MadcatX, on 28 March 2013 - 07:54 PM, said:
You still get the reward if you quit after dying. My understanding is you lose out on C-bill rewards for salvage, if you do, but I'm not positive about that. And salvage is only awarded to the winners, anyway.
Khobai, on 28 March 2013 - 09:10 PM, said:
Um... yeah... that's what I do in this game. Are you suggesting you don't?
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In 3025 with stock mechs, sure. Nothing did much damage and it was typically a game of hitting each other a couple dozen time before the was any appreciable effect. And it was fine for TT. By 3050 it was a whole different game with better gear and bigger guns. Even FASA realized that slow and grindy attrition games got boring after awhile. As a FPS/Sim (whatever you wanna call it) a slow, grindy, attrition based game where even slow mechs could run around in plain view (as lights could until recently), secure in the knowledge that no one can land enough damage to matter in any reasonable amount of time, would be boring as hell. Despite the rampant hyperbole, mechs rarely drop from a single shot from anything. Sure there's the occasional cockpit hit, which I wouldn't trade away for anything, but even that's considerably tougher than TT due to enhanced armor/internals.
Even the largest alphas in the game,most mechs can absorb on their armor, if the player didn't skimp armor. Maybe, if it catches a limb, you might knock it off in one hit. The mechs that can't take those hits are small, fast and difficult to hit in the first place. If a player is struggling to land a single hit (not counting grazing with a lazer for next to no damage), then hitting should have a reasonable chance of accomplishing something. Two big alphas in the same spot? Either your opponent is good and deserves the rewards for landing the shots, or you played very poorly and deserve the punishment he's dishing out. Most likely a mixture of the two.
The possibility of big hits forces a player to think tactically, because they can't afford to just ignore that possibility and still be successful. Take away that possibility and it's just a slugging match with no real thinking required.
Khobai, on 28 March 2013 - 09:59 PM, said:
That would requite a complete overhaul of the entire heat system.
Heat penalties would be completely meaningless with the current dissipation rates... because the penalties would only last for a few seconds at most. So you would have to slow heat dissipation considerably to make the penalties more appreciable.
I'm not sure how you figure that. It takes more than a few seconds for a mech at significant heat to cool off unless they're running insane numbers of heat sinks and they stop producing additional heat. It may not be a big deal for a mech that can withdraw behind cover and wait it out, but in the middle of a scrap, that's not often an option, and if it affected speed/maneuverability then it would be even harder. Even assuming you are correct and the effects last "only a few seconds", those few seconds can be a long, long time in the middle of a fight.



















