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Is It True That We Are Going To Be Split Into National Groupings?


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#21 Purplefluffybunny

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Posted 27 March 2013 - 04:06 PM

I kinda agree with you Chavette. I remember listening to NGNG podcasts with the Emperor. He got quite excited whenever money making and profit was discussed but went aloof when asked about his personal experience with the battletech IP and tabletop. Needless to say, he quickly got back to his excited voice when he recounted how he had got 'exclusive rights' to the mechwarrior IP; he was quick to emphasise exclusivity, using a slight pause on the 'loose' sound in exLUSivity in the interview. The interview is there for all to listen too.

Edited by Purplefluffybunny, 27 March 2013 - 04:08 PM.


#22 Balsover

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Posted 27 March 2013 - 04:06 PM

I don't think we have the player base to split the game up into regions. It is going to start to feel very deserted.

#23 Purplefluffybunny

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Posted 27 March 2013 - 04:11 PM

View PostBalsover, on 27 March 2013 - 04:06 PM, said:

I don't think we have the player base to split the game up into regions. It is going to start to feel very deserted.


I agree. I think they will go for mass appeal ala world of tanks. They have been marketing MWO on the same sites as world of tanks for some time now, even the warez and black market websites.

Edited by Purplefluffybunny, 27 March 2013 - 04:12 PM.


#24 Chemie

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Posted 27 March 2013 - 04:19 PM

3 "view" queues * 3 regioanl servers * 3 queues (pug/pre-made/CW) = 27 queues.

Now that will work well.

* 3 view queues based on latest post on 3PV where there is 1st, 3rd, and mixed.

#25 Chavette

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Posted 27 March 2013 - 04:20 PM

View PostChemie, on 27 March 2013 - 04:19 PM, said:

3 "view" queues * 3 regioanl servers * 3 queues (pug/pre-made/CW) = 27 queues.

Now that will work well.

* 3 view queues based on latest post on 3PV where there is 1st, 3rd, and mixed.

You forgot game modes

#26 Chemie

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Posted 27 March 2013 - 04:22 PM

3 "view" queues * 3 regioanl servers * 3 queues (pug/pre-made/CW) * 3 game modes = 81 queues.

Even better
(Note: I gave it 3 games modes; can;t blame me for hoping ;-)

#27 Purplefluffybunny

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Posted 27 March 2013 - 04:23 PM

View PostChemie, on 27 March 2013 - 04:22 PM, said:

3 "view" queues * 3 regioanl servers * 3 queues (pug/pre-made/CW) * 3 game modes = 81 queues.

Even better
(Note: I gave it 3 games modes; can;t blame me for hoping ;-)


LOL

#28 Chemie

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Posted 27 March 2013 - 04:30 PM

Seriously though. 81 queues! Does PGI even consider these things? Or is one person saying "we will split the servers" and does not talk to the other design guy who is working on 3PV or the guys on the CW effort? Each one only thinks "hey 3 queues is no big deal'? I mean, if we can get to 81 queues and see that any more than 2 is unworkable, then why can;t they?

Plus just the idea of spliting NA and EU and forcing tight-knit clans to biforcate is DUMB DUMB because this ruins the community that keep the game going.

Last year I really wanted Firefall to work and stuck around while they decided to scrap their originally plans and come up with 4 different PvP queues....and the community said "Don't do it".
8 months later, the scrapped that too. Now they are going for the new Duke Nukem prize. Wait...who did the final release of that?

Edited by Chemie, 27 March 2013 - 04:32 PM.


#29 Purplefluffybunny

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Posted 27 March 2013 - 04:38 PM

Chemie, bit of a straw man argument, no? I guess we really all know that their won't be that many queues!

EDIT: Oh one more thing Chemie. If you look at MMO and MMORPGS more generally, exploiting the social structure and social bonds for profit is quite common. As mentioned, server transfer fees are an established income metric and a cynical attitude is quite right when viewing motives and needs for split.

Edited by Purplefluffybunny, 27 March 2013 - 04:41 PM.


#30 Budor

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Posted 27 March 2013 - 04:42 PM

I thought this thread is about nazis in space.

Posted Image

#31 Jack Corban

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Posted 27 March 2013 - 04:43 PM

View PostPurplefluffybunny, on 27 March 2013 - 04:38 PM, said:

Chemie, bit of a straw man argument, no? I guess we really all know that their won't be that many queues!

