Jakob Knight, on 30 March 2013 - 02:41 PM, said:
This has already been the case in the game, with all players able to get advanced weaponry such as ERPPCs, Ultra Autocannon, TAG, and others, regardless of national affiliation. Clantech is no different than this in terms of game access.
All of these technologies are spread around the IS thanks to how salvage works in the BattleTech universe. In the InnerSphere, you can aquire any at the right price - and eventually loyalty points will serve to show that difference. It's just not implemented yet. (Well not just salvage but sale sale - FWL got rich exporting it's tech in the 3050s to fight the Clans.)
Clan tech is, however, UNIQUELY different to IS technologies; not just one or two faction-improved weapons. It's just flat out
better in 3050, with the IS only possessing a heat advantage on a ton for ton basis in general. It should be kept that way; it's lighter, hits harder and has more range. While some things might need to be tuned (like ER PPC damage being brought more into line between them), overall, this is the spirit of Clan tech.
Now if a player can pick a pilot for either faction and flip at will he's basically going to see:
CLAN - Superior tech, inferior (Numbers / Tonnage / Battlevalue / Something metagame)
IS - Inferior tech, superior tonnage, armor, tends to run cooler, possibly numbers
That's cool. That's two entirely different play styles right there. That means IS vs IS, Clan vs Clan, and Is vs Clan all have their own flavor. Every
player has access to both techs, but not at the same time; they're either playing Clan or they're not.
I'm all for that. However, if you instead simply give both sides access to everything, that's gone. No distinction. No unique play style. Just inferior IS stuff and superior Clan stuff, the IS stuff going in the trash bin. Maybe it'll get dusted off and fit with Clan weapons on some gimmicks.
It will suck.
There's no reason to do it. Making the two "major overfactions" split you're going to do a huge service to the game for both sides and make it a more unique, memorable and dynamic experience.
Edited by Victor Morson, 30 March 2013 - 04:50 PM.