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PvP vs. PvE Poll


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Poll: PvP vs. PvE (352 member(s) have cast votes)

Why do you want to play MWO, PvP or PvE?

  1. PvP (261 votes [74.15%])

    Percentage of vote: 74.15%

  2. PvE (91 votes [25.85%])

    Percentage of vote: 25.85%

If MWO never has PvE will you quit playing?

  1. Yes (48 votes [13.64%])

    Percentage of vote: 13.64%

  2. No (304 votes [86.36%])

    Percentage of vote: 86.36%

Would you pay money to have a PvE element to MWO?

  1. Yes (171 votes [48.58%])

    Percentage of vote: 48.58%

  2. No (181 votes [51.42%])

    Percentage of vote: 51.42%

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#61 Kazzamo

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Posted 03 June 2012 - 06:08 AM

View PostGrizzlyViking, on 03 June 2012 - 05:45 AM, said:


You are a bit confused as to the purpose of this poll. Please re-read the initial post for clarification.


In your opening post you pretty much say you feel that it should be PvP only though, by saying you don't understand people wanting PvE. The questions asked are also... really bad. You're treating it like there are no people that both like PvE and PvP content. There are plenty of people that are aware it's a PvP focused game, and they won't stop playing it but at the same time they'd love for there to be some form of PvE. The flawed nature of the poll is keeping some people from voting at all skewing the results and not showing what the reality very well could be.

#62 Caocamhin

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Posted 03 June 2012 - 06:09 AM

View PostGrizzlyViking, on 03 June 2012 - 05:06 AM, said:



My best solution would be to have two games...MWO-PvP and MWO-PvE and never the two shall meet. Simply because what we have here already is the same thing that happened in all games like these. We have the PvP camp and the PvE camp. The problems with most multi-player games like MWO is that they get conflicted by trying to appease two separate audiences within the confines of a single game. I have never seen a game that could find a balance to please both types of players, so why try? The simple solution is to make a PvE version that has no PvP and have the PvP version with no PvE. People can then choose the version that they like most and all of the drama between the two sides is eliminated. PvE for PvEers and PvP for PvPers and the people who like both could simply play both. Problem solved!



I think that the engine is well suited to this solution. The game as it is currently imagined obviously will be a great PvP battleground. I also think that in order to truly make this a persistent online experience going forward, a PvE element will be exciting, and necessary. Given the timeline the game will debut in, I could easily imagine a PvE scenario similar to the online coop mode of ME3. Imagine a lance, company, battalion, etc. battles against the location appropriate clan invader until extraction or eventual retreat. The game could even have one chose where they choose to fight, in the Lyran Commonwealth/FRR/Draconis Combine as PvE, or in skirmishes elsewhere in the IS as PvP solely. Conquered bondsman who showed promise could become clanners, working into the game a believable clan vs IS element.

I am sure that Piranha

[color="#000000"] will create a much more fluid implementation than I can imagine, but I think this game will have an easy time creating both an excellent PvP and PvE environment and that the two don't necessarily need to be isolated from each other. Looking very much forward to this game.[/color]



#63 Stormdragon

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Posted 03 June 2012 - 06:29 AM

View PostKazzamo, on 03 June 2012 - 06:08 AM, said:


In your opening post you pretty much say you feel that it should be PvP only though, by saying you don't understand people wanting PvE. The questions asked are also... really bad. You're treating it like there are no people that both like PvE and PvP content. There are plenty of people that are aware it's a PvP focused game, and they won't stop playing it but at the same time they'd love for there to be some form of PvE. The flawed nature of the poll is keeping some people from voting at all skewing the results and not showing what the reality very well could be.



Regardless look at the least question half of those who participated would pay for PVE content....HALF ​ So you either call the poll worthless or you acknowledge that PVE game play is something the community wants and will pay for.

#64 Kazzamo

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Posted 03 June 2012 - 06:41 AM

I think even the last question is kinda skewed honestly. Since it sets it up as the only way to get PvE is pay extra, that'd be like telling the PvP people they have to buy a map bundle before they can play any PvP. At least that's the tone of the question for me. But you are right, that last question does show there would be money in it for PGI if they took the time to make some sort of PvE.

#65 Stormdragon

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Posted 03 June 2012 - 06:45 AM

View PostKazzamo, on 03 June 2012 - 06:41 AM, said:

I think even the last question is kinda skewed honestly. Since it sets it up as the only way to get PvE is pay extra, that'd be like telling the PvP people they have to buy a map bundle before they can play any PvP. At least that's the tone of the question for me. But you are right, that last question does show there would be money in it for PGI if they took the time to make some sort of PvE.


