I'm not even referring to TT values, lore and whatnot, I'm simply referring to how Mechwarrior battles should pace. Yes, big weapons like the gauss or AC/20 have their places, but they shouldn't be able to often end a battle 2 seconds after it started.
Yes, you can and should alpha strike from time to time
Yes, you can boat some weapons if the mech permits it.
Yes, boaters have their weaknesses, but that's not the point of thread, again.
But, small weapons and an efficient heat management also need to have their places in the game.
And please, only post constructive replies please... nothing about how I should learn2play or learn2build... that bring nothing to the table.
edit: This thread isn't about me being insta cored (don't remember it happening), it's about the game turning into CoD with mechs.
Edited by Sybreed, 28 March 2013 - 06:46 PM.