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Is It True That We Are Going To Be Split Into National Groupings?


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#61 smokefield

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Posted 28 March 2013 - 12:57 AM

I will state again a posibble scenario that can work wioth server split :

If they could add an option to duplicate your account on other servers i think that ppl would accept it more easily - pgi wants diff account for each server - fine - let us duplicate the acc we have now...with mechs, cbills..even without MC...and its still ok.

#62 SirPaulMasters

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Posted 28 March 2013 - 01:00 AM

View PostPurplefluffybunny, on 27 March 2013 - 03:05 PM, said:

Whilst I was briefly a mod on the ts server, it was mentioned to me that PGI intended to split the community into national and regional groupings and that this was why the ts servers were set up as they are now. PGI, is there any truth to this?

It was also mentioned to me by someone close to internal beta testers that community warfare may also play on this split and divide by real life national groupings. If true, why do this? Is it the case that your net code will not allow for easy and smooth game play? I mean right now lights still lag at high speed!


Firstly Nice trolll topic.

Secondly as far as I know the game has its own voip system and TS isn't it, the TS servers are independent of PGI?

#63 Uarggh

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Posted 28 March 2013 - 01:02 AM

I don't know anything for sure, but I think the reason for spliting into regional servers without the option to switch regions while on the same account is to license the game to regional game hosters who run the game on their own servers. This way PGI would have to support and maintain only the NA infrastructure. All servers outside of NA wuld be supported and maintained by the regional hoster.

This is how many other F2P titles with regional servers are run.

#64 Accursed Richards

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Posted 28 March 2013 - 01:27 AM

View PostGenewen, on 27 March 2013 - 05:36 PM, said:

Don't misunderstand, I am not opposed to regional servers to minimize lag. I think that having different servers is a great thing. But all that splitting up the player base is just downright suicidal.


Don't forget the player base is apparently also going to be split based on third person.

#65 SgtKinCaiD

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Posted 28 March 2013 - 01:38 AM

I must repeat my self on the subject :

I live in Bordeaux, France. The South-West fo France is not very well equipped in terms of internet infrastructure and stuff like that. Guess what ? I play with a ping between 100-130ms, it never stops me to kill a light even with ballistic weapons. Some of my teammates even managed to get ping under 100ms. The ingame problems we face actually are more related to ECM and ELO Ratings not ping.

I made a list to understand the real problems of splitting community :
- the EU community is way down the size of the NA community, splitting it means that the EU community will slowly dwindle and die due to the lack of players.
- the EU community can say goodbye to tournaments, events, etc. as PGI is not big enough to support this kind of worldwide community management.
- many teams are already composed of people from different countries, they will have to part ways with several of their members as they can't play together.
- many EU players have invested a lot of time and money in this game (personally, i have more than 3000 matches under the belt, more than 30 mechs). It's not to have a secound account to farm again and buy MC again.

#66 xengk

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Posted 28 March 2013 - 01:38 AM

I support the move to have regional servers, as it will bring benefit to the game and community.

Latency
Having regional server will cut down ping for players from SEA/Oceanic, Far East, Middle Eastern and Europe. So that everyone get to enjoy the game at reduced ping and latency.
This would also make Weapon State Rewind even more effective.

Time Zone
Consolidating players with the same "peak hour" will cut down the time need for match making, as there are more players in the server at the same time.
This also allow events that better cater to the player base.
Example, the early MWO competition(top gun?) was held at a very inconvenient time for player in Asia, as we have to wake up 3am in the morning to participate.

Local Present
With local server under a local publisher, this means having someone pushing the game in the local market. This translate to more exposure for the game and drawing a larger player base, which hopefully means more income to keep the developer afloat to create more content for the game.

Focus Effort
With someone else worrying the marketing and infrastructure of the game, this free up developer to concentrate on what they should be doing; developing new content, fixing bugs and working out balancing issue in the game.


I assume that when the new regional server are up, existing player will get an offer to transfer or remain on the NA server.
Those who prefer to remain with their NA group can opt not to get migrated.
Unless the local publisher demands for IP Blocking.

Maybe we might even end up with different flavour for each region, such as Asia/Far East will have stronger Draconis or Capellan present, Europe/NA with many Davions and Space Viking. Might even have each region sending their best teams to compete in an annul global tournament, with the location rotating each year between hosting regions.

