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Preemptive Petition: Don't Mix Tech.


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#121 Pinselborste

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Posted 31 March 2013 - 05:05 AM

View PostDr Killinger, on 31 March 2013 - 04:37 AM, said:


If they allow tech mixing, then everyone would just equip IS with Clan tech, and when IS tech actually advances, no one will care.



if they dont allow tech mixing, they have to balance clan tech, majority of the players will switch to clans otherwhise, cause people want to be able to have 1v1 fights they can win and not fights where they know they have to die cause its that way in a TT game they dont even know.

#122 G4ngSt4z

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Posted 31 March 2013 - 05:09 AM

I don't know what is Clan or anything else, I just want new guns and new stuff for my favorite FPS game !!!

Yeah !!

#123 Congzilla

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Posted 31 March 2013 - 05:11 AM

People seem to forget that clan tech mixing is Battletech cannon.

"The Kell Hounds fought the Clans on Twycross and Luthien, with Wolf's Dragoons. During a lull in the early fighting, they managed to rebuild their numbers and start to incorporate the Clan technology."

The battle for Twycross happens in the 4th wave of the clan invasion which lasts from July to October of 3050.

#124 Pinselborste

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Posted 31 March 2013 - 06:47 AM

View PostCongzilla, on 31 March 2013 - 05:11 AM, said:

People seem to forget that clan tech mixing is Battletech cannon.


its canon, not cannon.

A cannon is a weapon, so a Battletech cannon is a weapon that uses battletech as ammo :lol:

#125 MustrumRidcully

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Posted 31 March 2013 - 08:37 AM

View PostPinselborste, on 31 March 2013 - 06:47 AM, said:


its canon, not cannon.

A cannon is a weapon, so a Battletech cannon is a weapon that uses battletech as ammo :lol:

Canon cannons add alliterative appeal.

#126 Nutlink

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Posted 31 March 2013 - 09:52 AM

View PostCongzilla, on 31 March 2013 - 05:11 AM, said:

People seem to forget that clan tech mixing is Battletech cannon.

"The Kell Hounds fought the Clans on Twycross and Luthien, with Wolf's Dragoons. During a lull in the early fighting, they managed to rebuild their numbers and start to incorporate the Clan technology."

The battle for Twycross happens in the 4th wave of the clan invasion which lasts from July to October of 3050.

Canon or not, it wasn't exactly common (unless you're going by Stackpole....). Maybe they'll allow mixing, but it will be an option in the same screen via DHS, FF, Artemis, and Endo. You pay a one time exorbitant fee and you're allowed to put Clan tech (and ONLY Clan tech at that point) on your mech. Combine that with R&R costs and that might be another balancing option. Assuming they decide to bring back R&R at some point. Still, I'd rather not be allowed to put Clan tech on IS mechs, at least initially.

#127 Victor Morson

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Posted 31 March 2013 - 01:07 PM

View PostPinselborste, on 31 March 2013 - 05:05 AM, said:

if they dont allow tech mixing, they have to balance clan tech, majority of the players will switch to clans otherwhise, cause people want to be able to have 1v1 fights they can win and not fights where they know they have to die cause its that way in a TT game they dont even know.


Again, if it's balanced via other means, a Highlander will be a fair fight for a Ryoken. This means you'll still have your 1 v 1 fights, it's just that you'd be facing an asymmetrical force.

Clan stuff can be balanced vs IS stuff as separate factions through tonnage, BV, or any number of factors.

View PostCongzilla, on 31 March 2013 - 05:11 AM, said:

People seem to forget that clan tech mixing is Battletech cannon.

"The Kell Hounds fought the Clans on Twycross and Luthien, with Wolf's Dragoons. During a lull in the early fighting, they managed to rebuild their numbers and start to incorporate the Clan technology."

The battle for Twycross happens in the 4th wave of the clan invasion which lasts from July to October of 3050.


A: As said, realy uncommon.
B: The Wolf's Dragoons are ex-Clan and assisted them in doing so.

