Jump to content

Is It True That We Are Going To Be Split Into National Groupings?


116 replies to this topic

#41 Purplefluffybunny

    Member

  • PipPipPipPipPipPipPipPip
  • 1,653 posts

Posted 27 March 2013 - 05:30 PM

View Postredreaper, on 27 March 2013 - 05:26 PM, said:

i believe it was said a while back that while there will be regional servers you could swap between them at will.



Unfortunately our argument does not rest on this option being available. It is inconsequential to the main reasons why many of us want a single competitive gaming space. Besides, server transfers and encouraging multiple accounts across shards is primarily a way to make money, rather than improve the gaming experience.

The positive gains in the gaming experience to be had with a single shard like eve (I know, one competitive gaming space is a better term), outweigh the positive gains to be had with multiple shards. This is essentially what we are putting forwards.

EDIT: Oh yeah, do I need to remind some of you that it was said some regions may be locked!!!!! You don't even get a choice! That really is top down community development on the basis of division and walling off.

Edited by Purplefluffybunny, 27 March 2013 - 05:34 PM.


#42 Genewen

    Member

  • PipPipPipPipPipPip
  • 355 posts

Posted 27 March 2013 - 05:36 PM

View PostSmk, on 27 March 2013 - 05:15 PM, said:

This is done in every single online game on the market. Every single one. How are people complaining about this?

Guild Wars. You lost. Try harder next time.
And even if it was true, everybody else doing stupid crap does not mean PGI or any other dev studio with a new game has to ape them.

Don't misunderstand, I am not opposed to regional servers to minimize lag. I think that having different servers is a great thing. But all that splitting up the player base is just downright suicidal.

#43 krash27

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 584 posts
  • LocationAlberta, Canada

Posted 27 March 2013 - 05:46 PM

View PostRocdocta, on 27 March 2013 - 04:46 PM, said:


oh god more "please dont change anything, I am entitled" style threads. With a ping of 300 to 350 every game i cant wait to have an asia/oceania server. rather than lazy maybe they dont have the resources to do everything at once. Most FPS games allow you to pick a region. The most succesful MMO does this, why not MWO?

So people have formed groups that may be split across different servers and are worried they may get split up...harden the @@@ up. let go of each others hands and stop crying. make some new friends and get back to playing a computer game for fun.


Here is an example of being clueless about what splitting a relatively small player base (compared to other online games) will do to MW:O. This is not the most succesful MMO, nor will it ever see the numbers of games such as WoW, EQ etc etc
Entitlement? We are in a beta, to give feed back on this sort of thing. If wanting this game to be the best it could possibly be means that I/we feel entitled...Well then the answer is yes.

#44 Primetimex

    Member

  • PipPipPipPipPipPip
  • The Bludgeon
  • The Bludgeon
  • 353 posts

Posted 27 March 2013 - 05:52 PM

A lot of people I group with are international - so what will happen once the server regions are split - do I just quit the game?

Segmenting the player base is one of the quickest ways to kill off this game.

Edited by Primetimex, 27 March 2013 - 05:53 PM.


#45 Purplefluffybunny

    Member

  • PipPipPipPipPipPipPipPip
  • 1,653 posts

Posted 27 March 2013 - 05:55 PM

View PostGenewen, on 27 March 2013 - 05:36 PM, said:

Don't misunderstand, I am not opposed to regional servers to minimize lag.


This is the thing isn't it? LAGGGGG! Look, as noted there will be an option so that I in the UK can play against you in the USA, for example. So, we are back to the issue that the proposed split is said to be able to solve (said by some of you at least). So, even with a split you will still have to face people with heavy latency values and all the issues with warping and hit detection (allegedly).

In fact this is why they may lock some regions. If avg latency values from a given region affect the melting pot of other regions with respects to causing higher average latency values, then that region will be locked under the logic of better latency = better gaming experience; "sorry to our friends in Australia, your connection to us is too slow so we are going to have to lock you away in your region" <--- I really hope this does not happen to ANY region.

