April 2Nd Patch is LIVE!
#41
Posted 02 April 2013 - 10:17 AM
Are you suggesting that they are trying to make money from this game? Shocking how uncharitable people can be these days. We should all go to work for free..
#42
Posted 02 April 2013 - 10:18 AM
Really, everyone knows it's always Garth's fault.
#43
Posted 02 April 2013 - 10:24 AM
And I am sure Garth only means well when he walks into work and "incidentally" kicks the servers and random evil things happen.
#44
Posted 02 April 2013 - 10:27 AM
#45
Posted 02 April 2013 - 10:31 AM
Paul Crux, on 02 April 2013 - 10:17 AM, said:
Are you suggesting that they are trying to make money from this game? Shocking how uncharitable people can be these days. We should all go to work for free..
I wasn't suggesting that at all. I was pointing something out, which was that it appears as though content (in this case a new mech varient) is being withheld in this patch in order to entice players to spend money on the game. It lends itself to my concern that the game is not progressing at a pace that makes me think that a September launch is going to be anything but an ambitiously flawed plan.
#46
Posted 02 April 2013 - 10:37 AM
New Support Modules:
- Air Strike Accuracy
- Decreases the radius of the targeted area by 20%.
- Artillery Accuracy
- Decreases the length of the bombardment zone by 20%.
#47
Posted 02 April 2013 - 10:39 AM
Krigherren, on 02 April 2013 - 10:27 AM, said:
Quote
Sort of answers your question right in the first line.
Teralitha, on 02 April 2013 - 10:37 AM, said:
New Support Modules:
- Air Strike Accuracy
- Decreases the radius of the targeted area by 20%.
- Artillery Accuracy
- Decreases the length of the bombardment zone by 20%.
I don't think so, I think the point is tighter groupings (more possible damage to a Mech). Though I might prefer the wider area coverage myself (better odds in hitting a mech in the first place).
Edited by Monsoon, 02 April 2013 - 10:41 AM.
#48
Posted 02 April 2013 - 10:40 AM
Teralitha, on 02 April 2013 - 10:37 AM, said:
New Support Modules:
- Air Strike Accuracy
- Decreases the radius of the targeted area by 20%.
- Artillery Accuracy
- Decreases the length of the bombardment zone by 20%.
No that makes sense. Decrease the area the bombardment happens ie accuracy increased to the area you pointed at.
#49
Posted 02 April 2013 - 10:40 AM
Teralitha, on 02 April 2013 - 10:37 AM, said:
New Support Modules:
- Air Strike Accuracy
- Decreases the radius of the targeted area by 20%.
- Artillery Accuracy
- Decreases the length of the bombardment zone by 20%.
Seems to be perfectly fine as a smaller zone hit by artillery / bombs means less spread of the projectiles fired.
#50
Posted 02 April 2013 - 10:42 AM
#53
Posted 02 April 2013 - 10:45 AM
#54
Posted 02 April 2013 - 10:47 AM
#55
Posted 02 April 2013 - 10:47 AM
How can you not feed them after midnight (or noon in Canada)?
#56
Posted 02 April 2013 - 10:48 AM
slash b slash, on 02 April 2013 - 10:47 AM, said:
Monsoon, on 02 April 2013 - 10:39 AM, said:
Sort of answers your question right in the first line.
#57
Posted 02 April 2013 - 10:50 AM
The Air and Arty strikes look like they are being implemented in a way that won't ruin everyone's day. Poptart Cataphracts will be who I will be dropping mine on...but at 10 damage per hit, it wont even really be that noticeable unless a team is bunched up shoulder to shoulder and stands there for 3 or 4 strikes.
#58
Posted 02 April 2013 - 10:50 AM
thats the pyre set and ready,
Flame on!
#59
Posted 02 April 2013 - 10:51 AM
#60
Posted 02 April 2013 - 10:54 AM
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