What's even worse there are those that are having a conniption at anything less than PVP only even if people are willing to pay extra...which is unfortunate.

#66 Adrienne Vorton

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Posted 03 June 2012 - 06:52 AM

View PostGrizzlyViking, on 02 June 2012 - 10:30 AM, said:


my purpose for the poll was to find the primary reason that people came here to MWO.

sry i can´t vote properly on this poll.... i think i speak for many players here if i say, the main reason to be here is Mechwarrior/ Battletech. From the first day on that i registered to the forums i have been aware of the facht, that the focus will lie on the pvp, at least at the beginning... and i´m pretty fine with it, and really curious how this baby will evolve in the future...and even if there will never be pve, but a nice largescale universal pvp campaign, i can easily live with that... honestly, making a MechWarrior MMORPG would not be easy anyway, and probably cost alot of time and money... so i suggest we just enjoy the latest game of this great universe and see what to come in the future

Edited by Adrienne Vorton, 03 June 2012 - 06:53 AM.


#67 Dragon Lady

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Posted 03 June 2012 - 07:25 AM

View PostGrizzlyViking, on 03 June 2012 - 05:06 AM, said:

My best solution would be to have two games...MWO-PvP and MWO-PvE and never the two shall meet. Simply because what we have here already is the same thing that happened in all games like these. We have the PvP camp and the PvE camp. The problems with most multi-player games like MWO is that they get conflicted by trying to appease two separate audiences within the confines of a single game. I have never seen a game that could find a balance to please both types of players, so why try? The simple solution is to make a PvE version that has no PvP and have the PvP version with no PvE. People can then choose the version that they like most and all of the drama between the two sides is eliminated. PvE for PvEers and PvP for PvPers and the people who like both could simply play both. Problem solved!


That would be incredibly boring. It doesn't have to be all or nothing, since there is a middleground. It's called graduated PvP, which means allows players to choose their risk of PvP via their actions, based on their comfort level, rather than turning it on or off, accepting duels, or joining a dedicated PvP server. As the risk of PvP increases, so does the reward. There are many players that prefer PvE, either due to temperment or lack of free time, but don't shy away from PvP, either because they feel the risk adds spice to the game, or they enjoy the challenge when the do have free time. Likewise, there are many players that prefer PvP, either due to temperment of sufficient free time, but don't mind PvE, either because it adds texture to the game, or because sometimes they just don't have the time to devote to it, and just want to play a quick game.

When I found out about MWO, I was hoping for a game like my current online game: Battlestar Galactica Online. It's an excellent example of graduated PvP, since the game has unrestricted PvP, but also contains PvE. The way the game works is that each faction, Colonial and Cylon, has a home system which doesn't allow players opposing factions to jump into. The game is strictly PvE in these worlds, which gives new players opportunities to get used to the controls, how the game works, and to practice their skills. The only threats are computer-controlled AIs that occasionally jump into the system. Both computer opponents and resources are scarce in these worlds, so most players will leave the safety of these systems for others.

Around the home system are the core systems that are permanently controlled by one faction, but allows players from other factions to jump into it. Opposing factions that do so will find themselves facing both other players, as well as AI opponents, so only the most ardent PvPers dare raid there. In addition, some players also patrol there. These systems are heavily populated, so you can often play there for hours without ever facing an opposing player, but again both computer opponents and resources are scarce, but not as scarce the core systems.

The vast majority of systems can be controlled by either faction, and in these systems offer the best opportunity for PvE players to find both computer opponents and resources. If a faction can hold the system, they can build a base there to make it easier to hold the system, where ships can be repaired, as well as launching computer controlled ships, but the opposing faction can destroy that base if they bring enough force. As a result, generally those systems closest to their core systems are controlled by the faction, and are generally "safe," but raids by the opposing faction are always a threat. Because of this, faction holdings aren't quite as profitable as they could be, since there's quite a bit of competition.

Between faction holdings is a "no man's land" where neither faction can hold a system for long. PvP is common here, so PvE players generally won't enter these systems without PvP players as escort. Battles are frequent as both factions fight over establishing/destroying a base, or fight over control of resource rich asteroids.

For the more ardent PvPer, entering an opposing faction's holdings, can be quite profitable, since these systems offer a "target rich environment." Of course, the easier targets tend to scoot towards their base when you arrive, and you often find yourself outnumbered two to one by the more experienced or aggressive players, but then the AI is rather lame, isn't it?

And for the most adventurous PvPer, there's jumping into an opposing faction's core systems. Target rich environment, maximizing profitability? Check. Patrolling AI fighters and warships to distract you? Check.