But as I said, splitting USA and UK players and wider EU under the argument of better latency values is misplaced as you will still have players from those regions playing. Regardless, my latency to the current servers from here in the UK, like many of us in Europe is fine right now. Not true for everyone I know but at least the same can be said of players in Canada. As I said, our terms of reference in our argument for a single shard assume different measures of what is a good gaming experience. Perceived lag is but a tiny if not straw man aspect of this debate.

Edited by Purplefluffybunny, 27 March 2013 - 06:01 PM.


#46 Rocdocta

    Member

  • PipPipPipPipPip
  • 118 posts

Posted 27 March 2013 - 08:40 PM

View Postkrash27, on 27 March 2013 - 05:46 PM, said:


Here is an example of being clueless about what splitting a relatively small player base (compared to other online games) will do to MW:O. This is not the most succesful MMO, nor will it ever see the numbers of games such as WoW, EQ etc etc
Entitlement? We are in a beta, to give feed back on this sort of thing. If wanting this game to be the best it could possibly be means that I/we feel entitled...Well then the answer is yes.


Being open beta means that presently it has a smaller player base. once beta testing is (if ever) finished it will attract more people rather than the cyclic outfit a new mech and pew pew game it is now.

I really laugh when i see words like "tight knit group of firends will be split up". Most of your internet gaming friends you probably havent met in person and dont know any real facts about them besides they pilot x or y mech.

What is the worst thing possible that can happen if divisions are created? I mean the worst. Player numbers drop off. PGI will then fix that by recombining servers. Big deal. let them do their job and beta test new options. No one cares if your temporary friend group splits up and you need to meet new people.

Providing feedback is not entitlement. Whining about how unfair that the company should not improve their product as your world as you know it is over as some temporary aquaintances are now on a different server is an over developed sense of entitlement.

#47 Corwin Vickers

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 631 posts
  • LocationChateau, Clan Wolf Occupation Zone

Posted 27 March 2013 - 11:06 PM

It royally ***** me

View PostRocdocta, on 27 March 2013 - 08:40 PM, said:

I really laugh when i see words like "tight knit group of firends will be split up". Most of your internet gaming friends you probably havent met in person and dont know any real facts about them besides they pilot x or y mech.




I have met, in person, guys I play with online, including those from other countries. Lots of these groups have been around for years and years.

#48 mania3c

    Member

  • PipPipPipPipPipPip
  • The Scythe
  • 466 posts

Posted 27 March 2013 - 11:18 PM

Splitting community is bad.. I understand.. but what are other options? I am from Europe ..and I would really prefer EU servers for latency issue.. While playing on US servers is not THAT bad.. it's still a bit laggy under certain conditions.

#49 Erasus Magnus

    Member

  • PipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 383 posts
  • LocationUnited States Of Mind

Posted 27 March 2013 - 11:20 PM

View Postmania3c, on 27 March 2013 - 11:18 PM, said:

Splitting community is bad.. I understand.. but what are other options? I am from Europe ..and I would really prefer EU servers for latency issue.. While playing on US servers is not THAT bad.. it's still a bit laggy under certain conditions.


why? state rewind and netcode improvements essentially removed all lag, didnt it?
i am having a stable latency of just under 120 (germany) and NO problems at all anymore. it feels like pgi`s host server is in my neighbourhood.
no need to divide the playerbase. at least from my point of view.

Edited by Erasus Magnus, 27 March 2013 - 11:21 PM.


#50 mania3c

    Member

  • PipPipPipPipPipPip
  • The Scythe
  • 466 posts

Posted 27 March 2013 - 11:26 PM

View PostErasus Magnus, on 27 March 2013 - 11:20 PM, said:


why? state rewind and netcode improvements essentially removed all lag, didnt it?
i am having a stable latency of just under 120 (germany) and NO problems at all anymore. it feels like pgi`s host server is in my neighbourhood.
no need to divide the playerbase. at least from my point of view.


mine is around 140-150..sometimes jump to 210.. and I really feels it..even simple thing like zooming is a bit laggy(but I don't understand why things like these are server side..).. Don't get me wrong.. I am not saying it's horrible experience.. it's acceptable .. but if would anyone ask me, If I want regional servers, I would say ..yes..

