Apnu, on 26 March 2013 - 06:56 AM, said:
Wait, you sure about that? I'm looking at an old copy of OHMwrecker's stat sheet and it clearly shows SRM2s doing 5 pts damage, SRM4s doing 10, and SRM6s doing 15.
When I was running my HBK-4SP with two SRM6s and 4 medium lasers I had a firepower rating of 50, now I have a rating of 38.
They had to have nerfed the SRM damages.
Yes, they have nerfed SRM damage, splash damage, and splash radius. They've done the same with LRMs.
It's not just to spite you though, it is to make the game playable while they're working on a fix that made missiles not only overpowered, but for two days god-mode.
Here's the initial thread that clued the devs in that something was amiss, and
here's the thread where the devs explain what they've done about it so far.
The current values are:
SRM: 1.5 direct damage, 0.6 splash damage, 1.3m splash radius
LRM: 0.7 direct damage, 0.3 splash damage, 1.8m splash radius
The old values were
SRM: 2.5 direct damage, 2.5 splash damage, 4m splash radius
LRM: 1.8 direct damage, 1.8 splash damage, 4m splash radius
The old splash damage did full damage to every hitbox in the splash radius, meaning a single SRM could do over 12 damage - the new splash damage is capped at 40% and falls off linearly with the distance from the splash radius.
Edited by stjobe, 26 March 2013 - 07:06 AM.