In its current form, the Trial Mechs are the single greatest hurdle to the new player experience. Tutorials are important, but if their first experience is unplayable what does it matter?
The Trial Mechs are unequivically
terrible. So ask yourself:
Why are Trial Mechs terrible? No, seriously, why make them terrible? It only scares players away from the game. TF2 and other quality F2P titles give free players full access to the core experience with the principle goal of convincing them to stick around and keep playing. Even Hawken gives new players solid default gear to use. A new player isn't going to stick around if they have to grind a ****** mech for 4 hours before they can start having fun in a Light or Medium. WIth a F2P title in today's market, getting them to bother installing and keeping it on their HD is half the battle
So why are Trial Mechs so terrible? Because of their awful weapon choices, armor values, and their heat. Their standard heat sinks are terrible. These 3 factors make for paper-thin mechs that get
wrecked the moment they get into a fight. So stop making new players drop in ****** mechs. Let them drop in functional mechs that you could expect to run into on an average night. New Players should be dropping in solid "average" Mechs that can remain competitive with any other build out there. Make Trial Mechs the baseline standard for competitive mech designs. Every single rotation of trials should come with 4 competitive mechs representing their weight class, instead of 4 gimped stock mechs with single heat sinks and god-awful loadouts.
There is no downside to giving new players access to 4 solid trial mechs.
As part of this, its time to stop forcing Trial mechs to use Single Heat Sinks, and give all Trials DHS for the time being. Until there is a reasonable difference between SHS and DHS, it's a pointless grindwall that impairs new users. Almost everyone (Except Garth) is using DHS, even ballistic builds like the Jagermech with no external heatsinks benefit from the upgrade to the internal engine heat sinks. Giving free players access to 4 fun mechs increases the number of machines that have MWO installed, and increases the number of potential users. The more people trying the game out means more long-term players who decide to start grinding for an Atlas, or their LRM-Boat Catapult.
With these changes in place, it's also time to re-examine the role and function of SHS in MWO and start progressing towards improvements that will make DHS a functional trade-off/ improvement within the game the same way Endo-Steel and Artemis are. Sometimes you don't want to take Endo or Artemis due to the slots/tonnage, I don't see why DHS and SHS can't play the same role. (and while you're at it, buff Fero-Fiberous so people actually bother to use it! With apparent changes to Heatsinks and Fero we'd actually start to see some noticeable differences in mech builds which would increase meta-game diversity!)
Edited by Rhenis, 27 March 2013 - 06:37 PM.