What Has Pgi Done Right?
#1
Posted 30 March 2013 - 11:22 AM
No snarky posts saying "nothing" or similar, I am genuinely interested in what the forum community thinks about this topic, considering we all know that PGI has done a lot of things wrong.
I'll start with this:
PGI has made the difference between ballistics and lasers simple, elegant, and meaningful. Hitscan DoT is a great way to do laser damage, and neatly differentiates it from ballistics/PPCs that do burst point damage with travel time.
#2
Posted 30 March 2013 - 11:23 AM
#3
Posted 30 March 2013 - 11:25 AM
#4
Posted 30 March 2013 - 11:27 AM
#5
Posted 30 March 2013 - 11:29 AM
#6
Posted 30 March 2013 - 11:30 AM
MoonUnitBeta, on 30 March 2013 - 11:23 AM, said:
Belorion, on 30 March 2013 - 11:25 AM, said:
LordBraxton, on 30 March 2013 - 11:27 AM, said:
#7
Posted 30 March 2013 - 11:30 AM
I agree, bringing back MW, the art, and the details of said art in game.
#10
Posted 30 March 2013 - 11:35 AM
It may not have a huge amount of content, so I'm not sure how long I'll be an avid player, but what they have done, they have done reasonably well. Well enough for me to have a heck of a lot of fun.
#11
Posted 30 March 2013 - 11:38 AM
Having fun for 9 months or so. And while balance issues have changed and were a pain in the arse at the time, it's amusing to look back at what was the go to weapon at the time. And I guess it shows they are trying to get on top of it.
Art Direction
The Idea behind Community Warfare (Depending on what the merc situation will be)
The audio has also been pretty solid since CB. Just be nice to have some menu audio and sfx as well as some music on the go. Would just give it a bit more of a finished feel. But then it's perhaps coming with U.I 2.0
Edit: just one more.
Thinking about it, the best part is getting rid of the bigger is better mentality. A light is just as viable as an assault. Which is good. And while there are still some ways to go to make all weight classes different but viable it's still pretty good.
Edited by Sears, 30 March 2013 - 11:42 AM.
#12
Posted 30 March 2013 - 11:40 AM
There's tons of potential that's slowly being built up.
#13
Posted 30 March 2013 - 11:42 AM
#14
Posted 30 March 2013 - 11:49 AM
#15
Posted 30 March 2013 - 11:52 AM
As a artist I am not all that impressed with the art as time progresses
#18
Posted 30 March 2013 - 11:55 AM
Keep plugging away PGI and don't let the negativity of the forums stop you from delivering us more stompy robots.
#19
Posted 30 March 2013 - 11:56 AM
They brought back the mechlab.
Dual reticles for arms and torsos.
When they allow the colors, the colors look great.
The mechs are lovely (except the commando lolz)
Many of the sounds rock out loud.
They nerfed many things that needed to be nerfed and buffed some that needed it as well.
They recapitulated multiple times when we loudly protested.
Got more play out of this than Skyrim, Amalur and GW2 combined.
Edited by Lord Banshee, 30 March 2013 - 11:58 AM.
#20
Posted 30 March 2013 - 11:57 AM
Mechdesign
Mapdesign
Weapondesign
It's a MechWarrior game and it's fun. There were problems, there are problems. I've not yet given up on this game. Not by a longshot.
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