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Making The Jäger More Viable, Some Ideas


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#1 Kitain

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Posted 29 March 2013 - 01:06 AM

So i was watching the Jägermech posts now since it came out and bought one myself, finally. It can be kind of fun but it lacks under the tradeoffs, of armour and large easy to hit front. It looks a lil like it was just a worser choice of an Cataphract 4x.So i have some ideas, how it could be more specific interesting, viable to choose.

Since its basicly an AA platform it traded of armour for some benefits, as for example the radar.
So i had 3 different types of including its benefits.

A: Evry mech has it from the beginning
B:You gain it as master or elite unlockables
C: get it as a special modul like cool and flush

So for the benefits i would like to see it having its 360° torso twist, common for AA platforms.
Probably an increased toros twist.
Once rear cam is in game, it could be nice to turn the barrels backward, so you dont have to turn around.
Finally to make the large radar not just a funny easy target, it should have some effect for the game. One option is, giving the mech a better sensor range, like BAP, but without you have to equip it.
Another option is aiming assistence. No i dont want easy mod AC or auto aim. But it could display a small red crosshair for your autocannonns, that shows or rather guesses where you have to lead your shots. Remember, its an AA platform. The targetting computer, the mech is famous for, sure has to help shooting at fast mooving air threats. So why not giving some help at mech to mech action too.

As final idea, also optional, those benefits could be maybe activated by toggling the mech into stationary mode. Taking 2 or moore seconds fo the eletronics and target computer to reconfigurate, so the mech is lil inactive before it has its benefits, also unmooveable due this time untill toggled into mooving again. But thats all just an idea and i can just hope some beeng implemented into the game.

#2 TheFlyingScotsman

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Posted 29 March 2013 - 09:08 AM

The reason people die so often in jagers is because they try to duel or brawl with them. They are meant for direct fire support, not for independent fighting.

#3 Royalewithcheese

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Posted 29 March 2013 - 09:28 AM

The Jagermech is IMHO solidly better than the 4X because the 4X is slow and there isn't anything useful you can do with 4 ballistic slots. So it's basically a choice between going fast + autocannons and going slow + autoshovels. Also, 4X can't run AC40 ;)

IMO the real competition for the Jagermech is the Ilya, which as far as I can tell seems to be better at everything but AC40 than the Jagermech, but we'll have to see if people find those high arm mounts worth losing 5 tons and a little armor in the long run.

Edited by Royalewithcheese, 29 March 2013 - 09:28 AM.


#4 Raso

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Posted 29 March 2013 - 09:30 AM

View PostTheFlyingScotsman, on 29 March 2013 - 09:08 AM, said:

The reason people die so often in jagers is because they try to duel or brawl with them. They are meant for direct fire support, not for independent fighting.


Which is exactly why I use a pair of AC10s with an ATD260 engine in my Jager and not dual AC20s with an XL engine. If you use it for direct fire support it works like a dream. If you brawl with it prepare to die.

Now if you work as an ambush unit or a hit and run flanker with a high a speed XL and some AC20s then that's a whole separate story but you should never stand and deliver with a Jager.

#5 MadPanda

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Posted 29 March 2013 - 09:33 AM

You seem new to the game so I'm gonna go easy on you.

Posted Image

#6 Kitain

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Posted 29 March 2013 - 09:47 AM

I know the role of this mech, but its not that easy to fullfill, since the maps are not so big, except the 2 new ones. So staying back leads rapidly into getting soround by enemy lights and fast mediums, and none of my teammates usually care (in pug). Walking with a buddies makes you still easilly to target number one. Evrione knows its easy to break.

So i know the role and play direct support as well, with 2 UAC5 and its fun and can be usefull if piloted right, as for evry mech. But what i talked about was just a funny idea, something that better seperates the mech and give ppl a reason to buy it over a catapult or cataphract. Its no whining about, i find it too easy to die in a brawl, face to face with an atlas, lol.

No whine, no its underpowered threat, just ideas.

Edited by Kitain, 29 March 2013 - 10:19 AM.


#7 Lyoncet

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Posted 29 March 2013 - 12:43 PM

I don't believe the Jäger launched with a quirk, correct? If that's the case, we can expect to see a quirk along the lines of better articulation or greater torso twist range as a homage to its Battletech canon role and abilities.

Although the radar idea does make me think that maybe something truly unique (unique as a quirk, at least) like a sensor range boost would be pretty cool.

#8 Blackadder

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Posted 29 March 2013 - 02:10 PM

The jager will never be a viable mech, because the other mechs in its weight class are superior in almost every respect, the only thing the jager brings is the ability to mount dual ballistic weapons, but to do so it really has to run an xl engine, which is a major weakness Cat is superior in 65 ton range, dragon is faster, and phract is all around best heavy right now.

