#221
Posted 03 April 2014 - 10:41 AM
#222
Posted 06 May 2014 - 12:21 PM
Edited by Michael Abt, 06 May 2014 - 12:22 PM.
#223
Posted 06 May 2014 - 12:22 PM
Did anyone count how often they broke the page? Must be every second mech they introduced.
Sorry, but I cannot support this tool any longer with having to clean up after them so often.
Edited by SjurWarEagle, 06 May 2014 - 12:24 PM.
#224
Posted 06 May 2014 - 07:14 PM
SjurWarEagle, on 06 May 2014 - 12:22 PM, said:
Did anyone count how often they broke the page? Must be every second mech they introduced.
Sorry, but I cannot support this tool any longer with having to clean up after them so often.
Sorry to hear you won't be supporting the tool any longer. Thanks for the use of it while it lasted though.
#225
Posted 07 May 2014 - 07:05 AM
I have to say a special thank you though because without this tool I would never have noticed the laser damage and hitreg issues that seem to have gone on without anyone noticing for months. While I cannot be 100% certain, I am fairly sure something is off. On my 4LL Flame damage per hit is consistently 5, even when 100% of my shots hit. Which means your alpha is 20, not 36, and on top of that you get ghost heat. Where your tool was valuable was that it gave me the hit percentages per weapon per game, something which PGI does not expose to the customer, if you look at the normal stats page.
As it is I would say to anyone who wishes to be competitive - at least at higher ping - to stay as far away from Large lasers as possible. Even Medium Lasers under the circumstances are only a band aid. They have their place on Heavies to make it easier to hit Lights. but that is about it. As for Jenners well we are stuck with what we have there ...
Here is the relevant link, so you can double check and see if you think I have a case. I will grant that it may all be an artifact of the way laser damage and hits are handled and calculated, but on the other hand ...
http://mwomercs.com/...ost__p__3351077
#226
Posted 15 May 2014 - 11:20 PM
i'm very sad to hear that although i surely understand your decision.
So i want to thank you for creating and supporting such a great piece of Software. Your tool was so incredibly helpful and i will miss it (i already do).
Thanks for you effort and your patience with our questions!
Bye for now.
#227
Posted 01 June 2014 - 02:36 PM
win 7 64x
#228
Posted 01 June 2014 - 06:51 PM
As a guide and with the caveat that you use any tools at your own risk -> http://4sysops.com/a...to-an-exe-file/ You might want to avoid the #2 suggestion if you're risk adverse.
Sadly SjurWarEagle has indicated that he will no longer be supporting this app so bear that in mind. However, I am having no problems with the tool at the moment despite the mech id changes announced by PGI but then again I have a limited number of mechs.
#229
Posted 05 June 2014 - 08:40 AM
Greets, Solo
#230
Posted 30 August 2014 - 06:36 AM
#231
Posted 30 August 2014 - 10:29 AM
It's frickin' cool that the community can come up with things like this!
#232
Posted 30 August 2014 - 09:20 PM
#233
Posted 06 November 2014 - 12:32 AM
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