xhrit, on 02 April 2013 - 08:24 AM, said:
Balance does not mean fair.
"Jaime Griesemer, design lead at
Bungie, said in a lecture to designers that "every fight in
Halo is unfair". This potential for unfairness creates uncertainty, leading to the tension and excitement that action games seek to deliver.
In these cases balancing is instead the
management of unfair scenarios, with the ultimate goal of ensuring that all of the strategies which the game intends to support are viable. The extent to which those strategies are equal to one another defines the character of the game in question."
Halo is a single player game thus its balanced against other things, like player skill with the options at hand and a arbitrary level of hardship you must overcome to succeed. It is not fitting here at all.
BTW: the multiplayer gets balanced trough same equipment options etc.
If you have competitive PvP games you need balance or your game is crap and people will not enjoy it.
On perfect imbalance: Perfect imbalance works when you're ok with 90% of the stuff never beeing used because only the FOTM ones are worth taking, it's ok if you like I-WIN Buttons and reduction of the game to the same crap over and over and over again. Also PI always leads to powercreep which kills a game.
It's not like PGI is going to release 2 new mechs each week which are now fotm and the best, while the rest are simply not played anymore.
Balance here means get the weapons balanced out in weight / heat / damage / range (since they cant or wont change weight due to standard mechs, heat / damage are left), then balance the mechs by hardpoints. After this ELO so veterans do not **** day1 newbies.
If you try the perfect imbalance approach you have the Artemis patch all over again, then they got nerfed, so the A1 Splatcat reigns surpreme, then Splash gets buffed and LRMwarrior online returned, after this srm + lrm got nerfed to the ground and you mainly get large wide maps out and gauss / ppc are the new way to play until next patch. Here youhave PI.
Does not sound like fun to me. And apparently not to most people in the forums.
TL;DR: Perfect imbalance is **** for 95% of the game principles and will never ever work in MWO.
Edited by Lyteros, 02 April 2013 - 08:36 AM.