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Return My K2 To Its Former Glory


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#21 Kargarok

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Posted 02 April 2013 - 05:37 AM

Decided to dust off my K2 last night just to see what the fuss was about. It seemed to do fine. I didn't get a ton of kills but that felt like more a lack of a concentrated team effort than limited torso twist. Of course I don't run real balistics in my K2, just Large Lasers and Machineguns.

The catapualt has been a really strong platform for a long time now. Apparently it was overly so, but I don't feel it has been nerfed into oblivion it still feels viable to me. However perhaps the OP should expand their boundaries. Try a Jaggermech if they like the big ballistics. I know I am loving my gauss Jagger. :)

#22 Imagine Dragons

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Posted 02 April 2013 - 06:07 AM

Support mech has lost stats ideal for brawling...

Wait what?

#23 Xelchon

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Posted 02 April 2013 - 06:10 AM

View PostBroad5ide, on 30 March 2013 - 08:37 PM, said:

the old catapult torso twist was ridiculous, plain and simple. nothing else changed.


Twist speed is reduced very much, and it really feels like an atlas. Trust me, I rolled both. Just saying.
I think the torso twist angle was acceptable; (still does not make sense to me it is reduced this much, 30 degrees on both sides is just remaking the mech, but i survive)
For all the following comments, no, I don't use cheese builds like 2 AC20's.
The twist speed though, has to be fixed imo.

Edited by Xelchon, 02 April 2013 - 06:11 AM.


#24 Snib

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Posted 02 April 2013 - 06:59 AM

View PostXenomorphZZ, on 02 April 2013 - 06:07 AM, said:

Support mech has lost stats ideal for brawling...

Wait what?

Yep, those medium lasers + machine guns on the K2 clearly are not meant for brawling.

Wait what?

#25 Arnold Carns

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Posted 02 April 2013 - 07:09 AM

View PostPhoenixFire55, on 31 March 2013 - 04:54 AM, said:


You do realize that Catapult is meant to have 360 torso twist, don't you?


From what official source do you get that from!? All BattleMechs can twist their torsos one hexside to the left and right in TT, there is absolutely no exception that any of them may turn it 360° instead!

View PostHarmAssassin, on 31 March 2013 - 07:02 AM, said:

BTW this game should really be called Battletech since Mechwarrior is about the pilots (in and out of their mechs), while Battletech is what we have (dealing only with the mechs).

I'd support that, MechWarrior is the Roleplaying Game for the BattleTech Universe! http://index.rpg.net...phtml?picid=382 Anybody saying otherwise is a damn heretic! :)

Edited by Arnold Carns, 02 April 2013 - 07:22 AM.


#26 warp103

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Posted 02 April 2013 - 07:32 AM

ok this has been posted before the twist speed is still set the lock to lock of the old angle. that why the k2 twist like a atlas. simple fix if the speeds lock to lock. so it liner to the new lock to lock. it worst if you have masters it even longer. there is video around to show this. Hell i have posted one .So igp is forcing you to drop the cat for a jager and all the xp you used is toast.Buy mc for GXP Yea NOT

#27 Imagine Dragons

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Posted 02 April 2013 - 07:51 AM

View PostSnib, on 02 April 2013 - 06:59 AM, said:

Yep, those medium lasers + machine guns on the K2 clearly are not meant for brawling.

Wait what?


Meanwhile the 2 PPCs that make up most of the stock load-out's weapons weight are definitively used for brawling...

Wait what?

#28 ICEFANG13

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Posted 02 April 2013 - 08:05 AM

Dat 2 Medium Laser 2 Machine Gun build. It absolutely wrecks mechs at close range.

Every mech is going to get some attention. PGI (and it seems a few people) considered the K2 to be a little too good at brawling, like it shouldn't be. I'm sorry your favorite mech is completely worthless now. Maybe you could purchase a Jager? Since its 100% better right?

Naw I kid. I'm sorry your favorite mech got slightly nerfed. I guess you could learn to deal with it. PGI should care nothing about a few players leaving because the torso distance was reduced a fair amount, over game balance (which will keep a lot more players than a few leaving).

