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Control Npc Vehicles After Death


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Poll: Control NPC Vehicles after Death (108 member(s) have cast votes)

Do you support the OP's suggestion?

  1. Yes (46 votes [42.59%])

    Percentage of vote: 42.59%

  2. No (57 votes [52.78%])

    Percentage of vote: 52.78%

  3. Abstain (5 votes [4.63%])

    Percentage of vote: 4.63%

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#21 Thomas Covenant

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Posted 10 April 2013 - 04:50 AM

It could be an mc/cbill purchase. It could require a module. Both.

#22 Alois Hammer

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Posted 11 April 2013 - 08:07 AM

View PostThomas Covenant, on 10 April 2013 - 04:50 AM, said:

It could be an mc/cbill purchase. It could require a module. Both.


Or it could be a bad idea, and the OP should feel bad about it. :rolleyes:

#23 Syllogy

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Posted 11 April 2013 - 08:12 AM

View PostAlois Hammer, on 11 April 2013 - 08:07 AM, said:

Or it could be a bad idea, and the OP should feel bad about it. :rolleyes:


Nah, it's a great idea. The difference is that I know it's my opinion and not an absolute fact.

#24 Fooooo

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Posted 11 April 2013 - 09:44 AM

I think the AI vehicles they mentioned would probably be more along the lines of non-combat AI.

As in, a few trucks you have to escort or blow up. Basically, something that is a part of an objective to accomplish, not something you can control, or that fights.


Still, it would be pretty cool to have AI units in the fights that do actually fight, and when people die, they can use groups of them in an RTS style, rather than controlling them directly, or have the commander be able to issue orders to them etc.

Edited by Fooooo, 11 April 2013 - 09:46 AM.


#25 Thomas Covenant

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Posted 11 April 2013 - 12:04 PM

I see two challenges with AD(after death) Vehicles:

It takes away from perspective warfare. Unusually opponent perspectives are eliminated down to 7, 6, 5 and so on.

Now If you take the Rhino for instance. You have a slow 54kph. Your perspective is low. You go up elevation slower than a battlemech. You are limited in just about every way. The Rhino does however have the firepower to be more of a threat than some light mechs!

Posted Image






And that is the other problem. They will either be too fast or too powerful in most cases.

If we had a vehicle that was slow, and had weak firepower(the armor could get away with being high), then I think we'd meet most of that challenge. I think one such vehicle taking up one of your module slots is not op. I think some would consider 360 sensor retention more powerful than a puny tank after death. With 12 vs 12 coming, it will only be more apparent the need for a way to keep things interesting for downed players, and I think this is a good one.

PS Is there a particular vehicle you recommend Syllogy?

Edited by Thomas Covenant, 12 April 2013 - 02:14 PM.


#26 Thomas Covenant

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Posted 12 April 2013 - 02:11 PM

As a separate game mode, I think there is a lot of potential fun. Imagine a game mode where after a mech dies they continuously respawn as a Rhino. It would give the mission a war like feel, and it would seem like, as you kill more and more enemy players, literally more Rhinos are rolling out to oppose you.

#27 MoonUnitBeta

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Posted 12 April 2013 - 03:52 PM

Would be good with an proper eject system. You pop out and land, if you survive and don't get blown to bits you have the ability to run back to base hanger (or some other vehicles parked around the map which are open to either side*) to pick up a tank, plane, or elemental.

IF there are vehicles parked around, you can either choose to destroy them as you see them or keep them in-case you die.
However, if this is preferred, there needs to be some forethought in-place so that people don't go around shooting all the tanks and elemental's just because he doesn't like them. You know it's going to happen.
You should also train people to avoid shooting them as they can grant your team a bonus if someone dies and ejects. Because a lot of people might just think it's a neat thing that they can shoot and blow up, without being aware that they're able to pilot them.

So you have two things already that would need to be avoided somehow:
1) Angsty, spiteful people.
2) People who like to blow up things/uneducated people.
(NOTE: these issues only exist if open/free-for-all type vehicles are placed around the map. There would not be these problems if you kept it to a base hangar that can only be accessed by corresponding team.)

I'd like that thought of, "should I eject now or keep fighting with my big guns?" it would be interesting to see what people do, eject or go down with their ship.

Edited by MoonUnitBeta, 12 April 2013 - 04:06 PM.


