Jump to content

Commandos Un-Hitable


34 replies to this topic

#21 Xandergod

    Member

  • PipPipPipPipPip
  • Knight Errant
  • 145 posts
  • LocationIllinois

Posted 30 March 2013 - 07:10 PM

I run a K2 with 3 PPC, I take out lights all the time.( 2erppc) Last week I went 2v1 against a commando and another K2. Killed them both.

How I kill light mechs (commandos specifically):
Pick your shots carefully - It's a waste of heat to spam PPC shots.
Alpha the mofos - the most damage possible at close range is a given
Lead the target more then it would seem necessary - IDK why, but this is what works best for me.
Don't aim for center of mass - while its seems logical to aim for the largest part of the enemy mech. I've found that aiming at the legs nets better results. Due to the lack of armor lights have. It's logical that the legs will most likely be the most vulnerable parts. Even when I have pretty clear shots for center of mass, I still aim for the legs. This is in fact how I kill most light mechs.
Don't play the circle game - I've seen assaults die while trying to follow mechs. I don't play this game and end up kill most lights that try this strat. If a mech is at your furthest horizontal point. Move to the opposite side and wait for them to make another pass. This gives you much more time to line up good shots. Also it helps to try and back into a building or cliff side. I've had many enemy lights, run into walls not paying attention. Making them easy targets.

#22 EmeraldSongbird

    Member

  • PipPipPipPipPipPip
  • Shredder
  • Shredder
  • 294 posts
  • LocationAt my computer...

Posted 30 March 2013 - 07:18 PM

If I recall correctly, PPCs do not do less damage, but no damage whatsoever below 90m unless they are ERPPCs. Anyways, I have no trouble dueling with COMs in my Cataphract 4X, though ballistics can get wonky at times. Maybe it is your connection to the server?

Edited by Doobles, 30 March 2013 - 07:18 PM.


#23 Grimmnyr

    Member

  • PipPipPipPipPipPip
  • 327 posts

Posted 30 March 2013 - 07:19 PM

No idea about PPC or Gauss, but AC20s kill commandos dead.

#24 Xandergod

    Member

  • PipPipPipPipPip
  • Knight Errant
  • 145 posts
  • LocationIllinois

Posted 30 March 2013 - 07:20 PM

View PostDoobles, on 30 March 2013 - 07:18 PM, said:

If I recall correctly, PPCs do not do less damage, but no damage whatsoever below 90m unless they are ERPPCs. Anyways, I have no trouble dueling with COMs in my Cataphract 4X, though ballistics can get wonky at times. Maybe it is your connection to the server?

That's why Erppcs > PPCs. Heat is the only reason not to use an ER. I say, just shoot less and use the better weapon.

#25 Moromillas

    Member

  • PipPipPipPipPipPipPip
  • 943 posts
  • LocationSecret **** moon base

Posted 30 March 2013 - 07:25 PM

It's true, most lights are un-hitable under certain circumstances.

Your best bet is lasers, pulse lasers, or seeker missiles (lol). Everything else, the light needs to be standing still to be effective.

This is because they don't have host state rewind on ballistic like weapons, yet.

Edited by Moromillas, 30 March 2013 - 07:27 PM.


#26 Soulscour

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,117 posts

Posted 30 March 2013 - 09:28 PM

Well you heard it here PGI. nerf commandos. Clearly they are overpowered.

#27 JP Josh

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 845 posts
  • Locationsteam- jp josh

Posted 30 March 2013 - 10:27 PM

View PostSacrosanct, on 30 March 2013 - 03:09 PM, said:

This is a joke right? Commandos are notoriously fragile.


You fart in a commandos general direction and it goes

Posted Image

if you even hit me i got a erppc commando that specilizes in long range harrassing sniper for the gause a pults. you cant hit what you cant see.

#28 Xandergod

    Member

  • PipPipPipPipPip
  • Knight Errant
  • 145 posts
  • LocationIllinois

Posted 30 March 2013 - 10:33 PM

View PostJP Josh, on 30 March 2013 - 10:27 PM, said:

if you even hit me i got a erppc commando that specilizes in long range harrassing sniper for the gause a pults. you cant hit what you cant see.

lolz. I move at 80kph with 330 armor. I will find you and I will kill you.