#29 Berserker

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Posted 02 April 2013 - 08:15 AM

somebody already alluded to it but it bears repeating. The feel of the slight nerf to twist speed seems pretty minor to me. What I immediately noticed in the patch is the twist speed when using arm lock. Try it out and make sure that isn't want it is, if you can hold shift and go back to the way you like it, then simply go into options and turn off arm lock and you're back to normal. If you rule that out and it is genuinely the twist speed reduction itself then you're a much higher performance player than I

#30 Jaxass

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Posted 02 April 2013 - 08:18 AM

Awww QQ the HEAVY mech which was the ONLY mech in the game capable of holding 2 AC20s got a little nerf boohoo. I have masters in my cats and I'm glad for the nerf, splat cats, ac20 cats etc are way OP. In my opinion they did not go far enough, ballistics should be moved to the CT on the K2, no way a missle class heavy should hold 2 AC20s when a fatlas can't even do the same.

I'm ok with the jager, as ballistics are its call to fame.

#31 Loc Nar

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Posted 02 April 2013 - 08:19 AM

I got no answers for you, but I feel for you. One of my mechs has been nerfed too for some reason. The CDA-3M was an overpowered menace, and it needed to be nerfed. SAID NO ONE EVER.

#32 Tesunie

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Posted 02 April 2013 - 08:57 AM

Just to clarify, from what I've been told, the speed did not get nerfed. Now, before people explode, let me explain.

Someone did a test on this. The speed only feels slower because it's taking the same time to go from locked to locked. This does, yes, make the speed slower, but it in fact take the same amount of time to twist.

Also, the skill that improves torso twist range wasn't working before. When they got it working, the twist went from good, to insane. They fixed that by reducing the twist.

I do recall hearing that the Raven and Catapult are suppose to have 360 twist, but I kinda don't mind the limitation.

Now, do I agree that the speed should be changed? Probably. I don't play cats. I have a friend who plays cats, and he noticed the change, but didn't feel like it was bad. He actually thought it reasonable.

Do I feel this is a reason to quit the game? Wouldn't be a deal breaker to me at least. I'd be trying to adapt to the new feel, or change the custom to make it feel right again. Maybe it's time to experiment with other weapon systems? I've used them all and I feel I'm a better player/pilot because of it, and in not saying you couldn't go back to the dual AC20s. Just might be nice to change to a set of AC10s or something.

PS: If you have arm lock on, your twist will appear even slower than before.

Edited by Tesunie, 02 April 2013 - 08:58 AM.


#33 Deathlike

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Posted 02 April 2013 - 09:33 AM

View Postwarp103, on 02 April 2013 - 07:32 AM, said:

ok this has been posted before the twist speed is still set the lock to lock of the old angle. that why the k2 twist like a atlas. simple fix if the speeds lock to lock. so it liner to the new lock to lock. it worst if you have masters it even longer. there is video around to show this. Hell i have posted one .So igp is forcing you to drop the cat for a jager and all the xp you used is toast.Buy mc for GXP Yea NOT


The vid posted was recorded in the TRAINING GROUNDS. This is not representative of anything that happens LIVE in the game. Even PGI has stated in the patch notes that ALL mech+pilot bonuses don't work in the training ground as of yet.

View PostICEFANG13, on 02 April 2013 - 08:05 AM, said:

Dat 2 Medium Laser 2 Machine Gun build. It absolutely wrecks mechs at close range.

Every mech is going to get some attention. PGI (and it seems a few people) considered the K2 to be a little too good at brawling, like it shouldn't be. I'm sorry your favorite mech is completely worthless now. Maybe you could purchase a Jager? Since its 100% better right?

Naw I kid. I'm sorry your favorite mech got slightly nerfed. I guess you could learn to deal with it. PGI should care nothing about a few players leaving because the torso distance was reduced a fair amount, over game balance (which will keep a lot more players than a few leaving).


I think it is a greater response to the dual AC20 than anything. However, I think the K2 overall was meant to be primarily a sniping platform, and not the kind of brawler it is today. Although, AC20 cats are now being replaced by Jagermechs as far as I can tell, so go figure.

Edited by Deathlike, 02 April 2013 - 09:34 AM.


