

Commandos Un-Hitable
#1
Posted 30 March 2013 - 01:55 PM
On several occasions, I have gotten into a brawl with a COM between point-blank and 150m, mostly around 75m. Use of PPC's and Gauss will show as a 'hit' (red reticle), but the target takes no damage. Yes, I am well aware that PPC's deal reduced damage below 90m, but if a Commando has a blood-red CT and the PPC's show they had hit, it should kill after a few hits. I have been in this situation several times and fired 20+ PPC bolts between the forementioned range, and NOT destroyed the target (at ~25m, 2xPPC's should still deal 1pt damage). Regardless - the Gauss should have killed the target alone.
I have gone as far as standing still to gently aim 75-125m away, and while I can hit Jenners, Ravens, Cicadas comparitive scenario, it is the Commandos that do not take damage.
"Rewind" aside, this still occurrs when firing at a target moving straight at or slightly off head-on.
#2
Posted 30 March 2013 - 02:02 PM
What looks like a hit to you might not be a hit on their screen, or on the server.
#3
Posted 30 March 2013 - 02:03 PM
Its the 35 ton Ravens and 40 ton Cicadas that need to be hittable.
#4
Posted 30 March 2013 - 02:11 PM
Khobai, on 30 March 2013 - 02:03 PM, said:
Its the 35 ton Ravens and 40 ton Cicadas that need to be hittable.
Cicadas are more than hittable. They have a much bigger profile than most of the other fast movers.
Commandos are much easier to hit with lasers now, not so much with everything else. I think their profile has a lot to do with that though; undulations in the ground that wouldn't even offer an Atlas ankle security can be great cover for a commando.
#5
Posted 30 March 2013 - 02:27 PM
#6
Posted 30 March 2013 - 02:27 PM
#8
Posted 30 March 2013 - 02:56 PM
Otherwise, it's just luck and timing. I've seen some nice gauss leggings lately on spiders and commandos.
I blame my not being able to hit them on my chuckling every time I see one run by...they just look so silly when they run. Like Forrest Gump.
#9
Posted 30 March 2013 - 03:06 PM
But oh no not here.
Imagine a Atlas running around at 193 kph.
Ya can't can you?
Why?
Beacause their heavy and armored to the cockpit.
Light mechs should not pack the armor of pocket battleship but they do.
Not to mention the hit boxes of a wasp's ***.
Just plain stupid PGI.
#10
Posted 30 March 2013 - 03:07 PM
#11
Posted 30 March 2013 - 03:09 PM
You fart in a commandos general direction and it goes

#12
Posted 30 March 2013 - 03:12 PM
Novakaine, on 30 March 2013 - 03:06 PM, said:
But oh no not here.
Imagine a Atlas running around at 193 kph.
Ya can't can you?
Why?
Beacause their heavy and armored to the cockpit.
Light mechs should not pack the armor of pocket battleship but they do.
Not to mention the hit boxes of a wasp's ***.
Just plain stupid PGI.
At my best, my lights have around a third the armor of an Atlas. Most locations can be opened up with 20 points of damage. Some of the builds out there will peel open a light in one salvo...if they hit. Hitting is often the issue. If you hit me with 5 LL's I'm going to hurt, but if you can't keep them on me for the full duration it's not near as bad.
I often see rounds being shot behind me, mechs trying to turn with me instead of counter turning, and generally just bad aim. I've found myself complacent lately because of all the bad shots, and that's the moment I take dual AC/20's from a skilled shooter...
Lights are frail...anything bigger than them can damage them just by brushing past them...but you can't expect every light mech to go down in one shot. Then this would just turn into Atlas online.
#14
Posted 30 March 2013 - 03:39 PM
#15
Posted 30 March 2013 - 03:48 PM
Hythos, on 30 March 2013 - 01:55 PM, said:
On several occasions, I have gotten into a brawl with a COM between point-blank and 150m, mostly around 75m. Use of PPC's and Gauss will show as a 'hit' (red reticle), but the target takes no damage. Yes, I am well aware that PPC's deal reduced damage below 90m, but if a Commando has a blood-red CT and the PPC's show they had hit, it should kill after a few hits. I have been in this situation several times and fired 20+ PPC bolts between the forementioned range, and NOT destroyed the target (at ~25m, 2xPPC's should still deal 1pt damage). Regardless - the Gauss should have killed the target alone.
I have gone as far as standing still to gently aim 75-125m away, and while I can hit Jenners, Ravens, Cicadas comparitive scenario, it is the Commandos that do not take damage.
"Rewind" aside, this still occurrs when firing at a target moving straight at or slightly off head-on.
PPCs and Gauss don't get rewind only MGs flamers and lasers
Henri Schoots, on 30 March 2013 - 03:39 PM, said:
soontm
#16
Posted 30 March 2013 - 03:51 PM
#17
Posted 30 March 2013 - 04:03 PM
#18
Posted 30 March 2013 - 04:19 PM
#19
Posted 30 March 2013 - 06:52 PM
Helsbane, on 30 March 2013 - 04:03 PM, said:
I had this happen on Frozen City against a Centurion, and Alpine against a Jager, 2 ac20's CT about 400m and no damage.
I also hit a Jenner 4 times with ac20 running away from me and he only registered 1% damage,.. this all started within the last week.
Edited by WhistlR, 30 March 2013 - 06:54 PM.
#20
Posted 30 March 2013 - 06:56 PM
Seriously though, Commandos are just tricky to hit due to speed and narrow profile. Spiders are similarly difficult. At least you can leg Ravens, Cicadas, and Jenners more easily because most of their profile is legs (and Raven legs are even easier to hit now due to hitboxes larger than the model's legs) with a little stumpy torso and stubby 'arms'. Commandos and Spiders have a different leg-to-torso proportion and a narrower side profile.
'course, anything running in a straight line towards you or away from you is easy to hit, but I digress.
Edited by Gralzeim, 30 March 2013 - 06:57 PM.
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