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Who Has Or Has Not Used Cool Shot Consumables.


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Poll: do you use the Cool Shot consumables? (531 member(s) have cast votes)

Who has used them, has YET to use them but will at some point and who has not used them and WILL NOT use them.

  1. Have used them and will continue to (133 votes [25.09%])

    Percentage of vote: 25.09%

  2. Have not used them but may try them at some point. (178 votes [33.58%])

    Percentage of vote: 33.58%

  3. Have not used them, will not use them... YOU CAN'T MAKE ME!! ;) (202 votes [38.11%])

    Percentage of vote: 38.11%

  4. Have used them and will not use them again, they suck. (6 votes [1.13%])

    Percentage of vote: 1.13%

  5. Have used them and I can build more heat efficient Mech without them. (11 votes [2.08%])

    Percentage of vote: 2.08%

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#41 jeffsw6

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Posted 31 March 2013 - 09:05 PM

I think you'd have to try hard to find a use for one every game unless you really had a bad load-out. But like I said, I used about 10 this weekend to elite my stalkers. I would guess that was over the course of 40 games?

There are certain mechs that are going to benefit more from the cool shots than others, I think. Stalkers and Awesomes have a lot of hardpoints and can have a huge alpha-strike potential. Atlases, too, but not quite as ridiculous. And these assault mechs do not have speed/maneuverability as their defense -- their damage output is their defense.

#42 Josef Nader

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Posted 31 March 2013 - 09:13 PM

All of my builds still function just as well as they did before the flush, and they continue to work after it. I have module space saved for artillery and airstrikes, but adding a flush is a complete waste of a valuable resource.

#43 Sammeuel

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Posted 31 March 2013 - 09:20 PM

As a developer, who appreciates the RL cost of creating enhancing and maintaining a system. For everyone new to it, remember; PGI is business; if the ratio of profit to outlay is too low, the business management will force a strategy on the developers Shudder at the thought

#44 Little Nemo

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Posted 31 March 2013 - 09:24 PM

Biased poll is biased. No simple. "No, I have not used them." answer.

#45 Vahnn

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Posted 31 March 2013 - 09:25 PM

Of course it's always possible that I may try them out in the future, but right now I do fine without them, and have no plans to try them out any time soon.

#46 Chunkylad

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Posted 31 March 2013 - 09:27 PM

I am amazed at how many people don't use them. I guess they are used more often in the competitive scene than pug just due to more being at stake and puggers don't like spending the extra money every match.

And to think so many cried game breaking when it was announced....

Edited by Chunkylad, 31 March 2013 - 09:30 PM.


#47 0I0

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Posted 31 March 2013 - 09:45 PM

Only to address some of the comments about coolant flush being a crutch, lets be real for a second. You have one shot(2 if for some reason you can legitimize only running capture accelerator) in a 6-7 minute game. At best it will give you one-two shots, or prevent you from overheating. At best it may give you a killing blow on an enemy pilot, at worst it does nothing for you.

Personally I use them regularly, mostly on the hotter maps though. Since if I build my mech to be completely efficient on the hot maps, then I loose out on a ton of DPS on the cold ones.

I get that to some it seems like a crutch, but in the same frame of thought so is every other Module. The difference being that you have to replace the coolshot regularly if you have built your mech to need them. In which case, then the people using them are not creating a crutch for themselves there eating into there C-bills and slowing down there advancement in the game.

I brought this point up mostly, because it seems like everyone is in some sort of club. In which they hate the coolshot, but haven't tried/used them. So instead of seeing why they are actually not good for a pilot overall(or good), there's just this bandwagon mentality.

My last point is, if PGI can't make money then they stop making MWO. I mean for petes sake the games already completely free as it is, and theres little inconsequential crap in the game that you can buy and everyone seems to freak out that were on the verge of some massive P2W conspiracy right around the corner.

#48 Victor Morson

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Posted 31 March 2013 - 10:05 PM

How the thought for using coolant differs for me from games with the AWFUL multi-use coolant:

MW4: Running a little warm, time to tap my coolant!
MWO: If I used coolant right now, could I change the outcome of this battle? Would one more alpha matter enough to use it?

90% of matches I don't use coolant in MWO, but I always try to keep the option open. If I could change the outcome of a fight (and thus the match) by having right-now coolant, I'll use it; if another few shots are unlikely to matter I won't.