#9 TELEFORCE

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Posted 29 March 2013 - 07:46 PM

View PostLyoncet, on 29 March 2013 - 12:43 PM, said:

I don't believe the Jäger launched with a quirk, correct? If that's the case, we can expect to see a quirk along the lines of better articulation or greater torso twist range as a homage to its Battletech canon role and abilities.

Although the radar idea does make me think that maybe something truly unique (unique as a quirk, at least) like a sensor range boost would be pretty cool.


I thought all the new 'mechs had quirks between variants. However, I would like to see some BattleTech quirks, like the Stalker's special battle computer that allowed it to manage heat better, a better than usual comm system for the Atlas (perhaps it can cut through ECM easier or increase sensor range), and of course, the AA targeting of the JagerMech, which could translate into a higher travel time for any ACs mounted on it in MWO.

It took me awhile to adjust to my brand new JM6-DD, but now that I have DHS on it, it can handle multiple small and medium ACs with ease - it's a DPM monster! My last two matches with it, my dual AC/5s and 2s got me over 500 points of damage. The key is shooting other 'mechs beyond 300 meters; any closer and I'm usually dead in short order (I do have 80% armor coverage). I run the XL in my JagerMech, since I'm usually almost dead by the time a side torso goes, and I usually go down with a head shot or a cored CT.

Edited by TELEFORCE, 29 March 2013 - 07:47 PM.


#10 Siluss

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Posted 30 March 2013 - 09:11 PM

View PostBlackadder, on 29 March 2013 - 02:10 PM, said:

The jager will never be a viable mech, because the other mechs in its weight class are superior in almost every respect, the only thing the jager brings is the ability to mount dual ballistic weapons, but to do so it really has to run an xl engine, which is a major weakness Cat is superior in 65 ton range, dragon is faster, and phract is all around best heavy right now.


Glad you pointed out why they are better. I agree the dragon is faster but it cannot mount as much weapons. I Know its not hard to head shot jagers but if that is the only argument as to why other heavies are better that isnt much of an argument because pults are easer still to head shot and if your going long range balistics it makes for a better mech to run it with then the k2 take GR for example the K2 has it in its torso where you can shoot up or down and its lower on the body where on the jager its in the arms and you can shoot up or down follow better with arms then torso and shoot over things without even being able to see them sometimes.

Im not arguing about the phract being the best right now because it can put on the most weapons and use JJ but IMO the jager is the second best.

#11 DegeneratePervert

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Posted 30 March 2013 - 09:32 PM

View PostBlackadder, on 29 March 2013 - 02:10 PM, said:

The jager will never be a viable mech, because the other mechs in its weight class are superior in almost every respect, the only thing the jager brings is the ability to mount dual ballistic weapons, but to do so it really has to run an xl engine, which is a major weakness Cat is superior in 65 ton range, dragon is faster, and phract is all around best heavy right now.


my sides!

2x AC/20 Jager with 300XL. 80 KPH after speed tweak. That's a lot of pain going 80 KPH.

#12 Kenyon Burguess

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Posted 30 March 2013 - 09:45 PM

so you want free BAP, advanced sensors, reverse firing arms, and an aim assist program, because you don't want to spend tonnage to increase the armor levels of your mech. hmmmm...ok i'll agree to that, but only if my spider gets to ride on top of any Jägermech like its a lawnchair and shares your kill count.

#13 Kitain

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Posted 31 March 2013 - 01:20 AM

No, i said, i have some ideas, what coould be done to make the mech a bid more interesting. Not that i want all of that at once included in MWO. Besides, i allready maxed my armour and go very well with my own Jäger, as it is now. But still its not that easy to pilot and manage, then a Phract or Catapult for exaple.

Just some ideas, that COULD be included!

Stop puching threats into the : Its just a whine cause the OP cant play. Corner.
Handle ideas with cunstructive answers, about why or why not. Besides, i would find it very nice to give more mechs, more specific abbillitys, quirks or what not, but it all needs to be balaned.

#14 Hex Pallett

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Posted 31 March 2013 - 01:33 AM

I think you're overestimating how easy programming can be.

Also I don't see any point for any of your ideas to be added into game.

#15 Gidonihah

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Posted 31 March 2013 - 01:34 AM

This seems like its really in the wrong section of the forums... Suggestions are not guides.

And frankly the Jaeger is strange, its Hitbox is relatively bad, but those Gun arms are so high up that they are far more functional than the Cataphracts arms for sniping through cover.

#16 Phoenix Gray

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Posted 31 March 2013 - 08:25 AM

What if you just mount the XL engine sideways, so it sticks out under the front and back CT armor and not the sides? The other guys would go crazy trying to take out your side torsos...! :lol:





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