http://en.wikipedia....i/Dynamic_music
The main idea is that:
1)Each map could have a base theme, that the music is centered on.
2)Event Triggers, would bring out more of a certain area of each music piece.
The Triggers:
1) Total Damage Levels to your mech (Brings out more dangerous sounds)
2) Number of enemies in surroundings (Brings out more battle sounds)
3) Numbers of Allies Dead (Brings out more desperate sounds)
4) Number of enemies dead (Brings out more Victorious sounds)
5) Number of allies surrounding you (More military unison sounds)
6) Walk/ Run speed (More Activity sounds)
5) Danger Meter: A, unseen Time decay, heat meter: The More escalation takes place the longer the timer period before the music reverts to the calm before the storm.
Edited by ManDaisy, 27 March 2013 - 09:08 AM.