#49 TruePoindexter

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Posted 31 March 2013 - 10:09 PM

View PostVictor Morson, on 31 March 2013 - 10:05 PM, said:

How the thought for using coolant differs for me from games with the AWFUL multi-use coolant:

MW4: Running a little warm, time to tap my coolant!
MWO: If I used coolant right now, could I change the outcome of this battle? Would one more alpha matter enough to use it?

90% of matches I don't use coolant in MWO, but I always try to keep the option open. If I could change the outcome of a fight (and thus the match) by having right-now coolant, I'll use it; if another few shots are unlikely to matter I won't.


Indeed - MW4 especially encouraged light but frequent use of coolant flushes which had a dramatic effect on the mech. MWO coolant barely registers, costs CB/MC, and is one time use. A bit of a difference.

#50 Jman5

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Posted 31 March 2013 - 10:11 PM

View PostOloccorb, on 31 March 2013 - 09:45 PM, said:

I brought this point up mostly, because it seems like everyone is in some sort of club. In which they hate the coolshot, but haven't tried/used them. So instead of seeing why they are actually not good for a pilot overall(or good), there's just this bandwagon mentality.

Don't let it bother you too much if people don't want to recognize the value of an item. We gave our reasons for why we think it's good and if some people refuse to even try it, it's their loss.

/shrug

#51 Komtur

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Posted 31 March 2013 - 10:17 PM

Missing one answer:
X Have used them, but they are not so useful, so will not use them again.

#52 Jman5

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Posted 31 March 2013 - 10:18 PM

View PostVictor Morson, on 31 March 2013 - 10:05 PM, said:

How the thought for using coolant differs for me from games with the AWFUL multi-use coolant:

MW4: Running a little warm, time to tap my coolant!
MWO: If I used coolant right now, could I change the outcome of this battle? Would one more alpha matter enough to use it?

90% of matches I don't use coolant in MWO, but I always try to keep the option open. If I could change the outcome of a fight (and thus the match) by having right-now coolant, I'll use it; if another few shots are unlikely to matter I won't.

Personally, I try not to think too much. I'm running hot and I know I want to stay in the fight a little longer, I'll punch the coolant flush. Is it a game changer every time? No, but neither is my targeting information module.

Be liberal with the coolant flush, or you will often hesitate in moments where it actually would have made a difference.

#53 Tickdoff Tank

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Posted 31 March 2013 - 10:31 PM

I use them occasionally, but not on any sort of schedule. It also depends on the mech. Most of my mechs don't need it, or I think that I am better served with different modules, but it can be useful to have a cool shot.

The only time I really use the flush is when I am in a close fight, usually against someone that is close to killing me, or has me severely out gunned. As poster above said, if getting another volley (or 2) off *right now* makes a huge difference then I will use it, if not then I hold back. But I do like having the option.

#54 Corvus Antaka

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Posted 31 March 2013 - 10:36 PM

have it on every mech. Its a significant power enhancement that lets me finish an enemy off at the vital time in a tight fight and get 2-3 more alphas in. in example my dual erppc trebuchet can drop 3 more shots after a coolant flush, thats 60 extra damage that otherwise would have to wait on a cooldown.

plus, it only costs money if you actually USE it.

#55 Mr 144

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Posted 31 March 2013 - 11:33 PM

Use the 10k+40k version on my D-DC...8-mans only.

#56 Runenstahl

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Posted 31 March 2013 - 11:46 PM

I actually upgraded them pretty fast and bought a few for some of my mechs. Never used 'em so far though.

Can't really say why... probably cause I still want to make progress and won't pay to replace anything that has as much effect as waiting a very few seconds before the next shot.

#57 Budor

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Posted 01 April 2013 - 12:17 AM

Using them allthetime.

#58 Bilaz

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Posted 01 April 2013 - 12:29 AM

Have tried. Right now i can afford not using one, but if i would play competetive i would have to. its sad and would be even more sad when more powerful consumables would arrive.

#59 StandingCow

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Posted 01 April 2013 - 12:33 AM

Have used only the CB version.

#60 Salticidae

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Posted 01 April 2013 - 12:36 AM

Your missing the "I have used them, and I will not use them again"





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