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Capture And Salvage Fix


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Poll: Capture and Salvage Fix (3 member(s) have cast votes)

Would this after capture continuation work?

  1. Yes. (2 votes [66.67%] - View)

    Percentage of vote: 66.67%

  2. No. (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Abstain. (1 votes [33.33%] - View)

    Percentage of vote: 33.33%

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#1 Darling_In_The_MeXX

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Posted 31 March 2013 - 07:38 PM

Starting with capture, everyone hates it because the game ends and no one really gets to shoot anything sometimes. This is more so because there is less money involved. Here is a possible solution.

What if you capture the base, then you win, get salvage, the extra XP, but the >game does not end<? So say one entire team captures the enemy base, the game is not over, the team that "lost" cannot capture the other base, then both teams fight until the one team is left standing.

This works great with one simple implementatoin, in a 3 v 1, say that the 3 mech left team had their base almost completely captured and the leftover Commando finishes it. The Commando then fights the remaining mechs for a chance to score more points. The other teams money will be buffed after that point of capture though. For instance, if the commando dies, the person that destroyed the mech would get 1/2 the XP and CB for killing a mech. The mechs would receive the normal XP and CB payout up to the point of capture, then everything after that would be halved. The amount of gain would remain the same for the winning team though. If this is not good enough, then the XP can stay the same, considering losing in real life would not change this and the CB can be 1/4 the original.

The second part I would like to bring up is salvage. If one team completely captures the other teams base before anything is even scratched, why is there no salvage. Technically, you should receive all the value if not some of the other teams mechs. It might be good to consider upping salvage if a game ends after capture, if not Devs, what might be the reasoning I am missing.

>SUMMARY<

Do not have a match end after capture, severely buff the amount of CB or both CB and XP the team that lost gains for normal kill, component destruction, ect. after that point.

Salvage should include mechs not destroyed if a base is captured, or cap bonus for difference in team size (anything really).

>Why<

Capturing an enemy base has a positive outcome that still results in a battle, regardless of how many mechs stand at the point which one base is captured.

Thank you for your time and consideration, sorry for spelling and grammar mistakes.

Edited by Egomane, 01 April 2013 - 03:43 AM.
Removed multiple choice, renamed Answer three


#2 Mypa333

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Posted 01 April 2013 - 07:04 AM

I like the idea of playing after the base was capture but you're talking about a death match.

So, no base capture, just team death match.

But, if they would introduce death match, I don't think the others mods would be played anymore.





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