This isn't something 99.9% of units, mercenary or otherwise, would be able to do. Some IS Mercs do have hybrid guns (Usually a handful - like 2 Clan ER Lasers on an otherwise IS 'mech - why I liked the idea of "Experimental" variants allowing 1 or 2 Clan hardpoints) and a few even have Bondsman/Clan 'mechs with them... in the 3060s.

Also, again, as I said at many points in this thread: Clan tech is still the exception. If it's made available, and not restricted, everyone will have Clan tech in MW:O. IS weapons will never be seen again, along with chassis and stuff.

Before people say "But, I'll still use IS chassis with Clan weapons!" let me remind you: No, you won't. You really won't. This isn't Mech 4 - IS 'mechs have 3 XL crits, 3 slot DHS, etc. Clan 'mechs can run XL and not even be destroyed losing a side torso! It would be outright stupid to run Clan modified IS tech if you had access to both.

Again, I'm OK with exceptions. If they stick with the faction rank thing, having the top 10 players have access to Clan gear would be really cool, IMO. But we MUST not allow it on a wide scale, at all, for the fate of the game.

We're at a crossroads where we can either face really unique battles where the IS is given different advantages such as tonnage to make up for technological shortcomings, or a really stale game where everyone is using the best Clan heavies exclusively.

It's a no brainer solution. PLEASE think about the long-term ramifications before you post folks, instead of "I want Clan tech but I wanna be the goooooood guyyyys" that I think is the overwhelming opinion, followed by people who think their merc unit should be composed primarily of Thors because that's how MechWarrior 4 single player was. It's really bad.

View PostG4ngSt4z, on 31 March 2013 - 05:09 AM, said:

I don't know what is Clan or anything else, I just want new guns and new stuff for my favorite FPS game !!!

Yeah !!


You might think you don't care, but you do. Largely because you don't know how the Clans are.
Effectively all their gear is better. Flat out better. In 3050 the IS has nothing to compare with it, except numbers/weight. If you got those "new guns and stuff" given to both factions, prepare to throw out every gun you own at that point because it's worthless now.

See the problem? How many FPS release new guns that throw out the entire list of guns that came before in terms of viability? I'm going to guess not many that are considered any good.

Now, I'm all for you getting access to all the new toys. That's why I keep suggesting that profiles should support multiple pilots, so you can bounce between playing with your new 100 ton Clan 'mech and playing with an IS unit. So, for you, you have access to all the new stuff - that's great! But by doing it that way, you will keep the factions split - if you're playing to represent one faction or the other, you'll get a difference experience with each. Instead of the same one with both, which is what will happen the second mixtech gets mentioned.

Edited by Victor Morson, 31 March 2013 - 01:19 PM.


#128 PANZERBUNNY

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Posted 31 March 2013 - 01:36 PM

View PostCongzilla, on 31 March 2013 - 05:11 AM, said:

People seem to forget that clan tech mixing is Battletech cannon.

"The Kell Hounds fought the Clans on Twycross and Luthien, with Wolf's Dragoons. During a lull in the early fighting, they managed to rebuild their numbers and start to incorporate the Clan technology."

The battle for Twycross happens in the 4th wave of the clan invasion which lasts from July to October of 3050.

View PostCongzilla, on 31 March 2013 - 05:11 AM, said:

People seem to forget that clan tech mixing is Battletech cannon.

"The Kell Hounds fought the Clans on Twycross and Luthien, with Wolf's Dragoons. During a lull in the early fighting, they managed to rebuild their numbers and start to incorporate the Clan technology."

The battle for Twycross happens in the 4th wave of the clan invasion which lasts from July to October of 3050.


Comparing player units to the likes of the Kell Hounds and Wolf Dragoons, two units that had their own mech production facility and in the case of the Dragoons. were actually clanners.

I see what you did there.

#129 Merky Merc

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Posted 31 March 2013 - 01:45 PM

View PostPANZERBUNNY, on 31 March 2013 - 01:36 PM, said:

Comparing player units to the likes of the Kell Hounds and Wolf Dragoons, two units that had their own mech production facility and in the case of the Dragoons. were actually clanners.

I see what you did there.


