Sdr-5D Strategy/builds Guide
#21
Posted 04 April 2013 - 01:34 AM
I use the 2 MPLAS in arms only build.
#22
Posted 04 April 2013 - 03:03 AM
Hayashi, on 04 April 2013 - 01:34 AM, said:
I use the 2 MPLAS in arms only build.
Yup, the 3L eats you alive. Best bet is to run away and try to find teammates. In some maps and situations (Desert is great for this) you can use the jets to put some obstacles between you and the land-bound Raven to effectively escape. But yes, you never want to enter the circle of death with a streak toting RVN-3L.
Not to labour the point, but this is another reason to rock a ERLLAS in the chest. You simply can't win vs a 3L within 300m. But with the ERLLAS you might be able to soften him up from a distance or get him while he is distracted with another teammate.
#23
Posted 04 April 2013 - 04:06 AM
You can even "tailgate" him, meaning stick to his 6 o'clock and he won't be able to shake you off. Giving you free shots to his legs/rear armor. It'll take a while before they realize they have to reverse to shake you off.
#24
Posted 04 April 2013 - 05:47 AM
#25
Posted 04 April 2013 - 07:25 AM
#26
Posted 04 April 2013 - 12:33 PM
#27
Posted 05 April 2013 - 01:42 AM
Sixart, on 04 April 2013 - 12:33 PM, said:
Hahaha.
No.
[10 damage you have to aim every 3 seconds] vs [15 damage you have to aim every 3 seconds plus 6 damage autohoming towards CT every 3.5 seconds] is always a loss even if both mechs have the same armour. And the Spider has less armour...
Some RVN-3L pilots not knowing how to use 'R' to target their streaks being easy bait for any player that can aim is no argument for a match between 2 pilots of equal skill.
And this is only an argument for the weird scenario you actually get to fight 1v1. If we were to assume both light pilots have teammates, the lower amount of armour the Spider has would bias this even more in the Raven's advantage.
Edited by Hayashi, 05 April 2013 - 01:46 AM.
#28
Posted 05 April 2013 - 02:08 AM
If you don't have that advantage, you simply disengage or do not engage at all. That's why I lean towards builds with ER Larges on my Spiders, I can retreat to range and still keep doing damage.
#29
Posted 05 April 2013 - 03:28 AM
Hayashi, on 05 April 2013 - 01:42 AM, said:
As though I am standing still so the 3L can pinpoint the full medium laser damage on me.
As though I can't repeatedly disable counter-ECM by hitting the 3L with PPC blasts.
As though the PPC doesn't have 100% instant pinpoint damage, splash, and greater range.
Even outside a 1v1 setting I think jumpjets and disabling he 3L's ECM gives the 5D the edge. All of this requires exceptional PPC aim so maybe that's why you don't believe me.
#30
Posted 05 April 2013 - 04:10 AM
Yes yes, I'm sure I'm only saying this because I'm bad at the game and a terrible Spider pilot. I'm sure everyone else effortlessly cockpits the RVN with 4 dead eye ERPPC shots while spinning 360 in the air.
#31
Posted 05 April 2013 - 05:02 AM
Wrenchfarm, on 05 April 2013 - 04:10 AM, said:
Yes yes, I'm sure I'm only saying this because I'm bad at the game and a terrible Spider pilot. I'm sure everyone else effortlessly cockpits the RVN with 4 dead eye ERPPC shots while spinning 360 in the air.
Not 3L's, but you get the picture:
http://youtu.be/xoGjVnWT-do?t=4m40s
*drops mouse and leaves*
#32
Posted 05 April 2013 - 07:17 AM
Wrenchfarm, on 05 April 2013 - 04:10 AM, said:
Either way, any new players reading this thread will very quickly find out what is true if they try it for themselves, there's really no need to belabour the point. Reality is not changed by whether or not people believe in it, it can defend itself quite adequately with minimal effort.
#33
Posted 05 April 2013 - 06:22 PM
#34
Posted 05 April 2013 - 10:32 PM
I play mine with either 3 MPL, or 3 ML.
3L still beats it hands-down, but the 3L beats every other light easily.
#35
Posted 06 April 2013 - 07:53 AM
In terms of open gameplay, namely scouting, brawling and generally being a distraction for your allies, the SDR-5D will live longer than a 3L attempting to do the same thing. Sorry if that wasn't clear.
Also, reduce your speed and gimp your maneuverability all you want, but the 7/8JJ 3ML spider build is by far the most open and solid, in terms of heat production, damage dealt, average range and weight use. If you are going to use a subtle 'Mech, you had better be subtle, because a slow, blunt, heavy spider is just a free kill that isn't benefiting its team as much as almost any other mech trying to do the exact same thing.
Trying to turn a spider isn a mech that deals damage is like trying to turn a twinkie into a hammer. You would be better off using almost anything else. There is no reason to expect a spider to get beyond the 300-450 range in a "good" game.
Edited by TheFlyingScotsman, 06 April 2013 - 07:55 AM.
#36
Posted 03 May 2016 - 04:13 PM
2 ERLL - http://mwo.smurfy-ne...704958d5f6afdd0
This is the setup I've used most of the time. You could switch up the loadout a little to put more armor on it, which I may actually do soon. I may drop down to a smaller XL engine, maybe lose a jump jet, but this setup has served me rather well. It's purely a sniper/harasser build that, as you can see, can be very effective. You will probably also notice that it's not particularly good against other lights or at least that's my experience. I built if for long range precision, but if you can handle using it up close in a light battle, you're a better pilot than I.
Edited by DireWlf, 03 May 2016 - 04:13 PM.
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