weekend.

Why? because he had a faster engine fitted than I could squeeze into my 25 ton mech, and that allowed him to TURN quicker than me. Gzus wept PGI, turn rate should have nothing to do with how fast you CAN go, but everything to do with how fast you ARE going.

#26 Kylere

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Posted 26 March 2013 - 04:44 AM

Meh SRMS and LRMS are a complete waste of time other than as an annoyance factor. The is Call of Honor: Mechwarrior Edition.

I have come to accept that it will never be anything more than a twitch console game, and the rest of you need to deal with this also. This is a do the same thing 5000times and have the kiddies get third person view so they can teabag you game, this is NOT a Battletech/Mechwarrior game of substance.

#27 Chaos7

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Posted 26 March 2013 - 04:44 AM

I still use streaks with my 2D and still get 1-3 kills and 300-500 damage per game on average. Knowing when and what to fight is far more important.

#28 Belorion

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Posted 26 March 2013 - 04:47 AM

I run my 2D with an SRM4 and SRM6. Still does pretty good damage,

#29 Mercules

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Posted 26 March 2013 - 04:51 AM

View PostMoonsavage, on 26 March 2013 - 04:39 AM, said:

My Com-2D got backshot by a Jenner at the weekend.

Why? because he had a faster engine fitted than I could squeeze into my 25 ton mech, and that allowed him to TURN quicker than me. Gzus wept PGI, turn rate should have nothing to do with how fast you CAN go, but everything to do with how fast you ARE going.



He was able to turn faster than you because he has jump jets and can use them to make short little spinning hops.



Okay, as for the topic.

I finally took my COM-2D out to play with last night because I have noticed a serious lack of light mechs out there when I play. I also wanted to see what the hotfix did to the Streaks I was loading. They still work. They don't obliterate light mechs like they did previously, but they do beat them down. They still fire horizontally out the tubes and can hit targets you have run past. They are still "Easy Mode" for killing other lights but are not so overpowered that a good pilot with lasers can't cut you down to size. I had some touch and go moments with some Jenners last night.

I think it is finally time to equip some SRM4s on my -2D and see what sort of damage I can do. :D

#30 Shiftypete

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Posted 26 March 2013 - 04:52 AM

Somewhere around 800k sold back to the mechlab?

#31 Apnu

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Posted 26 March 2013 - 05:44 AM

I been away for a while... SRMs got downgraded? Sheesh! I blame the stupid min/maxing cheesballs running splatcats. Those dudes ruined it for everybody and made PGI over react. SRM missiles do 1.5 damage now, when they should do 2. But before they did over 2.

#32 Voidsinger

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Posted 26 March 2013 - 05:54 AM

All I can say is when HSR rolls in for missiles, I'll celebrate.

Until then, SRMs on my Commandos won't cut the accuracy at 280ms.

Still, that's the real reason why Streaks were invented. To prevent ammunition wastage and excess heat when the Targa 7 says you will miss. Not as a guided missile platform.

#33 The Silent Protagonist

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Posted 26 March 2013 - 06:01 AM

Death Snail pride! 139KPH (with tweak) using a standard 195 engine for survivability, 4 MLs and an AMS - all with DHS and endosteel. I can outrun most LRM volleys, trying to hit me with ballistics really sorts the "freeborn" from the vat-babies, and heavier chassis (barring the splatcat, lol) are my sustenance. Played right (ie: when I'm on form and not intoxicated) this little blue beastie can really push one's sh*t in.

Seriously, you don't need streaks and ECM for the commie to have worth. It's like sex: It's all about how you work it; and when it goes right, DAMN does it feel good.

#34 Mercules

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Posted 26 March 2013 - 06:05 AM

View PostApnu, on 26 March 2013 - 05:44 AM, said:

I been away for a while... SRMs got downgraded? Sheesh! I blame the stupid min/maxing cheesballs running splatcats. Those dudes ruined it for everybody and made PGI over react. SRM missiles do 1.5 damage now, when they should do 2. But before they did over 2.


