PythonCPT, on 31 March 2013 - 10:07 PM, said:
a 50/50 win ratio does not mean you are getting equal/fair/fun matches or that ELO is working. All it means is you were forced into an artificial 50/50 win ratio, no matter whether you were good or bad.
For example, we'll pretend, lets say Player A has a 51% win ratio, he then gets steamrolled doing 500 damage in an 8-1 Loss. Then he has 49%, so the system matches up his team ELO and they steamroll the other team 8-0 win, he now has 51% again. The system then puts him on a team that gets the prison pounds for 8-0 loss. Now at 50% you hope for a super epic even match, but it doesnt happen because Player A's ELO rating eats up too much of the average ELO, and get paired with ppl who dont know their *** from their elbow and gets pounded to 49% where he awaits his turn to steamroll the other team.
New players should be separated into a que, and good players should not be punished by throwing the most terrible players online at the moment on their team. But i guess if you want a good experience should just join a merc corp, but i think the OP already covered that.
Just to reiterate.... %50 win ratio DOES NOT = fun/fair matches.
I was going to make a similar statement, isn't the current win/loss ratio of Elo just going to end up with all players at a 50% ratio, eventually grouping every skill level into one giant clump.
I still fail to see how this system can work.