#51 smokefield

    Member

  • PipPipPipPipPipPipPip
  • 990 posts
  • Locationalways on

Posted 27 March 2013 - 11:30 PM

i am from europe and personally i never lagged..ping was under 130 all the time. after latest patches things improved ...

if they would have a centralized account and possibility to choose region when you log in I could understand the split..but forcing you to have more accounts if you want to play on different servers seems a bad choice...especcialy when you have to grind for mechs in all your accounts and nothing is for free. (as similar example i think at starcraft broodwar - that has the same concept - servers split with different account on each server - but the difference is that the game doesnt require any grinding...youmake an account and fromt he start you have all the races/possibilites to play with..so there is not handicap or lost time....)

If they could add an option to duplicate your account on other servers i think that ppl would accept it more easily - pgi wants diff account for each server - fine - let us duplicate the acc we have now...with mechs, cbills..even without MC...and its still ok.

#52 Corwin Vickers

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 631 posts
  • LocationChateau, Clan Wolf Occupation Zone

Posted 27 March 2013 - 11:33 PM

I don't think having regional servers is all that bad if people are really worried about lag. I live in the US and the servers are in Canada so my ping is decent. People in Germany might want a European server and I can see why.

However PGI want to deny people the choice to play on the regional server of their choosing on a day to day or game to game basis. So what about clans that have members from all around the world now. Do they all have to just pick a zone with their account and never be able to play on their local server again if like say, their clan is not online?

What, other than forcing people to make 2 accounts and squeezing more money out of them, is gained from first allowing them to pick a server outside their regional zone, and they forcing them to only play on that server?

They haven't gone so far as to say that if you live in Europe you cannot play on the US server yet so people will divide themselves based on where their clan chooses to make it's regional server.

#53 Erasus Magnus

    Member

  • PipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 383 posts
  • LocationUnited States Of Mind

Posted 27 March 2013 - 11:35 PM

View Postmania3c, on 27 March 2013 - 11:26 PM, said:

mine is around 140-150..sometimes jump to 210.. and I really feels it..even simple thing like zooming is a bit laggy(but I don't understand why things like these are server side..).. Don't get me wrong.. I am not saying it's horrible experience.. it's acceptable .. but if would anyone ask me, If I want regional servers, I would say ..yes..


hmm. and your sure it isnt your internet connection? i`m asking because i have an almost absolute stable ping of 110 to 130. at all times!
i cant remember it being higher than that ever in mwo. i never had any noticable spikes in this game up to today.


View PostCorwin Vickers, on 27 March 2013 - 11:33 PM, said:

I don't think having regional servers is all that bad if people are really worried about lag. I live in the US and the servers are in Canada so my ping is decent. People in Germany might want a European server and I can see why.

However PGI want to deny people the choice to play on the regional server of their choosing on a day to day or game to game basis. So what about clans that have members from all around the world now. Do they all have to just pick a zone with their account and never be able to play on their local server again if like say, their clan is not online?

What, other than forcing people to make 2 accounts and squeezing more money out of them, is gained from first allowing them to pick a server outside their regional zone, and they forcing them to only play on that server?

They haven't gone so far as to say that if you live in Europe you cannot play on the US server yet so people will divide themselves based on where their clan chooses to make it's regional server.


I AM from germany and i can assure you, the latency issue is a non issue. if you have a reliable internet provider (Unitymedia on my part, smallest bandwidth of 32mbit/s) there are virtually no lag spikes at all. state rewind and netcode improvements worked wonders.

i dont know how bad lag still is in autralia though. they are playing with 300er pings. perhaps it is an issue over there.

Edited by Erasus Magnus, 27 March 2013 - 11:39 PM.


#54 mania3c

    Member

  • PipPipPipPipPipPip
  • The Scythe
  • 466 posts

Posted 27 March 2013 - 11:42 PM

View PostErasus Magnus, on 27 March 2013 - 11:35 PM, said:


hmm. and your sure it isnt your internet connection? i`m asking because i have an almost absolute stable ping of 110 to 130. at all times!
i cant remember it being higher than that ever in mwo. i never had any noticable spikes in this game up to today.

it is internet connection but it's not like I am having a choice..

210 ping is not cause by sudden spike ..but by fact, that more computers are using this connection..it's causing increased latency in every game.. but everything, what has EU servers, it's not really issue..worst latency I have on EU Servers is.. 60-70..