EDIT: Oh one more thing Chemie. If you look at MMO and MMORPGS more generally, exploiting the social structure and social bonds for profit is quite common. As mentioned, server transfer fees are an established income metric and a cynical attitude is quite right when viewing motives and needs for split.


Ur right with one thing. There is not going to be as many queues cuz nobody will be playing that BS at that time.

#32 Rocdocta

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Posted 27 March 2013 - 04:46 PM

View PostChavette, on 27 March 2013 - 04:00 PM, said:

The real reason they wanna completely split regions is its a month worth of extra coding for a few guys do set up a database and change the system to have it able to change regions between sessions.

They are simply lazy and want to do the shortest route possible. They full well know, many will have accounts on both regions and many will buy MC on both regions, where that wouldnt be the case with a unified system.

They are lazy and money hungry.

If anyone from PGI wants to debate me on this, you are welcome.


oh god more "please dont change anything, I am entitled" style threads. With a ping of 300 to 350 every game i cant wait to have an asia/oceania server. rather than lazy maybe they dont have the resources to do everything at once. Most FPS games allow you to pick a region. The most succesful MMO does this, why not MWO?

So people have formed groups that may be split across different servers and are worried they may get split up...harden the @@@ up. let go of each others hands and stop crying. make some new friends and get back to playing a computer game for fun.

#33 Chemie

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Posted 27 March 2013 - 04:47 PM

I know there won't be 81 queues....but you cannot argue the math based on what has been said to-date.
Just 3PV (which they confirmed) and regional (which they confirmed) and 2 game modes (we have already) is too many queues to be workable.

Edited by Chemie, 27 March 2013 - 04:48 PM.


#34 Purplefluffybunny

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Posted 27 March 2013 - 05:04 PM

Rocdocta, it is a little more complex than that. It was and is perhaps still the case that many of the established units, worldwide, want to compete against one another within one gaming space, particularly with respects to the planetary capture and empire building aspects of community warfare.

It is disheartening to have a split community on the cards from a competitive point of view as well as one of socialising. Thing is, even if they solve their net code woes (which I don't think they can as it is perhaps too dependent upon Crytek solving the problem), it is not like you can undo the split once they release with such a format.

Edited by Purplefluffybunny, 27 March 2013 - 05:10 PM.


#35 Smk

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Posted 27 March 2013 - 05:15 PM

This is done in every single online game on the market. Every single one. How are people complaining about this?

#36 Purplefluffybunny

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Posted 27 March 2013 - 05:21 PM

View PostSmk, on 27 March 2013 - 05:15 PM, said:

This is done in every single online game on the market. Every single one. How are people complaining about this?


We are repeatedly told by PGI that this is not like every other game on the market and definitely not like world of tanks with consumables. Hang on, wait a minute!?!?!

More seriously, quite a few of us think the longevity of the game is greater with a single community and one persistent galaxy to fight over, rather than lots of shards. The uniqueness of a single competitive gaming environment such as Eve and the gaming experience it engenders, is what we want to see with MWO. There are quite a few of us with that attitude.

EDIT: I would just like to say that this term community we use, well, what is clear is that changes that will affect our community big time seem to be beyond our purview i.e. dictated from above. But yeah, this is the same with many other gaming based communities too!

Edited by Purplefluffybunny, 27 March 2013 - 05:23 PM.


#37 Psikez

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Posted 27 March 2013 - 05:22 PM

View PostSmk, on 27 March 2013 - 05:15 PM, said:

This is done in every single online game on the market. Every single one. How are people complaining about this?


EVE bro.

#38 redreaper

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Posted 27 March 2013 - 05:26 PM

i believe it was said a while back that while there will be regional servers you could swap between them at will.

Edited by redreaper, 27 March 2013 - 05:26 PM.


#39 von Pilsner

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Posted 27 March 2013 - 05:26 PM

View PostSmk, on 27 March 2013 - 05:15 PM, said:

This is done in every single online game on the market. Every single one. How are people complaining about this?


Last time I played War Thunder (beta) there was an option to pick regional server, did it get removed? or are you just exaggerating??

I have played plenty of online games that let me pick the server regardless of region.

#40 Balsover

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Posted 27 March 2013 - 05:30 PM

View Postvon Pilsner, on 27 March 2013 - 05:26 PM, said:


Last time I played War Thunder (beta) there was an option to pick regional server, did it get removed? or are you just exaggerating??

I have played plenty of online games that let me pick the server regardless of region.


I like games like Hawken that let me switch between regions at will, but this part I dont like:

"A: Each region is has its own database and unique user names. Regions do not play with or against each other."





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