

Average Player Skill Level
#21
Posted 30 March 2013 - 11:14 AM
Coming across this form of torture is a 1/20 thing however.
#22
Posted 30 March 2013 - 11:15 AM
Revorn, on 30 March 2013 - 11:05 AM, said:
What do you drive? And how do you play? The thing that would help most players to do better is simply patience.
Being able to hit stuff also helps :-p
#23
Posted 30 March 2013 - 11:16 AM
#24
Posted 30 March 2013 - 11:17 AM

People do realize that the "average" player is, by definition, average in skill level?
All this poll does is ask people how good they think they are. Which is obviously going to skew high since everyone thinks they're better than the majority of people.
#25
Posted 30 March 2013 - 11:17 AM
Werewolf486, on 30 March 2013 - 11:10 AM, said:
Sounds like you need to improve your aim more than anything else. Sure you're doing a lot of damage but if you're not actually killing anybody you're not doing squat.
#26
Posted 30 March 2013 - 11:19 AM
ShadowDrake05, on 30 March 2013 - 11:17 AM, said:
Naw man, he farms damage by shooting arms and legging mechs so that his stats look cool.
#28
Posted 30 March 2013 - 11:39 AM
if your kdr is 0.2, you're in the 17th percentile
if your kdr is 0.3, you're in the 23rd percentile
if your kdr is 0.4, you're in the 29th percentile
if your kdr is 0.5, you're in the 33rd percentile
if your kdr is 0.6, you're in the 38th percentile
if your kdr is 0.7, you're in the 41st percentile
if your kdr is 0.8, you're in the 44th percentile
if your kdr is 0.9, you're in the 47th percentile
if your kdr is 1, you're in the 50th percentile (average)
if your kdr is 2, you're in the 67th percentile
if your kdr is 3, you're in the 75th percentile
if your kdr is 4, you're in the 80th percentile
if your kdr is 5, you're in the 83rd percentile
if your kdr is 6, you're in the 86th percentile
if your kdr is 7, you're in the 88th percentile
if your kdr is 8, you're in the 89th percentile
if your kdr is 9, you're in the 90th percentile
if your kdr is 10, you're in the 91st percentile
SO SAYS THE MATH GODS, LOGICAL FALLACIES BE DAMNED
#29
Posted 30 March 2013 - 11:46 AM
#31
Posted 30 March 2013 - 04:28 PM
#32
Posted 30 March 2013 - 04:50 PM
Or something like that... This poll makes total sense.... (If you believe in sarcasm)
Honestly, I would say I am above average while piloting certain mechs and using certain builds while other builds I am below average. Should I say.. Situational skill....
I shout at the matchmaker because it is fun and makes other people rage at you (oh to stir the joyous kettle of rage). Times in which the matchmaker makes me wonder wtf is this thing really supposed to do and other times; eh, seems to be working ( I guess). I would have expected a majority of my games would turn out to be more "balanced" by now than they seem to be (this could also be a personal delusion).
Like a fat kid on a teeter-totter (see-saw for some of you folk) when he jumps on one side he tips the scales evenly, but when he jumps on the other side, that poor skinny kid goes flying off the other side and hilarity ensues for all.
When you are out-tonned by about 200 tons and you win.. It works... But when you are out-tonned by 200 and you lose, it has totally lost its mind and failed miserably. Or some such...
#33
Posted 30 March 2013 - 04:53 PM

#34
Posted 30 March 2013 - 04:56 PM
The same also goes for Win/Loss ratio. Better than a 1.0 is above average, worse than a 1.0 is below average.
That said - the average number of games played also has a bearing on your overall performance. Having a very small number of samples (less than 50 games) skews your stats, considerably.
Further, what environment you play under is also very relevant. A bunch of guildies running together should have a much higher K/D ratio on the average than your typical PUG player - because a coordinated team is likely to lose fewer of its members and their K/D is not just a reflection of their personal accomplishments, but that of their team, as well.
Going -even- further, it also depends upon the quality of players you drop against. If, for whatever reason, the players of higher skill levels are more prevalent in play between 4PM Central and 8PM Central - all of them, being roughly equal skill, should have K/D ratios considerably lower than a player of the same (or even lower) skill who plays during times when fewer skilled players are available for matchmaking.
ELO-like systems for MWO will likely be a little wonky until community warfare kicks off, and you can start to form team/group ELO in addition to individual player ELO - which will help stabilize the system a little more and make it more relevant to how MWO works (which isn't a one-on-one match, where ELO is most applicable and relevant).
So... it's kind of funny, but if ELO is doing its job - the "best" players around shouldn't have crazy high K/D ratios, as they should be getting matched up against players who can avoid being killed by, and effectively kill them.
#35
Posted 30 March 2013 - 05:02 PM
#36
Posted 01 April 2013 - 06:49 AM
Walk, on 30 March 2013 - 09:12 AM, said:

http://en.wikipedia....93Kruger_effect
The Ars article is about a follow up paper to the initial Dunning-Kruger research. Same results, more details.
Seems like the research really IS true. People really DO think they're slightly better than average (and if I had a dollar for every person who reads that and thinks "Oh, but I actually AM slightly better than average, it's all the other clowns who are overrating their skills" I would be slightly better off than I am now).
And just to prove that this isn't a self congratulatory kind of thing, my KDR hovers around .3, my overall WLR (since open beta stat wipe) is about .4 and my WLR since additional stats came in is around 1. So either I'm improving or you lot are getting worse

#37
Posted 01 April 2013 - 07:00 AM

Edited by Joseph Mallan, 01 April 2013 - 07:01 AM.
#38
Posted 01 April 2013 - 07:24 AM
Last match I played last night in my SDR-5D I killed two, did over 400pts of damage, stopped a base cap against a trenchbucket, and eviscerated a Jager. Solo. Lost the match and died, but I think it was a fantastic performance. Streaks - lol. K/D went down. ELO probably went down. W/L went down.
Honestly, every tool we have to measure epeen is misleading and pushing the ruler waivers to heavier chassis and all alpha all the time.
#39
Posted 01 April 2013 - 07:34 AM
#40
Posted 01 April 2013 - 07:51 AM
Ilwrath, on 30 March 2013 - 09:09 AM, said:
This is the mech stats after they started tracking. Mostly m9 and stalkers but yesterday and today its been Jager time. Last weapon type for me to test and I must say ballistics is kinda fun. You can see that the jager is rather easy to drive:

What is the load out for your Jagermech DD? Your KDR is insane. Teach me your secrets!

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