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Increase The Hp For The Gauss Rifle


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#1 WhiteTiger

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Posted 27 March 2013 - 11:18 PM

As it stands, the Gauss Rifle is very easy to take out add to that the 20 points of damage and it is almost not worth taking it in battle even with filling up the crit slots to buffer the damage. When in fact it has relegated it to a pure sniping weapon and even then you need a good support group to be effective.
It doesn't have to be as much as the AC20 or even what it was before it got nerfed, but definitely more than the 3HP it is now.
With the new weapon graphics, it makes it even more obvious and vulnerable.

Please consider it.

#2 Hayashi

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Posted 28 March 2013 - 12:04 AM

It's 15 points of damage, not 20... and all armour must be stripped from a location before it can be destroyed.

#3 FromHell2k

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Posted 28 March 2013 - 12:28 AM

View PostHayashi, on 28 March 2013 - 12:04 AM, said:

It's 15 points of damage, not 20... and all armour must be stripped from a location before it can be destroyed.


2 Words: Atlas+Gauss.

Gaussnerf was done to give the trolls and whiners some candy... Dual AC/20 Pults...
ECM nerfed Streak-Cats, same as above... 6-6-sick Cats...

The list will never end, no beginning and no ending in sight... (I know, only 2 examples..)

What do you think will happen, if..?

#4 MuadXDib

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Posted 28 March 2013 - 08:40 AM

They nerfed it for a reason.

#5 Corvus Antaka

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Posted 28 March 2013 - 08:42 AM

this gun has high ammo, no/low heat, longest range in the game, and hits like a frieght train. the HP's is the one disadvantage, and it is there for a reason.

#6 Deathlike

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Posted 28 March 2013 - 09:26 AM

Gauss Rifle to 5HP is the only buff I'd be OK with.

It has the same survival rate with ECM in the CT of a mech... while despite having Gauss Ammo as a crit absorber, it's probably more fragile than it should be.

#7 Eternal Hunter

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Posted 28 March 2013 - 09:40 AM

it's fine at 3hp - gets destroyed a lot, but worth it.

#8 Sturmforge

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Posted 28 March 2013 - 09:53 AM

I use Gauss all the time in my Cataphracts and only had it blow once or twice. Seems good to me.

#9 Khobai

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Posted 28 March 2013 - 10:17 AM

Gauss health was nerfed to prevent it from being used as a brawling weapon.

However, giving the Gauss a minimum range like the PPC wouldve made more sense, since thats how battletech prevents it from being a brawling weapon.

IMO its health should be increased back to 10, and it should have a 60m minimum range.

#10 Deathlike

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Posted 28 March 2013 - 10:25 AM

View PostKhobai, on 28 March 2013 - 10:17 AM, said:

Gauss health was nerfed to prevent it from being used as a brawling weapon.

However, giving the Gauss a minimum range like the PPC wouldve made more sense, since thats how battletech prevents it from being a brawling weapon.

IMO its health should be increased back to 10, and it should have a 60m minimum range.


I think that issue is that is the odd justification that you spent the space for a weapon that can't hit short range doesn't entirely make sense. In the case of a PPC, you had an alternative option in using the ER version which generates more heat. For Gauss, using the AC20 is "not an alternative" since it's not something you can substitute outright.

Unless there is some sort of light/heavy gauss option, it's hard to create a "fair" rule to indirectly nerf Gauss.

#11 CommanderHawk2

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Posted 28 March 2013 - 11:50 AM

My mech is a Centurion with a Gauss in the right arm, 2 ML in the CT, and 3 Streak 2's. Its a very potent brawler as it can maintain almost constant fire without overheating while maintaining a 70KPH speed. Does the Gauss get destroyed? Sometimes, but not as much as people here say it does and usually after i have fired all 20 rounds. I think Gauss is fine in terms of health. My question is why should I get anything else other than the Gauss for my ballistic weapon? I tried an AC/10, but that thing overheats like crazy and doesnt seem to pack as much punch. Gauss seems better in every way





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