Not everyone has top-notch internet connection and company just can't assume that everyone has ideal conditions..that's why I think EU servers are pretty much "must have" at some point..

#55 Roadbuster

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,437 posts
  • LocationAustria

Posted 27 March 2013 - 11:42 PM

I doubt there will be many players with more than 1 account if that is what they hope for.
As many already said, splitting the community is the worst thing they could do.
And if their argument is "better gaming experience" because of less lag, than there would be no need to put any more work into host state rewind. HSR is there to compensate for the lag of players from different regions after all.

It would be really nice to get a final response from PGI regarding this matter.
Every other "Ask the devs" they say something different.

Until then, split regions - NO!

#56 Erasus Magnus

    Member

  • PipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 383 posts
  • LocationUnited States Of Mind

Posted 27 March 2013 - 11:44 PM

View Postmania3c, on 27 March 2013 - 11:42 PM, said:

it is internet connection but it's not like I am having a choice..

210 ping is not cause by sudden spike ..but by fact, that more computers are using this connection..it's causing increased latency in every game.. but everything, what has EU servers, it's not really issue..worst latency I have on EU Servers is.. 60-70..

Not everyone has top-notch internet connection and company just can't assume that everyone has ideal conditions..that's why I think EU servers are pretty much "must have" at some point..


but if it is your inet connection that is causing problems, regional servers wouldnt help much, or am i missing something? you wont get rid of the lag spikes, unless you can get your hands on a stronger internet connection.

edit: my reading skills failed me this time, i apologise. you already stated that there are no lag spikes and that your latency is at 60 while gaming on regional servers, so, nevermind. ;)

and you are sure you have the best inet connection available? perhaps its time to search for a new IP. i had the same issues 3 years ago, when vodafone sold me an unbearable internet connection. <_<

Edited by Erasus Magnus, 27 March 2013 - 11:48 PM.


#57 Corwin Vickers

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 631 posts
  • LocationChateau, Clan Wolf Occupation Zone

Posted 27 March 2013 - 11:56 PM

ATM everyone I play with is in Australia because none of my US friends play MWO anymore.

Part of the day I play alone during US times, and then I play late night with them.

I won't be making two accounts with twice the grind.

So PGI can make their decision and I can make mine.

Who's to say those Aussies will even stick around right? With the way PGI is ******* everyone off.

#58 CheeseThief

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 580 posts
  • LocationBeyond the Black Stump

Posted 28 March 2013 - 12:08 AM

From Australia my ping is a stable 350 and state rewind on the lasers has made the game easily playable, to the point where anyone if whines about ping, it's because their bad at the game and looking for something to blame.

Although as an Australian I'm going to be playing on the American server regardless of what Asian servers they put in, simply because most ISP's in this country route through America then bounce back to Singapore, so I'm actually worse off for playing on a 'local' server.


So long as the ballistic and missile state rewind is as good as the laser implementation, I honestly don't see the need to split the servers into regions, I mean it's not like the chat is infested with gibberish or anything.

Edited by CheeseThief, 28 March 2013 - 12:09 AM.


#59 Erasus Magnus

    Member

  • PipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 383 posts
  • LocationUnited States Of Mind

Posted 28 March 2013 - 12:20 AM

then for people still experiencing lags, they seem to have problems with their actual IP, i assume.

#60 Sifright

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,218 posts
  • LocationUnited Kingdom, High Wycombe

Posted 28 March 2013 - 12:29 AM

View PostRocdocta, on 27 March 2013 - 04:46 PM, said:


oh god more "please dont change anything, I am entitled" style threads. With a ping of 300 to 350 every game i cant wait to have an asia/oceania server. rather than lazy maybe they dont have the resources to do everything at once. Most FPS games allow you to pick a region. The most succesful MMO does this, why not MWO?


Hahaha, you aren't getting one. So toodles.

View PostRocdocta, on 27 March 2013 - 04:46 PM, said:

So people have formed groups that may be split across different servers and are worried they may get split up...harden the @@@ up. let go of each others hands and stop crying. make some new friends and get back to playing a computer game for fun.


Also I loled.

Harden up mister, you won't be getting a an oceania server so enjoy your 300+ping ghetto life.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users