#28 defcon won

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Posted 12 April 2013 - 03:53 PM

I like the general idea. Maybe require hitting eject before blowing up, but that might not be necessary.
Rather than a vehicle though, I'd like to see bases in Assault be given 2-3 rocket and gun turrets for defense, initially run by AI. Not very powerful, but enough to hold off a light as a group.
A player killed off could take control of one of these turrets until they're all taken out--then they're out on observe as usual. Would give a player taken out early in the round something to do and a reason to stick around to earn more money. It would also combat the BS light rush.

Edited by defcon won, 12 April 2013 - 03:55 PM.


#29 Zedaraaz

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Posted 13 April 2013 - 02:01 AM

I am sure that in the games past incarnations, you could hit the eject button and you would not go up in flames with your mech, you popped up in a mini armoured suit.
So a slight twist on your suggestion, choose eject, then occupy one these lesser vehicles at your peril, which could just save your team and your name for loosing your mech so quickly or badly.

#30 Alois Hammer

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Posted 13 April 2013 - 09:58 AM

View PostZedaraaz, on 13 April 2013 - 02:01 AM, said:

I am sure that in the games past incarnations, you could hit the eject button and you would not go up in flames with your mech, you popped up in a mini armoured suit.


Which was this? I'm certain there was no such thing in MW2, MW3, or MW4...

I'm still with "Want to fight longer? Don't die then!"

#31 Zedaraaz

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Posted 14 April 2013 - 06:38 AM

View PostAlois Hammer, on 13 April 2013 - 09:58 AM, said:


Which was this? I'm certain there was no such thing in MW2, MW3, or MW4...

I'm still with "Want to fight longer? Don't die then!"


Just been trying to find the boxes, was going to attempt to install, MW2 and GBL, I am sure you could eject from your mech in both of them.

#32 ArmageddonKnight

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Posted 30 April 2013 - 01:59 PM

Once pgi introduce CW, and the ability to add defenses to basses, A player after he/she dies shoud have a choice ot ether spectate or control a turret on their base.

#33 Zerberus

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Posted 30 April 2013 - 02:35 PM

Drive around and make an ynnoyance of oneself or take screenshots? Sure.

Have any form of HUD or similar to discern friend from foe? NO

Be able in any way to influence the outcome of the battle? HELL NO!

The whole purpose of killing you is that I DON`T have to worry about your actions anymore, ergo this defeats the purpose of blowing up your mech to begin with.

View PostArmageddonKnight, on 30 April 2013 - 01:59 PM, said:

Once pgi introduce CW, and the ability to add defenses to basses, A player after he/she dies shoud have a choice ot ether spectate or control a turret on their base.


This on the other hand I might be able to get on board with...MIGHT. :P

But overall, if you want to fight longer, then die slower :blink:

Edited by Zerberus, 30 April 2013 - 02:37 PM.


#34 LordBraxton

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Posted 30 April 2013 - 03:58 PM

You think they will ever add anything beyond mechs?

More optimistic than me.

#35 Straften

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Posted 30 April 2013 - 04:53 PM

Should we not first suggest NPC vehicles? We are planning out a roof without any walls or support beams here.

#36 Zerberus

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Posted 01 May 2013 - 03:34 AM

View PostStraften, on 30 April 2013 - 04:53 PM, said:

Should we not first suggest NPC vehicles? We are planning out a roof without any walls or support beams here.


QUIT USING LOGIC!!!*sticks fingers in ears* Lalalalalalalalalalalala...

:)

#37 Lord of All

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Posted 01 May 2013 - 07:14 AM

I like this Idea but can just Imagine the thread flamewars over this would be epic if implemented! My L.Tank needs an Ac5 upgrade it shouldn't have an Ac2!

#38 Mudhutwarrior

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Posted 03 May 2013 - 12:24 PM

Maybe thats what the useless command console is for or what it should be.

#39 Lord of All

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Posted 03 May 2013 - 12:36 PM

View PostMudhutwarrior, on 03 May 2013 - 12:24 PM, said:

Maybe thats what the useless command console is for or what it should be.

http://mwomercs.com/...__fromsearch__1

#40 Sephlock

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Posted 09 May 2013 - 10:04 PM

It would give machineguns an actual purpose: Just put them on a little UAV and let me play biplane pilot







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