For unrealengine there is a completly free way to produce high-quality content with free/open source programms since unreal is using standart formats like .fbx / .tga / .png and so on for al of the content.
PGI is using Cryengine 3 so things starting to get difficult in therms of content/textures and so on. Since you need special cryexporter you are bind to the "state of the art" programms like photoshop, 3ds max , Maya or Softimage.
There was a free professionel 3d package (softimage mod tool 7.5) wich has cryexporter-support but since some months there are no infos to it on the autodesk website. You can still download it i think http://www.moddb.com...age-mod-tool-75 but i have not try it.
I know there is also a way to make something with Blender (a powerfull free 3d Package) http://www.crydev.ne...?f=315&t=103136 and with Gimp ( a powerfull free programm like Photoshop) http://www.crydev.ne...p?f=315&t=72267 but have not tryed it yet.
As Adridos mentioned i would start with the free cry sdk 3 http://www.crydev.ne...detail.php?id=4 and follow some "first level tuts" on youtube... there are tons of them.
If you have no experience with this thing you dont need Sculptingsoftware (a bit of overkill for a beginner).
Cheers
Edited by Allfex, 01 April 2013 - 02:55 AM.
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 all assets shares the same textures. And dont worry... will do later some colorvariations but for this i want to use decals. Decals are not so expensive for performance. Lighning is also default...nothing tweak'd yet.
 all assets shares the same textures. And dont worry... will do later some colorvariations but for this i want to use decals. Decals are not so expensive for performance. Lighning is also default...nothing tweak'd yet. 
						
				











 
								

