Control Npc Vehicles After Death
#21
Posted 10 April 2013 - 04:50 AM
#24
Posted 11 April 2013 - 09:44 AM
As in, a few trucks you have to escort or blow up. Basically, something that is a part of an objective to accomplish, not something you can control, or that fights.
Still, it would be pretty cool to have AI units in the fights that do actually fight, and when people die, they can use groups of them in an RTS style, rather than controlling them directly, or have the commander be able to issue orders to them etc.
Edited by Fooooo, 11 April 2013 - 09:46 AM.
#25
Posted 11 April 2013 - 12:04 PM
It takes away from perspective warfare. Unusually opponent perspectives are eliminated down to 7, 6, 5 and so on.
Now If you take the Rhino for instance. You have a slow 54kph. Your perspective is low. You go up elevation slower than a battlemech. You are limited in just about every way. The Rhino does however have the firepower to be more of a threat than some light mechs!
And that is the other problem. They will either be too fast or too powerful in most cases.
If we had a vehicle that was slow, and had weak firepower(the armor could get away with being high), then I think we'd meet most of that challenge. I think one such vehicle taking up one of your module slots is not op. I think some would consider 360 sensor retention more powerful than a puny tank after death. With 12 vs 12 coming, it will only be more apparent the need for a way to keep things interesting for downed players, and I think this is a good one.
PS Is there a particular vehicle you recommend Syllogy?
Edited by Thomas Covenant, 12 April 2013 - 02:14 PM.
#26
Posted 12 April 2013 - 02:11 PM
#27
Posted 12 April 2013 - 03:52 PM
IF there are vehicles parked around, you can either choose to destroy them as you see them or keep them in-case you die.
However, if this is preferred, there needs to be some forethought in-place so that people don't go around shooting all the tanks and elemental's just because he doesn't like them. You know it's going to happen.
You should also train people to avoid shooting them as they can grant your team a bonus if someone dies and ejects. Because a lot of people might just think it's a neat thing that they can shoot and blow up, without being aware that they're able to pilot them.
So you have two things already that would need to be avoided somehow:
1) Angsty, spiteful people.
2) People who like to blow up things/uneducated people.
(NOTE: these issues only exist if open/free-for-all type vehicles are placed around the map. There would not be these problems if you kept it to a base hangar that can only be accessed by corresponding team.)
I'd like that thought of, "should I eject now or keep fighting with my big guns?" it would be interesting to see what people do, eject or go down with their ship.
Edited by MoonUnitBeta, 12 April 2013 - 04:06 PM.
#28
Posted 12 April 2013 - 03:53 PM
Rather than a vehicle though, I'd like to see bases in Assault be given 2-3 rocket and gun turrets for defense, initially run by AI. Not very powerful, but enough to hold off a light as a group.
A player killed off could take control of one of these turrets until they're all taken out--then they're out on observe as usual. Would give a player taken out early in the round something to do and a reason to stick around to earn more money. It would also combat the BS light rush.
Edited by defcon won, 12 April 2013 - 03:55 PM.
#29
Posted 13 April 2013 - 02:01 AM
So a slight twist on your suggestion, choose eject, then occupy one these lesser vehicles at your peril, which could just save your team and your name for loosing your mech so quickly or badly.
#30
Posted 13 April 2013 - 09:58 AM
Zedaraaz, on 13 April 2013 - 02:01 AM, said:
Which was this? I'm certain there was no such thing in MW2, MW3, or MW4...
I'm still with "Want to fight longer? Don't die then!"
#31
Posted 14 April 2013 - 06:38 AM
Alois Hammer, on 13 April 2013 - 09:58 AM, said:
Which was this? I'm certain there was no such thing in MW2, MW3, or MW4...
I'm still with "Want to fight longer? Don't die then!"
Just been trying to find the boxes, was going to attempt to install, MW2 and GBL, I am sure you could eject from your mech in both of them.
#32
Posted 30 April 2013 - 01:59 PM
#33
Posted 30 April 2013 - 02:35 PM
Have any form of HUD or similar to discern friend from foe? NO
Be able in any way to influence the outcome of the battle? HELL NO!
The whole purpose of killing you is that I DON`T have to worry about your actions anymore, ergo this defeats the purpose of blowing up your mech to begin with.
ArmageddonKnight, on 30 April 2013 - 01:59 PM, said:
This on the other hand I might be able to get on board with...MIGHT.
But overall, if you want to fight longer, then die slower
Edited by Zerberus, 30 April 2013 - 02:37 PM.
#34
Posted 30 April 2013 - 03:58 PM
More optimistic than me.
#35
Posted 30 April 2013 - 04:53 PM
#37
Posted 01 May 2013 - 07:14 AM
#38
Posted 03 May 2013 - 12:24 PM
#39
Posted 03 May 2013 - 12:36 PM
Mudhutwarrior, on 03 May 2013 - 12:24 PM, said:
http://mwomercs.com/...__fromsearch__1
#40
Posted 09 May 2013 - 10:04 PM
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