When I started reading about community warfare, this is what I'd hoped we'd get. New players and PvE players defending the core systems from 'Mechs controlled by the AI for little reward, faction players can face either other players or AIs (or a mix of both) as they fight over worlds, with rewards scaling with the amount of PvP, with mercenary corps being purely PvP, for maximum rewards. Instead, this game will be pure PvP. About the only thing keeping my interest in this game right now is the fact that a) This is Battletech, and I love the universe and I don't get to play in it nearly enough, and b ) that PvP in this game will be meaningful.

If this game simply offered pointless fragfests, I wouldn't be nearly as interested. And quite frankly, I have my doubts about the meaningful PvP.

Edited by Dragon Lady, 03 June 2012 - 07:27 AM.


#68 Sassori

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Posted 03 June 2012 - 07:46 AM

There is a large reason why the majority in this poll voted for PVP primarily, because it's a PvP game. Anyone who reads the FAQ will know there isn't a PvE element as of this time, and far to often 'At this time' means 'Forever' especially with open beta coming out in a few months.

Thus the sample size is predisposed to a PvP game. There's nothing wrong with that, but the sample is quite seriously biased, and there is no 'both' option for 'why you came to play MW:O'. Quite a few people enjoy PvE /and/ PvP equally.

#69 KingCobra

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Posted 03 June 2012 - 08:03 AM

Well i put my vote in but overall i think the poll itself is biased towards just PVP as i stated in another post i personally think they should have made the game PVP\PVE|RP combined to start with.That way all aspects of the BTU would have been covered.

#70 Tterrag

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Posted 03 June 2012 - 08:10 AM

Why in gods name would you quit playing because they add a PvE element thats just silly. Oh wait i suppose having people grinding out cash in PvE and going into PvP with high quality gear and no sense would be back but yeah just make it where the c-bills and mechs you earn are locked to each specific gameplay.

#71 GrizzlyViking

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Posted 03 June 2012 - 08:18 AM

View PostKazzamo, on 03 June 2012 - 06:08 AM, said:


In your opening post you pretty much say you feel that it should be PvP only though, by saying you don't understand people wanting PvE. The questions asked are also... really bad. You're treating it like there are no people that both like PvE and PvP content. There are plenty of people that are aware it's a PvP focused game, and they won't stop playing it but at the same time they'd love for there to be some form of PvE. The flawed nature of the poll is keeping some people from voting at all skewing the results and not showing what the reality very well could be.


Please note that the poll is only an opinion poll that is posted on a game specific forum. In order to do a scientific poll it would need to be designed and administered by an independent entity that has no stake in the game. This is not a scientific poll and was not intended to be...it is a player opinion poll. I am biased. It is not a secret and I am not trying to hide it from anyone. The questions are clear and concise and they accomplish what I intend for them to accomplish. Please see below for more details regarding each question.

QUESTION #1: Question 1 is specifically intended measure ONLY PvP vs. PvE motivation and that is exactly what it does. Every player is one or the other no matter what other motivations they have for playing. This question could not be worded any better to measure between ONLY the two motivations and it purposely does not have a both option for that very reason.The only purpose of the question is to determine the primary motivation of most MWO players between the choices of PvP and PvE...nothing more and nothing less.

QUESTION #2: Question 2 is designed specifically to address the issue of PvE in terms of directly affecting game revenues. Obviously if people are here for PvE only, then they are not going to be interested in playing a PvP only game. Based on the responses so far we can see that even though there are several PvE activists in the community, most of them would keep playing even in the absence of PvE game-play. Again, this question measures exactly what I intend to measure to address claims thta not having a PvE element in the game would somehow doom MWO to failure. The numbers above clearly show that MWP would still be played by most players even if there were no PvE element.

QUESTION #3: Question 3 is designed specifically to answer the "both" question that you are so concerned about. If a person is a "both" player, then they are going to be willing to pay for PvE content. Based on the answers given to question 3 we can clearly see that about half of the MWO community has enough interest in PvE that they would be willing to pay for it. This is the bottom line and is a clear indicator of what the community wants. I expect that as a Dev looking at this poll I would take PvE under consideration simply because it appears to be another source of revenue generation. How to integrate PvE into the game become the next question at hand, which presents many unique problems.

CONCLUSION: If PvE/PvP compatibility issues are not addressed well they will become a continual source of strife between the players from both camps just like they already have in this poll discussion. PvE and PvP do not mix well and there is no game that I am aware of where they do. My solution for the problem is never to mix PvE and PvP in the same game. If they are to exist simultaneously, then they should be completely separate divisions having no impact whatsoever on each other. PvE goals and rewards in there own PvE ladder and ranking area. PvP goals and rewards in there own ladder and ranking area. Crossover between the two sides always results in imbalances and strife and it is not good for either PvP or PvE.

