Ppc's Not Following Arm Reticle?
#1
Posted 29 March 2013 - 01:39 AM
#2
Posted 29 March 2013 - 01:44 AM
This has been so since the beginning of time, and ever shall remain so, for reasons best left unrevealed.
The secrets would tear away at our minds like the contents of the Necronomicon.
#3
Posted 29 March 2013 - 01:47 AM
Sephlock, on 29 March 2013 - 01:44 AM, said:
This has been so since the beginning of time, and ever shall remain so, for reasons best left unrevealed.
The secrets would tear away at our minds like the contents of the Necronomicon.
He is right.
I've noticed with practice they do go where you aim...it is just a matter of aiming properly
#4
Posted 29 March 2013 - 02:00 AM
Think of them as undiciplined children.
#5
Posted 29 March 2013 - 02:20 AM
Colonel Pada Vinson, on 29 March 2013 - 01:47 AM, said:
He is right.
I've noticed with practice they do go where you aim...it is just a matter of aiming properly
This is a half-truth. Practice certainly helps however sometimes shooting near a wall will cause the shot to go wildly off to the side, and when turning/circle strafing they simply will go where you were aiming a second or two ago.
#6
Posted 29 March 2013 - 02:56 AM
#7
Posted 29 March 2013 - 03:52 AM
Colonel Pada Vinson, on 29 March 2013 - 01:47 AM, said:
He is right.
I've noticed with practice they do go where you aim...it is just a matter of aiming properly
It happens a lot when the enemy is circle strafing you, so you end up having to lead the enemy. Thing is, at the range you are circle strafing, you shouldn't have to lead at all.
Edited by Belorion, 29 March 2013 - 03:52 AM.
#8
Posted 29 March 2013 - 03:58 AM
Edited by M0rpHeu5, 29 March 2013 - 03:59 AM.
#9
Posted 29 March 2013 - 04:26 AM
- You cannot hit properly when you are turning (A/D). You have to release A/D to get anywhere near a reliable shot.
- Lag might be a factor. You'll have to wait for around 1 second sometimes just so your arm weapon is actually aiming where you are aiming. Normally I fire a laser when it's done, I fire the ballistic.
- Nothing can be done about it right now. Either switch to a laser or move it to your torso.
#10
Posted 29 March 2013 - 04:43 AM
Basically, it's just a matter of learning to compensate, but since the fire delay (and convergence) often seems random, it's pretty much just making an educated guess.
#11
Posted 29 March 2013 - 04:46 AM
This would fix this problem. Anytime you're locked on a target the convergence would be set at the range of that target so you can properly lead your target. Its been shot down, but is one of the things that would really bring AC's and PPCs up to snuff IMO.
#12
Posted 29 March 2013 - 04:49 AM
#13
Posted 29 March 2013 - 04:59 AM
#14
Posted 29 March 2013 - 05:05 AM
kekeke bring on the ECM..trollololololawl
#15
Posted 29 March 2013 - 05:13 AM
So before telling someone their aim is off, we should find out which mech he/she is driving first.
#16
Posted 29 March 2013 - 05:18 AM
Some weapons, notably PPC and Gauss seem to have more trouble than others. When you shift aim fast, particularly if one was sniping, then to deal with a close threat, bam, PPC goes all wonky, usually in the general direction of where your reticle was sitting, before your sudden aimshift.
I've found if I shift aim, then wait a heartbeat, my PPC shoots to the reticle everytime
#17
Posted 29 March 2013 - 05:28 AM
#18
Posted 29 March 2013 - 05:31 AM
#19
Posted 29 March 2013 - 09:26 AM
Belorion, on 29 March 2013 - 03:52 AM, said:
It happens a lot when the enemy is circle strafing you, so you end up having to lead the enemy. Thing is, at the range you are circle strafing, you shouldn't have to lead at all.
try locking arms to torso. wierd things happen in close with convergence on ppc/ballistics but using the lock feature will allow this to be overcome.
#20
Posted 29 March 2013 - 09:43 AM
Colonel Pada Vinson, on 29 March 2013 - 09:26 AM, said:
try locking arms to torso. wierd things happen in close with convergence on ppc/ballistics but using the lock feature will allow this to be overcome.
Hmm...Since I only have these issues in close combat (within 50 meters or so) does it affect my hunchback? Locking arms to torso seems useless since my main gun is on my shoulder and kinda fixed.
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