

Team Play Needs A Comeback
#1
Posted 29 March 2013 - 10:59 AM
Next along came ELO. This was introduced in an attempt to help keep matchs balanced, and have much more even fights taking place. For some this change was welcome (mostly people with low kill/death ratios). Now they are placed againsts other new player or bad players for the most part. People with great kill/death ratios now find themselves placed with new players to offset their skill when pugging. This is fine and all but im sure it gets very old having brand new player or incompetent teammates every match. I sit somewhere in the middle so nothing to drastic happend to me. I still see many treads about uneven match 8-0 all the time. I must say it still happens to me at about the same rate as before ELO.
All and all I dont care about ELO one way or the other, it has not really affected me. However I must ask the question if ELO works so well then why must we still have groups sizes. If I get a groups of 6 going then shouldnt ELO match us against 6 equally skilled players? Anyway having group sizes takes away from being able to play with friends and does not prevent uneven matches from happening.
Please let me know what you guys think about ELO and teams sizes and why you feel that way.
#2
Posted 29 March 2013 - 11:05 AM
#3
Posted 29 March 2013 - 11:35 AM
#4
Posted 29 March 2013 - 11:56 AM
#5
Posted 29 March 2013 - 11:58 AM
#6
Posted 29 March 2013 - 12:01 PM
RagenBull, on 29 March 2013 - 10:59 AM, said:
You know that feeling when you go up against a team, and you know you have zero chance from the beginning because they've given themselves the advantage of using powerful mechs, and you have chosen not to use that advantage?
That is *exactly* what it was like trying to PUG in the days of 8 mans in the PUG queue, only the advantage was voice coms and getting to pick your team mates. It wasn't fun for anyone but people who like their games on easy mode.
#7
Posted 29 March 2013 - 12:08 PM
But I can understand, that playing only as a group of 4 is not enough for a lot of players. Solution is not the removal of the group size cap - it would be an integrated lobby which would enable the players to do custom matches. Maybe even with tweaks, like: Limiting team tonnage, excluding certain weapons or mechs from the match, setting win-conditions ...
For your other point about:
Quote
With ELO you only get a rough skill-based match - it doesn't consider voice or anything. So what I'm trying to say is: 8man-groups consisting out of mediocre players almost every time beat a random team of 8 better players.
So - I think ELO helps. But it needs to be tweaked quite a bit. And I'd really like to know my ELO-Rankings for the different weight classes (just in the private stats - doesn't have to be on the in-game scoreboard) - that would make it easier to judge if it works.
Edited by Child3k, 29 March 2013 - 01:06 PM.
#8
Posted 29 March 2013 - 12:21 PM
Lefty Lucy, on 29 March 2013 - 12:01 PM, said:
You know that feeling when you go up against a team, and you know you have zero chance from the beginning because they've given themselves the advantage of using powerful mechs, and you have chosen not to use that advantage?
That is *exactly* what it was like trying to PUG in the days of 8 mans in the PUG queue, only the advantage was voice coms and getting to pick your team mates. It wasn't fun for anyone but people who like their games on easy mode.
I see what you are saying but my point of creating a limit of 4 man teams has done nothing to stop that one sided battle. Look posts are still all over with pictures of 1 sided battles. I would rather play with my friends have stomps happen to me then not play with all of them and still have 1 sided fights.
EDIT also if i only have 7 friends on we cant play 8 mans anyway unless we pick up a pug, so its very lame.
Edited by RagenBull, 29 March 2013 - 12:22 PM.
#9
Posted 29 March 2013 - 12:23 PM
RagenBull, on 29 March 2013 - 12:21 PM, said:
I see what you are saying but my point of creating a limit of 4 man teams has done nothing to stop that one sided battle. Look posts are still all over with pictures of 1 sided battles. I would rather play with my friends have stomps happen to me then not play with all of them and still have 1 sided fights.
I disagree. I think that since the 4-man limitation and ELO the game has become much more playable as a PUG, and much more challenging as a 4-man. Before ELO I'd get in a 4-man with my friends and basically never lose. Maybe 1/10 games, and 90% of the time we were just shooting the breeze on coms. Now we actually have to put effort into 4-mans. If anything, these changes have re-enforced the importance of team play.
Edited by Lefty Lucy, 29 March 2013 - 12:24 PM.
#10
Posted 29 March 2013 - 12:27 PM
Lefty Lucy, on 29 March 2013 - 12:23 PM, said:
I disagree. I think that since the 4-man limitation and ELO the game has become much more playable as a PUG, and much more challenging as a 4-man. Before ELO I'd get in a 4-man with my friends and basically never lose. Maybe 1/10 games, and 90% of the time we were just shooting the breeze on coms. Now we actually have to put effort into 4-mans. If anything, these changes have re-enforced the importance of team play.
Right but here you have said its elo that changed uneven matches, since you played 4 mans both times. Like i said in my post if elo is working right why does it matter how many people i have in my party since they will match me against even skilled players?
#11
Posted 29 March 2013 - 12:48 PM
Urdnot Mau, on 29 March 2013 - 11:56 AM, said:
What makes a player running say a SplatCat only care about winning.
I have every Catapault and Every Hunchback. I have a YLW, 3 Stalkers and JM-6A.
I run them all. I like most of them. When I run my A1 80% of the time it is some form of Splatcat.
I love running it that way. With JJ or without, with Art or without. Sometimes I even run it with 6xSRM2s with Art.
It is a blast to run. Even when I die early.
The A1 is a **** mech if it is not min maxed. As an LRM boat it is no fun and can not even carry a tag.
As a mixed LRM/SRM or LRM/SSRM it is bad and no fun.
As an SRM/SSRM fast boat it is FUN TO PLAY.
So go ***** about cheese to the French.
#12
Posted 29 March 2013 - 01:07 PM
RagenBull, on 29 March 2013 - 12:27 PM, said:
Right but here you have said its elo that changed uneven matches, since you played 4 mans both times. Like i said in my post if elo is working right why does it matter how many people i have in my party since they will match me against even skilled players?
I gave you a reason.
#13
Posted 29 March 2013 - 01:38 PM
PGI must nerf teamplay.
Damned Cheeseteamers.
#14
Posted 29 March 2013 - 02:03 PM
Fun is an irregular adjective, in that it only has one syllable, but follows the grammar rules of 2+ syllables adjectives, requiring the addition of the comparative "more" or the superlative "most", rather than doubling the consonant and adding -er.
#15
Posted 29 March 2013 - 02:29 PM
Viper69, on 29 March 2013 - 11:05 AM, said:
RagenBull, on 29 March 2013 - 11:35 AM, said:
This happens when a player deletes a map from his game files so he doesn't have to play on it. The MM still leaves the slot "full" but the player doesn't load into the map, meaning you get a "full" team of less than 8. I would imagine it was night maps, or hot maps, or large maps, or whatever map isn't optimized for the mech they want to play. It sucks, but it has NOTHING to do with Elo.
#16
Posted 29 March 2013 - 02:35 PM
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