HarmAssassin, on 01 April 2013 - 03:50 PM, said:
Flamers and MGs were NEVER meant to be primary weapons. They're meant to support your primary weapons with side effects. While your primary weapons are doing damage, the flamer is making it harder for your enemy to fire back with all of his weapons (or risk overheating), and your MGs are damaging his internals after your primary weapons have stripped his armor.
[Actually - originally flamers were meant to cause forest / brush fires to hinder enemy mech movement and line of sight; MGs were meant to defend against infantry and un-armored vehicles - but neither of those are in this version of the franchise]
Problem is that people are trying to make flamers and MGs into their primary weapons, and getting owned as a result (as they should). THere's even a couple of 4 man teams out there that run nothing but Flamers (and it is so enjoyable to rip them apart while they dance around in circles).
Get over it already, flamers and MGs are NOT primary weapons please stop trying to make them into something they were never meant to be.
I'd love to see a new forum rule: all flamer and MG threads get auto deleted.
Flamer, NARC and TAG are the only "weapons" that are not necessarily designed for damage.
The game would probably be best of if the Flamer was still a primary damage dealer, that just sacrifices a bit of damage or heat efficiency for a minor heat effect. I don't want the game to end up with 2 team mates stun-locking an Atlas with their Flamer Boats.
But the Machine Gun can have no other role in MW:O as damage. The only reason it wouldn't make a good primary weapon on most mechs should be:
- It's too light, requiring too many hard points and critical slots to be useful on heavier mechs
- It's range is too short, making it impractical on slow mechs.
It's damage output must be in line with other weapons that require similar weight investment, and in line with its unique drawbacks (which would primarily be that it is a continuous damage stream weapon that forces you ot stay on target the entire time to reach its damage potential, with zero ability to front-load damage in alpha strikes or shots of opportunity at fast-moving targets.)