Considering that none of our units are "canon", who cares? As we're not canon units I will now craft my own story. Colonel Merky Merc and his Funky Bunch were able to seize a Clan insert clan here dropship full of mechs when elements of TFBs Aerospace fighters intercepted the dropship en route to insert planet here. Newly equipped with a insert unit size here Colonel Merkys company become a top tier merc outfit with A++ ratings on Outreach.

Look now I have lore behind why my *** is in a Mad Cat or whatever. Get at me.

Allowing only a few pilots per faction access to the best gear is dumb. Telling people who want to play with good guns in the mech of their choice what they will or won't do is also dumb. In the long term allowing only one faction access to the best tech will lead to the the demise of inferior factions. It's a no brainer!

#130 Wolf Clearwater

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Posted 31 March 2013 - 01:47 PM

I hope they just make all the clan mechs like trial mechs, where you cannot change the load outs. You could own all the variants they put out, but make no changes to them at all. That would go along way toward keeping IS mechs competitive without nerfing clan tech.

#131 PANZERBUNNY

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Posted 31 March 2013 - 02:37 PM

View PostMerky Merc, on 31 March 2013 - 01:45 PM, said:


Considering that none of our units are "canon", who cares? As we're not canon units I will now craft my own story. Colonel Merky Merc and his Funky Bunch were able to seize a Clan insert clan here dropship full of mechs when elements of TFBs Aerospace fighters intercepted the dropship en route to insert planet here. Newly equipped with a insert unit size here Colonel Merkys company become a top tier merc outfit with A++ ratings on Outreach.

Look now I have lore behind why my *** is in a Mad Cat or whatever. Get at me.

Allowing only a few pilots per faction access to the best gear is dumb. Telling people who want to play with good guns in the mech of their choice what they will or won't do is also dumb. In the long term allowing only one faction access to the best tech will lead to the the demise of inferior factions. It's a no brainer!


Playing Clan will be a little more involved than better mechs and better guns.

wait and see what they'll have in store. They are experimenting with ways to include Zel. It won't be the IS play experience with better stuff.

#132 Nutlink

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Posted 31 March 2013 - 02:38 PM

I'd have killed for a stock mech only game honestly. I'm not too big on the customization deal as it leads to a lot of issues.

#133 Pinselborste

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Posted 31 March 2013 - 03:15 PM

since stock mechs dont have much ammo, it would become Swayback online, cause it doesnt need much tweaking to be viable in full custom battles. endo steel, DHS and you are done, unless you want to add an XL engine. Its already good with its stock config.

#134 Nutlink

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Posted 31 March 2013 - 03:17 PM

That Swayback would get it's *** handed to it at range by anything with LRMs. It'd be great to keep light mechs off of assaults, but that might be about it. I'd bet on any Centurion against it any day of the week.

#135 Culler

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Posted 31 March 2013 - 08:06 PM

Are clan mechs and tech better than IS mechs and tech? Yes. Would a significant number of people then choose to spend money on IS mechs or tech when they can buy clan instead? Probably not, unless they have a good reason.

Tech mixing is coming. Deal with it.

#136 TruePoindexter

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Posted 31 March 2013 - 08:55 PM

Eh.... I'm apathetic. If I want to mount a clan ERPPC next to my IS Flamer why not? We all know that we will be swapping the majority of our weapons out for clan ones ASAP anyway.

#137 XSive Death

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Posted 31 March 2013 - 08:57 PM

View PostBOTA49, on 31 March 2013 - 09:52 AM, said:

Canon or not, it wasn't exactly common (unless you're going by Stackpole....). Maybe they'll allow mixing, but it will be an option in the same screen via DHS, FF, Artemis, and Endo. You pay a one time exorbitant fee and you're allowed to put Clan tech (and ONLY Clan tech at that point) on your mech. Combine that with R&R costs and that might be another balancing option. Assuming they decide to bring back R&R at some point. Still, I'd rather not be allowed to put Clan tech on IS mechs, at least initially.


Or make clan tech cost more to IS factions...and be unrepairable. Gonna be pricey having to re-purchase that clanner PPC when it gets blown up!





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