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Steam Release


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Poll: MWO on Steam (197 member(s) have cast votes)

Would you like to see MWO release on Steam

  1. Yes (Steam-exclusive) (23 votes [11.68%])

    Percentage of vote: 11.68%

  2. Yes (non-exclusive) (147 votes [74.62%])

    Percentage of vote: 74.62%

  3. No (27 votes [13.71%])

    Percentage of vote: 13.71%

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#1 Jaskel118

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Posted 31 October 2011 - 01:08 PM

Hey devteam, what are our chances of seeing a Steam release of MWO? I wouldn't expect much at this point in the dev cycle, but it would be nice at the very least to know whether it's being considered or not.

If so, I expect a MWO to be the worlds largest mech-themed hat simulator. :)

In all seriousness though, I'd love to see you and Valve do some cross-promotion with Team Fortress, like: preorder MWO and unlock the gauss rifle for the Sniper in TF2, or something.

Edit: I'm certainly not suggesting a Steam-only release, but I think it's a **** good option considering the state of PC gaming these days.

Edit2: poll up

Edited by snake-eyes, 31 October 2011 - 01:25 PM.


#2 calamityxi

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Posted 31 October 2011 - 01:10 PM

Snake, I think it'd be a good idea to put a poll in the forum, then the devs would be able to clearly see the number of people that would want it on steam.

#3 Threat Doc

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Posted 31 October 2011 - 01:10 PM

Maybe I still don't understand Steam, but I don't trust them at this point. I wouldn't even pick up New Vegas because I didn't trust them. What's so special about Steam? I ask this out of curiosity and a look askance at what they represent; not trying to be stupid.

Edited by kay wolf, 31 October 2011 - 01:14 PM.


#4 Wieland Calhoun

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Posted 31 October 2011 - 01:16 PM

It's just Valve's digital distribution platform. There's a lot of neat little features tacked on, but that's mainly what it's about.

I generally don't trust that sort of thing either, but they're rather up front about collecting information about your PC and such, and you're allowed to opt out of it unlike a lot of other services. If you go digital distro, Steam is sort of the way to go. I'm pretty paranoid about this stuff, but I've been using Steam for years without a hitch.

Also, they have crazy deals on games all the **** time, which is pretty nice.

#5 calamityxi

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Posted 31 October 2011 - 01:17 PM

View Postkay wolf, on 31 October 2011 - 01:10 PM, said:

Maybe I still don't understand Steam, but I don't trust them at this point. I wouldn't even pick up New Vegas because I didn't trust them. What's so special about Steam? I ask this out of curiosity and a look askance at what they represent; not trying to be stupid.


Steam is a digital distributor and social platform. Basically when you buy a game from them you buy the CD code which is forever tied to your account, which is also one reason they can have incredible sales. Also since they're tied to your account and stored on the steam servers you can download any game you bought any time you want(as long as you have internet connection). Personally steam is an amazing platform because of the fact that you can easily join a friends game(as long as you have that game installed) and when you download the game it's the actual game, not some ****** installer. It also auto-updates games(which you can turn off if you want) so you'll never have to worry about patches again.

#6 Highlighter

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Posted 31 October 2011 - 01:18 PM

Please go with Steam. Please!

It's so convenient and Valve has amazing support.

#7 Jaskel118

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Posted 31 October 2011 - 01:27 PM

Poll up, please vote. Options regarding whether or not you want to see it as an exclusive or not. If no, please post why you don't want to see it on Steam. :)

#8 maxx2504

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Posted 31 October 2011 - 01:32 PM

Hi !
Steam would be very nice ! Support is very good. Steam is an awesome plattform. Much better than this Origin **** from EA (sorry)...

maxx

Edited by maxx2504, 31 October 2011 - 01:33 PM.


#9 kusanagi

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Posted 31 October 2011 - 01:33 PM

I have no problem with steam but would rather it not be used. I think it would make more sense for MWO to build its own community rather than tack onto steams.
Of course steam is better than alot of other systems so im easy... as long as i get to stomp around in my mech im happy!

#10 Ilfi

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Posted 31 October 2011 - 01:35 PM

Steam is always a plus for these things. I've very rarely seen a game hurt by joining Steam.

I'm sure Piranha will add Steam support once the move becomes feasible. There are very few reasons not to, and they're looking for what's best for the game's future.