#72 Sassori

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Posted 03 June 2012 - 08:19 AM

View PostTterrag, on 03 June 2012 - 08:10 AM, said:

Why in gods name would you quit playing because they add a PvE element thats just silly. Oh wait i suppose having people grinding out cash in PvE and going into PvP with high quality gear and no sense would be back but yeah just make it where the c-bills and mechs you earn are locked to each specific gameplay.


Grinding cash has no purpose when people can buy it anyways. So PvE isn't giving anyone a leg up in that situation anymore than them buying C-Bills would.

#73 Magneton

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Posted 03 June 2012 - 08:21 AM

If we are able to have a mix of the two I would be thrilled.

#74 GrizzlyViking

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Posted 03 June 2012 - 08:28 AM

View PostKazzamo, on 03 June 2012 - 06:41 AM, said:

I think even the last question is kinda skewed honestly. Since it sets it up as the only way to get PvE is pay extra, that'd be like telling the PvP people they have to buy a map bundle before they can play any PvP. At least that's the tone of the question for me. But you are right, that last question does show there would be money in it for PGI if they took the time to make some sort of PvE.


There is no part of question 3 that implies paying "more," that is simply your interpretation of the question. I did think of putting the word "more" into the question, but that was not what I wanted to measure. The question, as stated, is simply to determine if people would be willing to pay for a PvE element in MWO. It is a yes or no question and there is nothing in the question that implies paying "more."

#75 KingCobra

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Posted 03 June 2012 - 08:28 AM

I think the OP has issues with game types and is a bit confused about successfully game types.

I think overall PVE would help support the game and bring a new aspect to the game series that it never really has had being able to play down the story-lines of BTU history.And to the ***** that calls players Care Bears ahhh shove it.We also like and play PVP and support it also.Making your own toon or character in games makes a closer bond to the game and many young players get hooked on making a character they can progress through skill to play PVE or PVP and generally they stay with the game longer and pay out real $$$$$$ money to support there character.Take for example the best model of PVP/PVE in the world=World Of Warcraft.I don't think wow would have become as popular and as big a money maker as it has without a PVE/PVP/RP aspect this game could and maybe will be more than it starts out to be but from my aspect they should have gone PVP/PVE/RP to start with.It would not have been that much harder to do and the revenues would have been much greater overall. :D

P.S my kind of Mechwarrior Chicks :rolleyes: now what if you had a toon like this? :(

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#76 SideSt3p

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Posted 03 June 2012 - 08:29 AM

I feel like this topic has been beat to death with a giant stick, rez'd, shot in the head, rez'd and then poll'd.

I don't care about PvE. Some people do. I won't pay for it. I will play it if it ever comes out. I don't want it to be a priority.

#77 GrizzlyViking

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Posted 03 June 2012 - 08:33 AM

View PostAdrienne Vorton, on 03 June 2012 - 06:52 AM, said:

sry i can´t vote properly on this poll.... i think i speak for many players here if i say, the main reason to be here is Mechwarrior/ Battletech. From the first day on that i registered to the forums i have been aware of the facht, that the focus will lie on the pvp, at least at the beginning... and i´m pretty fine with it, and really curious how this baby will evolve in the future...and even if there will never be pve, but a nice largescale universal pvp campaign, i can easily live with that... honestly, making a MechWarrior MMORPG would not be easy anyway, and probably cost alot of time and money... so i suggest we just enjoy the latest game of this great universe and see what to come in the future


My apologies for not communcating my intentions for the poll as clearly in this subsequent post, however, if you read the initial post it is clearly stated there. In order to prevent such confusion in the future I have amended the post you quoted out of context below to prevent confusion on the part of other users who fail to read the initial post.


View PostGrizzlyViking, on 02 June 2012 - 10:30 AM, said:


I actually thought of adding a "both" option, but my purpose for the poll was to find the primary reason of the two choices listed that people came here to MWO. In other words, I want to know how many people came to MWO looking for an awesome PvE game experience and how many came for an awesome PvP game experience. I know their are those who have motivation for both, so I added the question about paying for PvE to address that. I figure the people in the both category are those that would pay for a PvE option. No intention of slighting anyone here, just trying to get a picture of people's motivations for being here.

Edited by GrizzlyViking, 03 June 2012 - 08:58 AM.


