Yokaiko, on 02 April 2013 - 07:09 AM, said:
From the outside, I have to tell you that this appears to be Elo working. If you face competition who is at your level, Elo or no Elo, you should be challenged, ie. you shouldn't be winning 75% of your games. Having a field of evenly matched competitors should mean that you win half the time, and lose half the time. You're approaching that point, so you're approaching your proper Eo rating. My diagnosis is that you're losing a lot because your Elo is higher (based on pre-seeding, team play, etc) than it should be, and you're facing stiffer competition than you can handle, and the losses are slowly but surely bringing your Elo to its proper point.
As your level of competition increases, your win rate will inevitably decrease, since you're facing people who know what is necessary to compete with you instead of the beginners or unorganized PUGs that you're used to facing. You had a 3:1 ratio before because you were facing a random draw of players, and those players were consistently worse than you (or your team, at least). Now you're getting closer and closer to where you belong. That's a good thing.
TexAss, on 02 April 2013 - 07:27 AM, said:
Some folks will swear that this is how the matchmaker is doing things, but that's not my interpretation of the command chair post that explains how matchmaking is done. If someone could provide a quote where the devs state that the team average is used in making the match, that'd be great. The quote Mischief has been posting with regard to the target number does not say this so further evidence/clarification is obviously needed.
Edited by FerretGR, 02 April 2013 - 07:40 AM.