Nope... they discovered that weapons that were "splash" damage were doing far more damage than they should. This was especially true with mechs with smaller sections. What would happen is that the splash damage would hit across 3+ sections and do more damage than the 2.5 they were stated as doing. So the 90 point Alpha from a Splatcat could do over 100 easily. The COM-2D's 3 Streaks could do over 30 damage to a Spider or other Commando.

#35 Arete

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Posted 26 March 2013 - 06:16 AM

View PostLt XKalibur, on 26 March 2013 - 06:01 AM, said:

Death Snail pride! 139KPH (with tweak) using a standard 195 engine for survivability, 4 MLs and an AMS - all with DHS and endosteel. I can outrun most LRM volleys, trying to hit me with ballistics really sorts the "freeborn" from the vat-babies, and heavier chassis (barring the splatcat, lol) are my sustenance. Played right (ie: when I'm on form and not intoxicated) this little blue beastie can really push one's sh*t in.

Seriously, you don't need streaks and ECM for the commie to have worth. It's like sex: It's all about how you work it; and when it goes right, DAMN does it feel good.


Go with the XL on COMs, side torsos are really small. If you lost a side torso you're most likely dead in a second or so anyways.

#36 hammerreborn

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Posted 26 March 2013 - 06:21 AM

View PostRoadbuster, on 26 March 2013 - 03:20 AM, said:

Pssst. Don't tell him. Streak users don't want to aim. They want to run their light mech through your legs while firing and shaking their torso around like one posessed.

Dear OP. Is that really an honest question?
Light mechs, especially with ECM have other, very important, roles they can fill.
How about scouting where the opponents are? Disturb their LRM boats with your ECM, make them chase you.

A light mechs best weapon are its speed and maneuverability. Not it's alpha strike.
Use these weapons and help your team and they will thank you.

And PGI, implement more rewards for actions not related to dealing damage or buff the existing ones to encourage this playstyle.


I think he understands that since he uses tag, but when push comes to shove sometimes you need to pull your own weight. And right now that's really hard to do when every light moves as fast as each other.

Engine limits need to go already so lights can be diverse again by choosing hunter Jenners/ravens or scout commandos/spiders.

#37 The Silent Protagonist

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Posted 26 March 2013 - 06:22 AM

View PostArete, on 26 March 2013 - 06:16 AM, said:


Go with the XL on COMs, side torsos are really small. If you lost a side torso you're most likely dead in a second or so anyways.

I used to go with the XL and as I said, I dropped it for survivability. I have survived matches with a side torso missing many more times than I can count, and I rarely ever lose my centre torso when using an XL. Maybe it's just sods law, but I am lasting longer than I did before when I still used an XL so am staying this way.

#38 Arete

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Posted 26 March 2013 - 06:26 AM

View PostLt XKalibur, on 26 March 2013 - 06:22 AM, said:

I used to go with the XL and as I said, I dropped it for survivability. I have survived matches with a side torso missing many more times than I can count, and I rarely ever lose my centre torso when using an XL. Maybe it's just sods law, but I am lasting longer than I did before when I still used an XL so am staying this way.


Interesting, it's the other way around for me. Rarely lose a side torso, and if a side torso hit is what kills me the CT is also at deep red so I'd be dead in the next hit anyways :-) So the XL actually gave me more survivability due to increased speed and more heatsinks. Guess we got different playstyles.

#39 Gevurah

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Posted 26 March 2013 - 06:38 AM

Just an FYI that damage value of 9 isn't necessarily true.

For one: LRMs/streaks are kind of broken in that they tend to almost always hit CT at this time.
For two: the damage value doesn't include the splash damage, which we now know is .40 per the latest patch basically to two adjacent parts. Basically it adds up to about 2.5 in reality, so the damage is still there. It's not grossly disproportionate like it was, but it certainly works and it tends to auto-hit CT. So yeah, keep using it.

Though personally I'd like to see if I can cram SRM4x2 + artemis in a com2d.

ALSO - a lot of this damage reduction is actually offset by hugely increased survivability in a commando. Missiles do not immediately one-shot you with a single alpha from a raven 3-L.

Edited by Gevurah, 26 March 2013 - 06:39 AM.


#40 Stoicblitzer

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Posted 26 March 2013 - 06:40 AM

View PostOmni 13, on 25 March 2013 - 09:47 PM, said:

they're better than spiders.






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