#78 GrizzlyViking

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Posted 03 June 2012 - 08:36 AM

View PostDragon Lady, on 03 June 2012 - 07:25 AM, said:


That would be incredibly boring. It doesn't have to be all or nothing, since there is a middleground. It's called graduated PvP, which means allows players to choose their risk of PvP via their actions, based on their comfort level, rather than turning it on or off, accepting duels, or joining a dedicated PvP server. As the risk of PvP increases, so does the reward. There are many players that prefer PvE, either due to temperment or lack of free time, but don't shy away from PvP, either because they feel the risk adds spice to the game, or they enjoy the challenge when the do have free time. Likewise, there are many players that prefer PvP, either due to temperment of sufficient free time, but don't mind PvE, either because it adds texture to the game, or because sometimes they just don't have the time to devote to it, and just want to play a quick game.

When I found out about MWO, I was hoping for a game like my current online game: Battlestar Galactica Online. It's an excellent example of graduated PvP, since the game has unrestricted PvP, but also contains PvE. The way the game works is that each faction, Colonial and Cylon, has a home system which doesn't allow players opposing factions to jump into. The game is strictly PvE in these worlds, which gives new players opportunities to get used to the controls, how the game works, and to practice their skills. The only threats are computer-controlled AIs that occasionally jump into the system. Both computer opponents and resources are scarce in these worlds, so most players will leave the safety of these systems for others.

Around the home system are the core systems that are permanently controlled by one faction, but allows players from other factions to jump into it. Opposing factions that do so will find themselves facing both other players, as well as AI opponents, so only the most ardent PvPers dare raid there. In addition, some players also patrol there. These systems are heavily populated, so you can often play there for hours without ever facing an opposing player, but again both computer opponents and resources are scarce, but not as scarce the core systems.

The vast majority of systems can be controlled by either faction, and in these systems offer the best opportunity for PvE players to find both computer opponents and resources. If a faction can hold the system, they can build a base there to make it easier to hold the system, where ships can be repaired, as well as launching computer controlled ships, but the opposing faction can destroy that base if they bring enough force. As a result, generally those systems closest to their core systems are controlled by the faction, and are generally "safe," but raids by the opposing faction are always a threat. Because of this, faction holdings aren't quite as profitable as they could be, since there's quite a bit of competition.

Between faction holdings is a "no man's land" where neither faction can hold a system for long. PvP is common here, so PvE players generally won't enter these systems without PvP players as escort. Battles are frequent as both factions fight over establishing/destroying a base, or fight over control of resource rich asteroids.

For the more ardent PvPer, entering an opposing faction's holdings, can be quite profitable, since these systems offer a "target rich environment." Of course, the easier targets tend to scoot towards their base when you arrive, and you often find yourself outnumbered two to one by the more experienced or aggressive players, but then the AI is rather lame, isn't it?

And for the most adventurous PvPer, there's jumping into an opposing faction's core systems. Target rich environment, maximizing profitability? Check. Patrolling AI fighters and warships to distract you? Check.

When I started reading about community warfare, this is what I'd hoped we'd get. New players and PvE players defending the core systems from 'Mechs controlled by the AI for little reward, faction players can face either other players or AIs (or a mix of both) as they fight over worlds, with rewards scaling with the amount of PvP, with mercenary corps being purely PvP, for maximum rewards. Instead, this game will be pure PvP. About the only thing keeping my interest in this game right now is the fact that a) This is Battletech, and I love the universe and I don't get to play in it nearly enough, and b ) that PvP in this game will be meaningful.

If this game simply offered pointless fragfests, I wouldn't be nearly as interested. And quite frankly, I have my doubts about the meaningful PvP.


That is a very well composed idea, but I don't much care for it. It sounds like a good idea for another game to me.

#79 BlackMoore

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Posted 03 June 2012 - 08:38 AM

PvP!

This game is 12 years over do! BattleTech: Solaris was PvP and then the new game was developed BattleTech 3025 I think it was called, looked and played ALOT like MWO btw,and then things got fishy... delayed, delayed, canceled, bought by EA games, continued development, then cancled again and rights bought by Microsoft and then promply shelved. My guess is it competed with MechWarrior. This is the game we should have had along time ago. Microsoft owed us this one.

Nothin better than blowing up the fusion core on a Steiner Mech and knowing sombody is pounding their fist on the desk as they watch me march by to the next target :rolleyes: pvp all the way.

#80 oohawkoo

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Posted 03 June 2012 - 08:39 AM

ur poll is too black and white:P you have no comprimise options at all =.= some ppl would play to do both :rolleyes: and therefor gives a biased result anyway





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