Edited by xengk, 28 March 2013 - 11:14 PM.


#67 Taurick

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Posted 28 March 2013 - 02:00 AM

I think locking players to regional servers is a terrible idea

It would be much better accomplished with a global account server and selectable regions.


People are currently in squads across international and continental borders, and there are many people that have emigrated to other countries but still want to play with people from their homeland

#68 smokefield

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Posted 28 March 2013 - 02:03 AM

the real issues is not the existence of local servers but the idea to have a different account on each server (if you want to play there) and be forces to spend time and money to grind again things you already grinded - and thats a big issue. If they allow players to duplicate at least their mechs / equipment on all others servers, even without mc and c-bills, its still much more easy to accept the local servers. I can see it happening, i log in on the new Eu server, i have my mechs there and my equipment, i just need to go out and play like always. c-bill will come. Also - mechs owned should be available for all servers, especcialy mc bought mechs. they can make the additional items lile camo or cockpit items unavailable for the new server without buying them again but at least the mechs should be available with all the equipment and pilot/chassis achievements

#69 Thorn Hallis

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Posted 28 March 2013 - 02:17 AM

How about you all just wait until they announce which regions will be blocked.

#70 AlexEss

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Posted 28 March 2013 - 02:19 AM

View PostSgtKinCaiD, on 28 March 2013 - 01:38 AM, said:

- many teams are already composed of people from different countries, they will have to part ways with several of their members as they can't play together.


Let's take it again....

As for now there is NO PLANS to FORCE people to play on one server or the other. If you are on the BETA server (this will become the US server if/when this is implemented) you have the OPTION to make a one-time move to any of the regional servers but you can stay on the US one. For an example SoR is going to stay on the US server and all new members are informed of this when they join.

Nobody have to play on the new servers if they do not want to.

#71 Mordynak

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Posted 28 March 2013 - 02:21 AM

I generally don't complain about whats happening with the game. But this is a bit daft.

It's almost like completely avoiding the network performance issues by simply splitting everyone up.

Forcing people to make the choice is a pretty daft idea if you ask me. I can't see any worthwhile positives to this.

Just give the player the option where to search for games like almost every other modern online game.

Hell, even need for speed world which is an awful free to play game allows you to play on an EU or NA server with no consequences. You just pick and choose and take all your stuff with you.

#72 Taurick

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Posted 28 March 2013 - 02:28 AM

View PostAlexEss, on 28 March 2013 - 02:19 AM, said:


Let's take it again....

As for now there is NO PLANS to FORCE people to play on one server or the other. If you are on the BETA server (this will become the US server if/when this is implemented) you have the OPTION to make a one-time move to any of the regional servers but you can stay on the US one. For an example SoR is going to stay on the US server and all new members are informed of this when they join.

Nobody have to play on the new servers if they do not want to.

So the choice is either play with low ping but not with your friends
Or play with high ping with your friends

Why not both? Like in other games...

Edited by Taurich, 28 March 2013 - 02:29 AM.


#73 AlexEss

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Posted 28 March 2013 - 02:34 AM

View PostMordynak, on 28 March 2013 - 02:21 AM, said:

Hell, even need for speed world which is an awful free to play game allows you to play on an EU or NA server with no consequences. You just pick and choose and take all your stuff with you.


Well that is because EA have a working infrastructure in other regions already on wich NFS:W can piggyback. NFS:W also have so many problems with synch and lag that it is not even worth mentioning.

But yes this is most likley about cost and what is realistic to pay based on the potential player market. Simply the solution people are asking for might be to expensive based on the number of players they expect to see. After all i am pretty sure they would, if they could choose to only have US servers but since the community demanded regional servers they are trying to accommodate this demand.

Any way. I will be staying on the US servers even if i am located in the EU. With only a 120 ping i have no problem killing stuff and the US server will remain the most populated one.

#74 Toko5000

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Posted 28 March 2013 - 02:56 AM

One of my favorite experiences so far has been logging in late night into teamspeak and hearing all the accents going crazy. It was a lifechanging experience to hear a NZ guy screaming about how his "hunchy" was taking hits during a frenzied battle.

Too bad this won't stay ;) But I get the latency issues.

Edited by Toko5000, 28 March 2013 - 02:57 AM.


