...for a non-LRM'er like me? I have none atm but really ought to get going with them. I know there will be specific modules that may be better given specific builds, but generally speaking, if you could choose only 2, what would they be? Also, it's my understanding that you have to have a free one for cool shot - is it worth keeping one open for it?
(also note: all of my mechs are relatively fast (slowest is 80 km/h) if that makes a difference).
Thoughts on this?
1
Best Modules To Have? ....
Started by Redwo1f, Mar 27 2013 07:56 AM
5 replies to this topic
#1
Posted 27 March 2013 - 07:56 AM
#2
Posted 27 March 2013 - 08:01 AM
Sensor Range / 360 Targetting
or
Sensor Range / Target Info
For me it's the best general modules to have. (Given i run heat efficient builds and don't have the need for Coolant.)
or
Sensor Range / Target Info
For me it's the best general modules to have. (Given i run heat efficient builds and don't have the need for Coolant.)
#3
Posted 27 March 2013 - 08:02 AM
Sensor range is a must have among modules.
#4
Posted 27 March 2013 - 08:03 AM
Sensor Range, I always carry it.
I wouldn't bother with Cool Shot if you are even remotely proficient at managing your heat.
I wouldn't bother with Cool Shot if you are even remotely proficient at managing your heat.
#5
Posted 27 March 2013 - 08:29 AM
Sensor range and target info. Target info is essential for fast, laser-based mechs so you can quickly pick which enemy component to focus on. Advanced decay is also pretty good, even if you're not using LRMs, as you can tell which direction enemies are going even after they duck around cover.
Edited by Symbiodinium, 27 March 2013 - 08:30 AM.
#6
Posted 27 March 2013 - 08:32 AM
Sensor range, Target decay, 360 degree target.
Usually in that order on most mechs.
Usually in that order on most mechs.
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