jay35, on 01 April 2013 - 07:54 PM, said:
You can keep repeating that mantra all you want but it doesn't excuse the way the system works right now.
Match after match that's a frustrating mess is not an enjoyable experience, especially for someone who's used to have a fun experience a majority of the time. Sacrificing good players' fun for the sake of bad players is a crappy way to "balance" things. It's not really balance at all, it's bringing everyone down to a lowest common denominator, in this case 50:50 or 1:1. Plainly, anyone accustomed to doing much better than that is simply not going to enjoy the experience as much.
I absolutely get where you're coming from. Winning is fun. The problem is that regardless of their skill at the game everyone has an equal right to 'have fun' in the game. Just because you're better doesn't mean you get to have more fun at the expense of newer or less skilled players.
Think of it like just about any sports. Football in the US for example. They don't get to just go play full tilt against High School football teams for kicks. It would be horrible and while hilarious from a 'look at those poor ba$tards getting pummeled' standpoint it's not really doing anything for anyone save the pro team that gets to flex their muscles against people they clearly out-match.
Every sport and contest out there has leagues to separate people by skill and match comparable to comparable, if only within a certain range. That's all Elo is. A way to separate players out into bands of comparably skilled players to prevent pro league folks from brutalizing bush league folks.
Play more too. It helps. The more games you play the better settled your Elo will get. As in like 1,000 games since the stats changed, mostly in the same weight class. It makes a BIG difference.