#75 maXe72

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Posted 28 March 2013 - 03:01 AM

View PostAlexEss, on 28 March 2013 - 02:34 AM, said:


Any way. I will be staying on the US servers even if i am located in the EU. With only a 120 ping i have no problem killing stuff and the US server will remain the most populated one.


For sure, you wont be the only one doing so ;)

#76 QuaxDerBruchpilot

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Posted 28 March 2013 - 03:19 AM

View PostRocdocta, on 27 March 2013 - 08:40 PM, said:

I really laugh when i see words like "tight knit group of firends will be split up". Most of your internet gaming friends you probably havent met in person and dont know any real facts about them besides they pilot x or y mech..


This is the point where I think you are gravely misjudging the core player community. The clan I'm in has been playing MechWarrior for some 20 years now, knowing each other personally as well as the members of all the other MW clans around. Which basically arises from the fact that they all started out with playing the TT version (aka "original") of Mechwarrior. Which kinda forces you to meet personally ;)

So me beeing new to this game and not knowing them all personally seems to be the exception to the rule.

And back on topic - I really cannot understand how that clan war / communitiy warfare shall be working without a big enough community. Com'on, we have our segregated "Communty Warfare" up and running by sync-droping with groups of eight against one or the other clan.

So with that server split closing in (and the split already in place, as mentioned by so many already), there is nothing to be expected from that long-awaited, long-advertised, long-promised "community warfare".

Just my 2 ct.

#77 Purplefluffybunny

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Posted 28 March 2013 - 03:22 AM

View PostSirPaulMasters, on 28 March 2013 - 01:00 AM, said:


Firstly Nice trolll topic.

Secondly as far as I know the game has its own voip system and TS isn't it, the TS servers are independent of PGI?


Hmmmm, personally I don't view this as a troll post as this issue will, singularly, effect this community more than any other game design decision. I see very little decent argument for a single shard and little clarification from PGI. Hence I felt this thread warranted.

As to your other point about ts, sorry but you are slightly misinformed and unschooled in the saga of the ts servers. I am not allowed to tell you that some members from PGI/IGP run the ts servers and dictate policy from the shadows. There is a commercial agreement with the people behind C3 (with the people behind C3 paying to be used in MWO!) and this is primarily, allegedly, why none comes out and says "these are our official ts servers".

View PostAlexEss, on 28 March 2013 - 02:19 AM, said:


As for now there is NO PLANS to FORCE people to play on one server or the other. If you are on the BETA server (this will become the US server if/when this is implemented) you have the OPTION to make a one-time move to any of the regional servers but you can stay on the US one. For an example SoR is going to stay on the US server and all new members are informed of this when they join.


Straw man argument is made of straw.

Edited by Purplefluffybunny, 28 March 2013 - 03:26 AM.


#78 AlexEss

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Posted 28 March 2013 - 03:39 AM

View PostPurplefluffybunny, on 28 March 2013 - 03:22 AM, said:


Straw man argument is made of straw.


Not a strawman argument. it was a specific reply to a specific missunderstanding/misswording that they are GOING to force people to go to their "own" region

I understand that you do not like it... But that is the way it is

#79 Purplefluffybunny

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Posted 28 March 2013 - 03:44 AM

As I have said, there is quite a bit of evidence to suggest that this plan is more set in stone, more thought out and more on the cards than PGI will admit. I think they are being highly disingenuous through the wording and position they are currently taking on this matter.


I don't accept that that is just the way it is, particularly when they aggressively attack other parts of the mechwarrior community and shut them down. That pax east panel discussion( ) clearly shows the difference in attitudes towards the player communities that people such as Chis Roberts has when in comparison to, say, PGI; one has a position of respect and mutual benefit whilst the other from the position of, well, I'll let others insert their thoughts here. Had I been there I would have asked Russ some tough questions.

EDIT: Do you guys really want me to decipher what is going on in that video up to 2mins 56 ish seconds in? You want me to deconstruct what is happening in that social situation and why awkward and disapproving looks emanate from Chris and Todd in response to Russ?

Edited by Purplefluffybunny, 28 March 2013 - 04:07 AM.


#80 Fides

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Posted 28 March 2013 - 03:59 AM

View PostThorn Hallis, on 28 March 2013 - 02:17 AM, said:

How about you all just wait until they announce which regions will be blocked.


Agree!





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