I'd be much more inclined to use MG's as a throw on crit-seeker when I have a ton or two left but not enough criticals to add another DHS, if I didn't have to add a ton of ammo to a half ton weapon. They require even more tonnage if you have to CASE them because your primary weapons are using space in your legs/torso/head. All these things added up means they aren't currently worth using.
But what if 1000 rounds (instead of the current 2000), came with each MG. It'd still be a weak weapon but it'd make more sense. So you take away the possibility of an ammo explosion and you make them viable tonnage wise. All of the sudden those ballistic hardpoints in non-ballistic mechs get some use.
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Combine Mg Ammo With Mg
Started by multiplesanta34, Apr 01 2013 04:22 PM
9 replies to this topic
#1
Posted 01 April 2013 - 04:22 PM
#2
Posted 01 April 2013 - 04:25 PM
Bad idea is bad.
#3
Posted 01 April 2013 - 04:25 PM
Honestly, any idea to make the MG viable is a good idea.
The only reasons anyone use them now are:
"woah, they sound cool" and "roflmao build" and "i bought the wrong light mech, it only fits mg".
The only reasons anyone use them now are:
"woah, they sound cool" and "roflmao build" and "i bought the wrong light mech, it only fits mg".
#4
Posted 01 April 2013 - 04:28 PM
Or simply have a half ton of mg ammo, though there is still the crit slot problem. I still stand by the ammo and weapon staying seperated.
#5
Posted 01 April 2013 - 04:38 PM
Teir Dasande, on 01 April 2013 - 04:28 PM, said:
Or simply have a half ton of mg ammo, though there is still the crit slot problem. I still stand by the ammo and weapon staying seperated.
Just curious, but why? Putting on 2 MG and a ton of ammo takes up 2 tons and 3 crits. That in mind, it's almost always better to just add another DHS for your primary weapons and add a ton of armor, or even a laser or two. 1 ton and 2 crits changes up the formula in the MG's favor a bit.
#6
Posted 08 April 2013 - 03:49 PM
PGI listens for trends? I'm Just going to leave this here.
#7
Posted 08 April 2013 - 04:18 PM
or introduce 0.5 ammo per cannon.
the orion uses 1.5 SRM ammo. they will have to implement this. better soon than later. and its so easy to implement
the orion uses 1.5 SRM ammo. they will have to implement this. better soon than later. and its so easy to implement
Edited by Tennex, 08 April 2013 - 04:19 PM.
#8
Posted 08 April 2013 - 04:23 PM
I don't think that's enough, because you still have to dedicate the attention to using your incredibly weak machine gun. Is 0.4 DPS really worth keeping the MG on target the entire time you're using the MG?
Additionally, it doesn't really help variants like the Jager DD, the Spider or Cicada where they have loads of ballistic slots - 6 reduced tonnage MGs are still a pitiful 2.4 DPS that need to be on target the entire time.
I think MGs need to have the same DPS as a small laser (1.0) because while they produce no heat, they need to be on target 100% of the time to achieve that DPS.
Additionally, it doesn't really help variants like the Jager DD, the Spider or Cicada where they have loads of ballistic slots - 6 reduced tonnage MGs are still a pitiful 2.4 DPS that need to be on target the entire time.
I think MGs need to have the same DPS as a small laser (1.0) because while they produce no heat, they need to be on target 100% of the time to achieve that DPS.
#9
Posted 08 April 2013 - 04:33 PM
This would make MGs better, ton for ton, but it wouldn't make them anywhere near good. It would also make them extremely unintuitive compared to other weapons. Why do no other weapons include ammo in them? So, no.
#10
Posted 09 April 2013 - 02:37 AM
We have to consolidate all the threads on Machine Gun feedback because there's too many of them at present. Please continue here.
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