No Thermal Challenge - Are You Tough Enough?
#1
Posted 26 March 2013 - 11:30 AM
So over the next week I'm going to challenge people to see how many games they can play without Thermal. NV is okay for dark maps but otherwise.... do you have the situational awareness and perception to play without relying on colored blobs? Even on maps with visual obstructions like fog, snow and the like?
Cold turkey is a tough way to quit anything. I challenge YOU to see how long you can go without Thermal. Most of 1 game? How about only 1 game in 3, regardless of map?
How hardcore are you? Who's got the brass to just move on from 'shoot the colored blob' and into 'WYSIWYG'?
#2
Posted 26 March 2013 - 11:33 AM
#3
Posted 26 March 2013 - 11:35 AM
Edited by CapperDeluxe, 26 March 2013 - 11:35 AM.
#4
Posted 26 March 2013 - 11:41 AM
I hate blue blobs because at a certain point you can no longer tell if they are looking at you. And as a scout that's TAGging, not knowing that ends up getting you an ac40 into the cockpit.
Edited by hammerreborn, 26 March 2013 - 11:41 AM.
#5
Posted 26 March 2013 - 11:42 AM
#6
Posted 26 March 2013 - 11:43 AM
#7
Posted 26 March 2013 - 11:44 AM
Vassago Rain, on 26 March 2013 - 11:33 AM, said:
Not a tournament, just a challenge. When you play, pug or premade, don't use thermal. How much can you go without? No more easy to pick out targets at 1000m, hell hard to even see anyone at 1000m.
Makes the game tougher, that's for sure. The question is over the next week how much can you NOT use it? April 2nd it's going to have a max range of 750m and not be nearly as effective. Can you get by on regular visuals?
#8
Posted 26 March 2013 - 11:44 AM
#9
Posted 26 March 2013 - 11:44 AM
#10
Posted 26 March 2013 - 11:45 AM
#11
Posted 26 March 2013 - 11:46 AM
MischiefSC, on 26 March 2013 - 11:44 AM, said:
Not a tournament, just a challenge. When you play, pug or premade, don't use thermal. How much can you go without? No more easy to pick out targets at 1000m, hell hard to even see anyone at 1000m.
Makes the game tougher, that's for sure. The question is over the next week how much can you NOT use it? April 2nd it's going to have a max range of 750m and not be nearly as effective. Can you get by on regular visuals?
I forget we have color that's not blue sometimes.
Asteriveth, on 26 March 2013 - 11:45 AM, said:
100% brawler. H is the first button I press every single game.
#12
Posted 26 March 2013 - 11:55 AM
Trauglodyte, on 26 March 2013 - 11:44 AM, said:
Yes.
Vassago Rain, on 26 March 2013 - 11:46 AM, said:
I forget we have color that's not blue sometimes.
100% brawler. H is the first button I press every single game.
No kidding. The games visuals are amazing. Try playing a night game with just regular visuals - it's freaking STUNNING. The eruptions of fire, sparks and explosions out of a mech when you do a crit. Hell, play around in the training ground without it even.
It's resparked some interest and enjoyment in the game for me. Without thermal on you see so much more - like watching a Cataphract really lay down the AC fire? Brilliant and amazing. The eruptions of smoke and backblast sync very well with the audio. you start picking out AC types by sound, barrel and how much backblast they generate. Hits and misses both are very dramatic.
I think there's a lot to the game we miss by having alternate vision modes. Without thermal you really have to pay attention to the game - it's making me play better and enjoy the game more.
DO IT.
#13
Posted 26 March 2013 - 11:56 AM
More of an issue for the snipers who just sit on most maps taking pot shots at moving blobs.
#14
Posted 26 March 2013 - 11:56 AM
When can we see that happen?
#15
Posted 26 March 2013 - 11:57 AM
Honestly, I use thermal ALOT because it serves to spot peeping mechs or ones way out there. In an atlas you really really need to keep your wits about you based on how slow you are. If a enemy is flanking it gives me time to maneuver myself to support lighter weights.
A fix for this? Well, I suppose the heat distortion at 800m could dramatically increase to where a currently distinct outline would then be a blob of color. And I'm not sure if this is the case or not, but a mech running hot should be brighter then one running cold... And I expect that lighter mechs would have a lower heat signature. And shouldn't ambient outside temperature effect the view distance of thermal?
Edited by Raghnall, 26 March 2013 - 12:00 PM.
#16
Posted 26 March 2013 - 12:02 PM
#17
Posted 26 March 2013 - 12:06 PM
It was AMAZING. The lighting there is *incredible*. The reflection of laser light on the water, the muzzle flash of ballistics in the darkness, the sense of uncertainty of what was in the shadows....
That was a hell of a lot of fun. Vastly more fun than trying to eek out another 1/2 of 1% on my KDR or win/loss.
Originally it was just about getting people to try something other than thermal all the time. Now I'm advocating it as a way to refresh your experience in the game.
Graphics all the way up. Visuals tweaks in. Play it like a Mechwarrior. it's a lot of fun.
#18
Posted 26 March 2013 - 12:08 PM
Alpine....OH GOD MY EYES
#19
Posted 26 March 2013 - 12:11 PM
#20
Posted 26 March 2013 - 12:11 PM
MischiefSC, on 26 March 2013 - 11:30 AM, said:
So over the next week I'm going to challenge people to see how many games they can play without Thermal. NV is okay for dark maps but otherwise.... do you have the situational awareness and perception to play without relying on colored blobs? Even on maps with visual obstructions like fog, snow and the like?
Cold turkey is a tough way to quit anything. I challenge YOU to see how long you can go without Thermal. Most of 1 game? How about only 1 game in 3, regardless of map?
How hardcore are you? Who's got the brass to just move on from 'shoot the colored blob' and into 'WYSIWYG'?
Except for River City Night, and during "white outs" on Frozen City I never use Thermal. I can see mechs further way without it. On River City Night I use it until I am close to another mech then I switch to Night so I can see what facing the mech has and be sure I don't shoot a friendly crossing in front of or coming up behind the blob.
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