#34 Ragor

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Posted 02 April 2013 - 09:35 AM

View PostHarmAssassin, on 31 March 2013 - 07:02 AM, said:

(...)
BTW this game should really be called Battletech since Mechwarrior is about the pilots (in and out of their mechs), while Battletech is what we have (dealing only with the mechs).


Sorry to disagree, but as you stated yourself MWO is about dealing only with mechs -> mechwarrior.
Battletech? Mechs AND infantry, BA, tanks, VTOL, Hovercrafts, ASF -> play MWLL.
But I agree, MWLL should be named BLL.

#35 Prezimonto

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Posted 02 April 2013 - 09:41 AM

Can I have your stuff?

My K2 is fine and routinely nets me 3+ kills/match post patch.

Edited by Prezimonto, 02 April 2013 - 09:49 AM.


#36 Vactus

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Posted 02 April 2013 - 09:42 AM

Cannons not canon or canons. Very different things. Also if you're still using IE then you've already shown having issues. More so if it is causing this many issues and you do nothing about that.

On topic: I still drive my K2 fine. Grow up.

#37 Hurnn

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Posted 02 April 2013 - 09:50 AM

View PostSnib, on 02 April 2013 - 06:59 AM, said:

Yep, those medium lasers + machine guns on the K2 clearly are not meant for brawling.

Wait what?

no you were right they are meant to fight off lights and infantry that get to close to a LR direct fire mech, you know just like the MLs on every LRM boat.

#38 KableGuy

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Posted 02 April 2013 - 10:01 AM

View PostBLOODREDSINGLE, on 31 March 2013 - 08:45 PM, said:

For some odd reason IE 10 has fubared my text fields on all forums, e-mail and anything else that requires typed text on a website. To those saying "DEAL WITH IT" I expected the trolls to be out in full force. And no.... I dislike the jagermech and therefor will not conform to PGI's attempt to force people to use something other than a K2.. because that is exactly what this is..... being forced. And to that A-hole that said something about the torso twist being too much... I fully agree... but you sir either have been dropped on your head at birth.... or you lack the skill to read. I said nothing about the angel.... RATE/SPEED are there.... read and you will find them. Again I apologize for the strange format of my post but since I upgraded to IE 10 this is the best I can do.

Well since you installed IE 10 We already know you make bad decisions. Hitching your wagon to a k2 I suspect, is one of them.
Have a nice life, don't let the door hit you in the butt on the way out.

#39 Conraire

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Posted 02 April 2013 - 10:04 AM

View PostXenomorphZZ, on 02 April 2013 - 06:07 AM, said:

Support mech has lost stats ideal for brawling...

Wait what?


People don't know what support mechs are, they just wanna throw dual ac20 or dual gauss on them and try and brawl. I run 2x ER PPC and 2x Large laser on my K2. Same effective dmg, and not limited by ammo. Also useful against pesky ECM Mechs.

View PostSnib, on 02 April 2013 - 06:59 AM, said:

Yep, those medium lasers + machine guns on the K2 clearly are not meant for brawling.

Wait what?


Those medium lasers and machine guns were meant to shoot light mechs and infantry/vehicles like others have said. That while still being heat efficient.

I always liked the emo rage quit posts. Then two weeks later you blow them up in game, because they obviously didn't quit.

#40 PhoenixFire55

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Posted 02 April 2013 - 10:32 AM

View PostArnold Carns, on 02 April 2013 - 07:09 AM, said:

From what official source do you get that from!? All BattleMechs can twist their torsos one hexside to the left and right in TT, there is absolutely no exception that any of them may turn it 360° instead!


There is no 'official' data about mech max torso twists or torso twist speeds anywhere. But ... if you look at mechs we have right now in MWO (or at mechs we had in MW4 and MWLL) you'll see that most mechs will have their arms or smth else in the way if they try to do 360 torso twist. Catapults will not and that is my reason. Besides, I think in some of the BT books it was said that Catapults and Ravens had 360 torso twist, I'm not exactly sure tho, it was ages ago ... lol Last thing is that it actually makes no sense (from the mech designer / mech pilot point of view) to limit torso twist if there is a possiblity to make it 360 degrees.

Edited by PhoenixFire55, 02 April 2013 - 10:33 AM.






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