#29 Malora Sidewinder

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 390 posts
  • Google+: Link
  • LocationNew Jersey

Posted 30 March 2013 - 11:26 PM

it's just an inconsistency with your client and the game server most of the time. with a mech as small and fast as a commando, your client amy register the effects of hit, but in reality you barely missed.
but yes, commandos can be difficult to hit, even with both players on excellent ping.

it's kind of like trying to shoot a fruit bat flying around the room with a blowdart.

#30 The Mech behind you

    Member

  • PipPipPipPipPipPipPip
  • 566 posts
  • LocationGermany, Northern Baden-Württemberg

Posted 31 March 2013 - 12:33 AM

I find Commandos are the easiest to hit Lights. Sometimes I think they magnetically attract gunfire. :P

Edited by Norman Kosh, 31 March 2013 - 12:33 AM.


#31 Kristov Kerensky

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 2,909 posts

Posted 31 March 2013 - 12:39 AM

I also find Commandos one of the easiest of the Lights to hit with my gauss or erppcs. And PPCs inside 90m...that's a joke right? When I'm in my Spider, I see a PPC only Mech, I become a face hugger because it doesn't matter if I get hit or not, they do 0 damage when you get closer then 50m...no damage at all...love being called a hacker because people don't understand how the weapons work.

#32 Bagheera

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,920 posts
  • LocationStrong and Pretty

Posted 31 March 2013 - 01:08 AM

View PostKhobai, on 30 March 2013 - 02:27 PM, said:

Commandos should go faster than Cicadas though. Its a bit unfair that a Cicada with a 15 ton advantage can go the same speed and often faster than a Commando.


Technically, both of them should go faster (when modded), but the speed cap gimps them. idk which would work out faster were we only governed by engine rating limits (multiplier of stock size) rather than there being a set upper bound speed limit regardless of theoretical max engine (within MW:O stock multiplier rules).

Edited by Bagheera, 31 March 2013 - 01:09 AM.


#33 Chemie

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,491 posts
  • LocationMI

Posted 31 March 2013 - 05:36 AM

Spiders need their hitbox fixed like ravens too. You just keep firing and firing and little damage done to those little guys.

#34 Malora Sidewinder

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 390 posts
  • Google+: Link
  • LocationNew Jersey

Posted 31 March 2013 - 10:30 AM

View PostKristov Kerensky, on 31 March 2013 - 12:39 AM, said:

I also find Commandos one of the easiest of the Lights to hit with my gauss or erppcs. And PPCs inside 90m...that's a joke right? When I'm in my Spider, I see a PPC only Mech, I become a face hugger because it doesn't matter if I get hit or not, they do 0 damage when you get closer then 50m...no damage at all...love being called a hacker because people don't understand how the weapons work.

oh no, they don't do zero damage below 50 meters.


they're just hitting you for .8 damage per shot, lolol

#35 Gralzeim

    Member

  • PipPipPipPipPipPip
  • Moderate Giver
  • 366 posts
  • LocationIllinois, USA

Posted 31 March 2013 - 05:36 PM

I was killed once by a PPC under 90m, though at the time my CT was very very red. I learned the hard way that while PPCs do less damage under 90m, they do not do zero. Granted, a machine gun probably would have done the job at that point. I just wasn't expecting to die from a PPC.

On that note, the death screen is hilariously inaccurate, as it lists the weapons you've been damaged by in the last ten minutes or so, it seems, rather than just the ones leading up to your death (or the ones dealing the killing blow), making it difficult at times to tell what really killed you. Doesn't seem to always be in a historical order, either. Got splashed by a small laser, five minutes later got opened up on by three enemy mechs using large lasers, autocannons, and ppcs, but 'Damaged by small laser' was at the top of the list.

At least it gets the 'death by' right.

Edited by Gralzeim, 31 March 2013 - 05:39 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users