Best Beginners Mechs
#1
Posted 31 March 2013 - 03:36 PM
Here is the build:
http://mwo.smurfy-ne...23c011405ec62ec
I think it is quite afordable at 7 million upgraded, has striking distance of up to 500 meters which is optimal for most encounters or if not, has at least a good speed to get there. It also has good armor.
I would make a weapon group for the arm mounted lasers, a second group for the six lasers in the
side torso and a third group for the laser in the head as a backup for when either or both side torsos are destroyed. A cool mech of this type can do two alpha strikes (fire all weapons, doing 90 damage) before it needs to cool down, which is reasonably fast. Relying on the arm lasers and only shooting the six torso lasers when sufficiently cool should get you a decent damage output.
Of course before going to exploit this cheese build (lol, its almost stock) you might still want to stick with your teammates. I come to believe that this mech will get you earn C-Bills nicely and should amortize itself pretty quickly.
However, whoever has better recommendations for good afordable beginners mechs please post them here.
#2
Posted 31 March 2013 - 05:00 PM
#3
Posted 31 March 2013 - 05:02 PM
#4
Posted 31 March 2013 - 06:44 PM
#5
Posted 31 March 2013 - 09:52 PM
Merchant, on 31 March 2013 - 06:44 PM, said:
I noticed you still have AC10 ammo instead of LBX-10. I'm sure you swapped before you dropped...or at least you figured it out quick!!!
#6
Posted 31 March 2013 - 10:18 PM
The jenner D
The catapult, pick one.
And the Atlas.
#7
Posted 31 March 2013 - 10:25 PM
#8
Posted 01 April 2013 - 08:10 AM
#9
Posted 01 April 2013 - 09:35 AM
I love HBK's, but I have been frustrated lately, even as much as I play them. Phracts are a more forgiving, poewerfull mech in my opinion.
#10
Posted 01 April 2013 - 10:04 AM
Coupled with Helmstif's HBK guide even as a rookie you can put together a competitive Hunchie and learn the game.
#11
Posted 01 April 2013 - 10:08 AM
#12
Posted 04 April 2013 - 09:54 AM
http://mwo.smurfy-ne...4be45fa7c17b41e
This loadout can be done in any Hunchback, and I used it in 3 of the 4 that I mastered. It is really good a leggin' lights even back in the days of lagshield, so nowadays (I haven't run it in a couple of months) I can imagine it would be quite deadly.
#13
Posted 04 April 2013 - 10:16 AM
#14
Posted 04 April 2013 - 11:38 AM
Here is what I would recommend:
http://mwo.smurfy-ne...c4b1e8944fb939d
It's just a bit over 9 million c-bills but it will give you a medium speed mech with good firepower and strong durability. Plus with the two lasers in the center torso you can keep on firing until you die. This is the kind of mech a beginner would appreciate. It will give them time to build a skill-set that will then transfer to better mechs.
#15
Posted 04 April 2013 - 12:59 PM
If you want to talk beginner mechs, you need to look at the mechs that are relatively good out of the box, in terms of weapon damage, and type, as well as ability to let a new payer learn the game. a 4P is a horrible starter mech, as a new player is going to spend all his time overheating, and have a frustrating experience. Light mechs are basically going to be pointless, as a new player will not have the skill level needed to drive them, given they will be driving them at stock speeds, A raven 3L is a pretty bad mech unless its running at 130KPH or higher, same with the jenner. Mechs with XL engines will be toast, as a new player really wont understand how to torso twist, or use portions of a mechs body to protect the vulnerable areas.
The following mechs would be what i recommend, as they come out of the box with some decent loadouts, and have upgrade potential: HBK SP, HBK J or H, CN9- A or AL, CTF 1X or 2X, Cat C1/K2.
The listed mechs basically start out well, and have room for growth once the player learns the game, via chassis upgrades, or changing weapon loadouts, while still allowing the stock variants to not be useless, and offer a variety of play styles.
#16
Posted 04 April 2013 - 01:54 PM
Blackadder, on 04 April 2013 - 12:59 PM, said:
If you want to talk beginner mechs, you need to look at the mechs that are relatively good out of the box, in terms of weapon damage, and type, as well as ability to let a new payer learn the game. a 4P is a horrible starter mech, as a new player is going to spend all his time overheating, and have a frustrating experience. Light mechs are basically going to be pointless, as a new player will not have the skill level needed to drive them, given they will be driving them at stock speeds, A raven 3L is a pretty bad mech unless its running at 130KPH or higher, same with the jenner. Mechs with XL engines will be toast, as a new player really wont understand how to torso twist, or use portions of a mechs body to protect the vulnerable areas.
The following mechs would be what i recommend, as they come out of the box with some decent loadouts, and have upgrade potential: HBK SP, HBK J or H, CN9- A or AL, CTF 1X or 2X, Cat C1/K2.
The listed mechs basically start out well, and have room for growth once the player learns the game, via chassis upgrades, or changing weapon loadouts, while still allowing the stock variants to not be useless, and offer a variety of play styles.
I like your line of thought. Along those lines I would recommend this progression on the Hunchback 4SP:
First start off with the stock one shifting the ammo to a less explody spot:
http://mwo.smurfy-ne...b12ed9edd5b11a3
The first upgrade you should make is to switch to double heatsinks and replace the head SL with another ML:
http://mwo.smurfy-ne...eb45f1b8e6a9204
Following that we can upgrade the engine to shift some of those DHS into the engine and equiping ES:
http://mwo.smurfy-ne...ffd1042234a2756
I think that's a good progression. Pay attention to the armor values.
#17
Posted 04 April 2013 - 07:51 PM
If I were to recommend anything it would be a Cataphract 1X or 2X. Cataphracts are my favorite mech all around.
#18
Posted 05 April 2013 - 07:35 AM
Ewigan: I guess you didn't read that I mastered 3 or my 4 Hunchbacks mostly with that build, the SP being the exception even though I could have done it there as well. It fits on any of the Hunchback chassis. Undergunned... depends on what you are doing with it. 2 LPLs can leg a light in two shots if you can hit it. Pulse lasers are good for that in my opinion and the large gives you extra range because after all you are going around 90kph and the lights you are chasing if they realize they maybe should run are going 130+kph, so that might give you an extra shot coming and going. Anyway, if you don't like it no big deal, it worked pretty good for me. It isn't a brawler though, but it can dish out ~ AC20 hits repeatedly.
#19
Posted 05 April 2013 - 07:50 AM
Heat is even without Double Heatsinks not a problem.
One of the cheapest builds i have seen, 4,1 mio with everything.
But i think money is not a real problem for the first mech, i got myself a Dragon C1 with an XL 300. And just the engine is 4,9 mio (~.~)'
Definitive not a beginner mech, but it looked so cool ^^
Edited by SchwarzerPeter, 05 April 2013 - 07:50 AM.
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