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"One-Shot" launchers.


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Poll: "One-Shot" launchers. (61 member(s) have cast votes)

Should One-Shot (OS) launchers be allowed in the game?

  1. Yes, at table top rules (half ton additional weight). (21 votes [33.87%])

    Percentage of vote: 33.87%

  2. Yes, at half ton less weight. (16 votes [25.81%])

    Percentage of vote: 25.81%

  3. No. (25 votes [40.32%])

    Percentage of vote: 40.32%

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#1 Sleeping Bear

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Posted 01 June 2012 - 11:57 PM

I would like to make a suggestion to include one-shot launchers in the game. Having that additional punch in a pinch without the danger of ammo explosions seems like a great idea. It wouldn't be difficult to implement them either, A one-shot variant of a standard launcher at a much reduced cost would be a great toy to tinker with in the mechlab. Although I must complain about the extra half ton of weight that such launchers incur. If anything, I would think that without an ammo feed mechanism, the launcher should weigh half a ton less. This would fit into the role of lights being harrassment units. A Jenner with 2 medium lasers and 2 SRM6OS launchers would be scary to any mech with it's back to it.

#2 Youngblood

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Posted 02 June 2012 - 03:55 AM

They were never worth it, since for half a ton more YOU COULD JUST MOUNT THE NORMAL MISSILE WEAPON.

Rocket Launchers from Field Manual: Periphery being retconned early into this game, now THAT would be worth it.

Edited by Youngblood, 02 June 2012 - 03:56 AM.


#3 eZZip

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Posted 02 June 2012 - 06:51 AM

Cost definitely won't be so drastic as to force you to mount a one-shot launcher instead of the regular one.

#4 Siilk

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Posted 02 June 2012 - 10:15 AM

View PostYoungblood, on 02 June 2012 - 03:55 AM, said:

Rocket Launchers from Field Manual: Periphery being retconned early into this game, now THAT would be worth it.

This, RLs could be a good addition to the game. But one-shots at half a ton less weight would be nice too.

#5 DocBach

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Posted 02 June 2012 - 12:04 PM

I think they retconned the Rocket Launcher into cannon much earlier than they were introduced in the Periphery FM. If I remember some newer products have designs that would be hundreds of years old with rocket launchers on them.

#6 Belisarius1

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Posted 02 June 2012 - 05:57 PM

Was there any legitimate reason in TT to ever take these?

Excepting rocket launchers, who in their right mind would be stupid enough to pay that much for a single salvo?

#7 Sleeping Bear

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Posted 03 June 2012 - 04:01 AM

View PostBelisarius1, on 02 June 2012 - 05:57 PM, said:

Was there any legitimate reason in TT to ever take these?

Excepting rocket launchers, who in their right mind would be stupid enough to pay that much for a single salvo?

Two words, ammo explosions. Ammo cook-offs are the second most leading cause of mechwarrior fatalities; stupidity being first. So yes, one-shot launchers have a place in tabletop battletech and mechwarrior as well.

#8 Kanatta Jing

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Posted 03 June 2012 - 04:11 AM

Loosing half a ton of armor to add case is better then loosing... 5 volleys with a LRM 20 or 14 volleys with a SRM 6.

Rocket Launchers are interesting, but I'm not sure they aren't horribly broken.

#9 Ktooosiek

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Posted 04 June 2012 - 12:42 PM

View PostKanatta Jing, on 03 June 2012 - 04:11 AM, said:

Loosing half a ton of armor to add case is better then loosing... 5 volleys with a LRM 20 or 14 volleys with a SRM 6.

Rocket Launchers are interesting, but I'm not sure they aren't horribly broken.


Well, they were horribly broken in MW4:Mercs. You could put a RL in a Cougar, it weights damn 1.5 tons, and own everymech in the match. HRL's are just too damn overpowered, unless you notice that 5 shots with 20 heatsinks already make you shut down.

#10 Belisarius1

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Posted 04 June 2012 - 04:25 PM

The stupid ones mektek added were completely overpowered. The little ones from vanilla were fine.

And if I'm that scared of ammo explosions, I'll just add case or use energy weapons. That's a terrible reason.

#11 Adrienne Vorton

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Posted 05 June 2012 - 02:12 AM

i don´t need them...i´m pretty fine with all the hardware that is fixed into chassis

#12 frostfly

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Posted 05 June 2012 - 06:45 AM

they were useless tabletop, they'd be worse here.

#13 Rodney28021

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Posted 05 June 2012 - 10:21 AM

only use i could see for One Shot Launchers are with specialty missile rounds like Inferno, Smoke, Mines.

#14 Xaxius Colnier

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Posted 05 June 2012 - 02:27 PM

the point of one shots in MWO would be price if you need some extra kick on your light mech for your next match to deal with the med that will inevitably be hunting you but cant afford a normal launcher and ammo (maybe im saving for a new mech) a one shot LRM 20 is a good option
smacking him with an LRM 20 even for one shot might make him think twice about continuing his persuit especialy if he dosent know its a one shot if he didnt get a good lock on you

#15 Cik

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Posted 05 June 2012 - 02:53 PM

mod them so they aren't useless, and RLs are awesome, they better be in the game.

#16 PANZERBUNNY

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Posted 05 June 2012 - 07:00 PM

That's what we call Rockets.

Usually only the Periphery states use them, but they are awesome in solo TT games because you don't have to worry about ammo carrying over into the next match or reloading.

Very little heat. Short range fire power.

You can have light mechs dishing out 50 damage in a single round with very little effort.

MRM's or Medium Range Missles aren't one shot launchers, but for the small price, they can pack a hefty punch. The downside is they are unguided missiles, so a tad harder to hit with. Essentually a spray and pray weapon that can level an opponent.

Edited by PANZERBUNNY, 05 June 2012 - 07:02 PM.


#17 Halfinax

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Posted 05 June 2012 - 08:06 PM

Rocket Launchers would fit much better into a real time game than they do in the TT for sure. They are the epitome of a great ambush weapon. Give me my Archer 6W! or a reasonable equivalent.

#18 ethnic minority

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Posted 05 June 2012 - 08:52 PM

Yes for rockets. I can totally see players packing as many rockets into crit/tonnage-limited mechs like the commando and making for effective ambush and raider mechs.

#19 Aethon

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Posted 05 June 2012 - 10:42 PM

I'm not against it, since it *is* canon, although I would never use it. The way I see it, if you want to waste a few tons of otherwise useful weight, it's your mech.

#20 canned wolf

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Posted 06 June 2012 - 08:19 AM

Its all about the weight balance. OS launchers in TT were kind of a joke. Half the weight of a standard launcher with the same number of crits, now that starts to make sense. I would also mount them externally. Ammo explosion would apply damage to armor in that location instead of internals. With no respawns it balances pretty well too.





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