#11 Highlighter

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Posted 31 October 2011 - 01:35 PM

View Postmaxx2504, on 31 October 2011 - 01:32 PM, said:

Hi !
Steam would be very nice ! But...how much will it cost to bring the game to steam ?


maxx


My brother is currently a developer for the upcoming indie game Dustforce. From what he's told me, it doesn't "cost" anything to publish on Steam. You've just got to have a quality game that meets Steam/Valve's standards, and be willing to cut them X% of the sales. I don't remember the percent, but it's not unreasonable. In return, you get a ton of marketing and distribution support, so it's a great avenue for smaller developers.

I don't know anything about MWO's publisher/developer's finances, so they may not need Steam's assistance. But it certainly can't hurt. (At the very least, I hope they're not going for Origin or something.)

#12 Jaskel118

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Posted 31 October 2011 - 01:39 PM

View Posthighlighter, on 31 October 2011 - 01:35 PM, said:


My brother is currently a developer for the upcoming indie game Dustforce. From what he's told me, it doesn't "cost" anything to publish on Steam. You've just got to have a quality game that meets Steam/Valve's standards, and be willing to cut them X% of the sales. I don't remember the percent, but it's not unreasonable. In return, you get a ton of marketing and distribution support, so it's a great avenue for smaller developers.

I don't know anything about MWO's publisher/developer's finances, so they may not need Steam's assistance. But it certainly can't hurt. (At the very least, I hope they're not going for Origin or something.)



Even if they don't need Steam's assistance, it still makes distributing patches and updates easier (as they'd be hosted on VALVe's servers), as well as having that built-in community.

#13 maxx2504

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Posted 31 October 2011 - 01:40 PM

View Posthighlighter, on 31 October 2011 - 01:35 PM, said:


My brother is currently a developer for the upcoming indie game Dustforce. From what he's told me, it doesn't "cost" anything to publish on Steam. You've just got to have a quality game that meets Steam/Valve's standards, and be willing to cut them X% of the sales. I don't remember the percent, but it's not unreasonable. In return, you get a ton of marketing and distribution support, so it's a great avenue for smaller developers.

I don't know anything about MWO's publisher/developer's finances, so they may not need Steam's assistance. But it certainly can't hurt. (At the very least, I hope they're not going for Origin or something.)


Thanks for this info ! Sounds good. So lets hope for steam. But when not, its not bad. I dont need steam but would be a good option.


maxx

#14 Wieland Calhoun

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Posted 31 October 2011 - 01:41 PM

It would certainly guarantee a certain influx of players that wouldn't otherwise happen.

#15 kusanagi

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Posted 31 October 2011 - 01:51 PM

View Postwieland calhoun, on 31 October 2011 - 01:41 PM, said:

It would certainly guarantee a certain influx of players that wouldn't otherwise happen.


That is true. In retrospect i remove my lukewarm steam support and whole heartedly embace steam. afterall the more players the better.

#16 Alistair Marsden

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Posted 31 October 2011 - 01:53 PM

Depends on how steam is used in MWO. If it's just another channel of distribution, then why not. But please refrain from forcing innocent non-steam users to having to create an account with that company and installing their piece of s...oftware, before they can play a hopefully fantastic game.

#17 nighthawk441

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Posted 31 October 2011 - 06:37 PM

Steam could really help expand the mechwarrior fan base. Tons of people use steam, and seeing mechwarrior as ( hopefully ) being one of the better free 2 play games on steam it could help mwo thrive since it's relies heavily on a large number of players.

#18 S3dition

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Posted 31 October 2011 - 08:22 PM

View Postkay wolf, on 31 October 2011 - 01:10 PM, said:

Maybe I still don't understand Steam, but I don't trust them at this point. I wouldn't even pick up New Vegas because I didn't trust them. What's so special about Steam? I ask this out of curiosity and a look askance at what they represent; not trying to be stupid.


That's a bit like not trusting the store you buy your games from. Steam holds all your games (you can redownload them forever), allow you to talk back and forth with your friends, track achievements, and offer massive sales. Like hundreds of games for $50 and less.

#19 Raj

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Posted 31 October 2011 - 08:46 PM

I think the key to any online multiplayer game (fps in particular) is having lots and lots of players. As others have said steam has a pretty big community and offers things like friends lists and steam groups to help people stay in contact. Putting it on steam can't do anything but help.

That said World of Tanks did it on their own and seem to be successful.

#20 lichbane

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Posted 31 October 2011 - 10:29 PM

You don't need Steam to be successful. Look at most MMO's out there.

But it wouldn't hurt, that's for sure. And it will give the game more exposure to the market.





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